Added: 4 years ago
From: VincePsyco
Views: 105,813
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  • but will it blend ?

  • this video makes me wanna take a shit

  • more like silicone than water

  • what are we watching

    

  • @Erorgon a "inverse quare"

  • first i did not realize this wars computer animated and i thought what's so cool aboute this!!? XD wavo it's realistic, but the exploding splashs is a little to explosive!! but hey 94% perfect!!

  • бред

  • Thats no water, thats water looking mud!

  • too much friction/sticky

  • too many demon particles when the particles splash and leave the tank they disappear

  • It's the inflow which makes it do that, and that's natural actually. Irl too you'll get these water pulses if (un)lucky

  • just looks like marbles

  • yeah nice try but thats pooh

  • it looks like sand

  • Very well done that your video. Well done the same. Surely it took to render and calculate, but worth it. Congratulations!!!

  • I highly doubt it. It's a lot of complicated stuff going on. You could have millions of particles each doing their own thing.

  • lol, no.

    can you imaging the lag you would get with realflow's physics in realtime? Your console would blow up! rofl!

    Hopefully in the near future there will be computers able to do this sort of stuff in realtime.

  • imagine getting future consoles that will be able to manage this amount of simulated physics realtime.. just massive

  • lol by the time a console does come out that can do this realtime, it would be holographic :D

  • Comment removed

  • @benj1623 Pokemon... for shiggy and stuff

    Realflow works pretty good on a gameboy... but realtime caclulation pretty sucks on a pc...

  • @benj1623 Realflow does not do realtime rendering.

  • Comment removed

  • i've noticed real flow tends to overdo the particles a tad bit

  • Ehh, it's just how some people do it, resolution, rendering method, etc.

    The thing I didn't like about this is that it was very stuttery. (word?)

  • Comment removed

  • a _tad_ bit?

    those are water particles flying all over the place. what kind of water is this? (or other liquid)? it has super high surface tension (particles stick after scattering) but relatively low cohesion.

  • it looks more like jelly

  • Water resolution is kind of low, but otherwise nice job.

  • Wow... It almost looks real.

  • wow....What program man ? Thats crazy!

  • the surging water makes it look extra realistic, the surface looks amazing but i have never seen a fluid simulator yet that simulates bubbles moving underwater, only particle bubbles

  • "sort of looks like mud+paint+water"

    True. Seems like today's fire and smoke simulators are more capable of yielding realistic results than the fluid simulators.

    Which isn't surprising, I think, as the interactions between fluid and surface and between one fluid particle and another are more physically complex than the according interactions in fire and smoke (there's no friction or surface tension involved, for example).

  • well its better then the others..better then the watter looking like the gel actually looks real =D

  • sort of looks like mud+paint+water.

    looks awesome!

  • cool, but if you notice, the "water" sticks to the house part alittle. but it's still very good.

  • looks ok... but like why does the water splash explode every now and then? it makes it look kinda unreal... too unnatural.

  • Maybe its too early for more realistic simulations ?

  • if you watch carefully, the stream going into the water isn't constant. It fluctuates quite a bit.

  • yea i know but the thing i am wondering is why?

  • cuz if u think logically the water that splashes certain objects in different angles send it flying in different directions..

  • i see ok cool

  • yeah the water is like surging in at different amounts ..

  • @Bboyphobia if you look at the origin of the water flow, it keeps alternating speed. It goes slow for a bit, but when it goes fast it makes the water splash

  • @Bboyphobia The waves are splashing back every now and then and crashing into the pouring water, that's why.

  • @Bboyphobia it does that when you see a larger quantity of particles being emitted from the "drain". That combined with the massive ratio of water being poured to the size of the domain.

  • @Bboyphobia its actually very natural, water that drops into the square hits the back wall and and makes a wave heading back, the water coming from the inlet hits the way and basically bounces off and waves from all the sides hit each other in the middle as well

  • This must take forever to render. :D 5/5 Awesome job!

  • hi def^^

  • Your jizz is blue?

  • you bathe in it?

  • You jizz in bathtubs?

  • You jazz?

  • wtf is with all these comments on jizz? you people are weird.

  • pee-.-

  • "pee-.-"

    the best out of them all!

  • i think he said jazz ...

  • hahahahaha this comment thing is so fuking funny

  • oh my god!

  • Good god! What the hell?

    Beside the fact, that it looks really too sticky, it's still an AWESOME animation.

    Don't get to see something like that everyday =) Nice job mate.

    5*

  • COOL!

  • Ô.Ô OMG! HOLY COW!

  • EPIC LOLZ

  • looks too sticky, like liquid bubble gum.

    also too viscous. otherwise, incredible.

  • all over good

  • Wow

    awesome!

    How long does it take to render?

  • Look like rendering in LW

  • and thats how venezia was made

  • imangine this in a game like wow

  • also at the end the surface is a little too rough to be water and the water is too sticky. other than that though its a good animation

  • Yeah, the water does seem to stick to the buildings a bit too much.

  • Yes, it looks like cement

  • can you download this somewhere

  • well there is a demo version that you could try before you buy

  • It sort of looks like paint, very cool.

  • If u change the colour to brownish, it would deff look like a mudslide, thats what the liquid consistency looks like to me. well done.

  • Water seems to be a little sticky, but other than that its awesome! I wish I had the patience to do that.

  • This video is making me thirsty

  • Haha yea it does XD

  • Cool

  • All you need is time to make the same animation, its a 5mn working and many hours of computing (simulation and rendering)

  • That is amazing

  • Too much friction on the building roofs -- the water looks like blue paint splattering and getting stuck up there in the beginning. Great work overall though.

  • it looks so real..needs bubles though

  • woot >_> THAT is dynamic water

  • VERY nice!

  • how can i animated while using realflow some info would be nice. thanks

  • i dont get it

  • Inverse Square. As in the inverse square law which is gravity

  • i dont get it

  • amazing

  • ALMOST amazing, cuz... why the explosions??

  • awsome id hate to be in that town and it kind of looked like jello befor it turns all jello-ish

  • Its like water and slime mixed to create a sticky liquid 0_o awesome :D

  • 287 hours of rendering particles! WOw, I understand why loL!

  • not water but much closer to that

  • Can't see the word "water" anywhere, sir. Tell me where it's written please.

  • yes

  • Buenisimo..

  • FANTASTICO!

    what's your system specs/processor speed?

    how long did it take to render?

  • grazie!

    ho un core 2 duo 6600 - 2 giga di ram e una nvidia 6700.

    come tempi di render non molto, non ho usato ne final gathering ne Global Ill..

    la simulazione delle particelle però è stata un delirio hehehe ... 287 ore...

  • STRA BELLO!!!!!!!!!!!!!!!!!!!!

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