Added: 3 years ago
From: claycowgill
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  • Nice reproduction. I'm seriously tempted to build one of these now.

    FYI - Hands down and by far, the soundtrack to the original Moon Patrol was -years- ahead of anything else at the arcade. It's pretty clever how they managed sound and graphics on Moon Patrol and Robotron:1084... you can find articles on it if you want to nerd out.

  • do you know how much of the processing power this is using up?

    that is ridiculously good for a little 8-bit AVR!

  • @knabbers As I recall (it's been a while) if the video/sprites/audio took 100% of the available raster time that left you with ~21 lines in vblank to run your game.  Given the clock speed that works out to around a ~2.3MHz AVR that's 100% free for running your app. The best part though is that the kernel handles all that audio/video/controllers stuff transparently by interrupt, so you write the game code in 'C' and it "just works".

  • @claycowgill yeah that's exactly the structure i'm using for my very tiny console :)

  • This console's sound hardware has a pretty unique sound to it. It's somewhere between an NES and an Amiga.

  • Looks like a good reproduction, nice one.

  • Good work. which Screen is used in this project.

  • @learnerDSP That was mode 2 (supporting split scrolling regions) which I think I used four regions. (Score at the top, top mountains, foreground mountains, ground.) I used a couple sprites at the top of the foreground mountains to partially occlude the mountains in the distance to enhance the parallax effect.

  • nice work!

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