Added: 1 year ago
From: LXShadow
Views: 4,218
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  • I could've sworn I commented on this video when it was released. This was an awesome find! I have not played A Hero's Tail in a good while, but will do so later in the week. Keep it up, LX!

  • If only someone could give those tunnels collision! It looks like a fun ride!

  • What's with the butt bouncing on air

  • @TheJames6514 A side-effect of my 'Lift Player' code. I needed it to get to places. =X

  • So cool! I would've loved to actually play this level in the game. Those tube-things are so neat looking!

  • where are you finging all the new parts at ?

  • @smileybutterfli In the game.

  • Another awesome video!

    You are a master game hacker!

    I have the NTSC version of Spyro A Hero's Tail (Ps2) with CodeBreaker and GameShark. I would like make theses codes for the NTSC version of this game but I dont know how to make a code that will boot the game at a specific adress of the executable file of the game (like the adress of the label Map Test Beach) that I saw on Ps2Dis. Also, I need to convert the codes I found to use them with CodeBreaker or GS. For this, what do you use?

    Thanks!

  • @ShadowLee19 Well, I appreciate the praise, thanks very much!

    It's not as simple as booting the game at an address (it just doesn't work that way, you can't boot words, you need to boot code). I'll try to explain soon - it's complicated. In the meantime, please do a Google search for CodeMasters-Project. You can download OmniConvert in Database->PS2->Tools. Try to learn how to use it. Once you've learned how to convert codes, please let me know, then I'll try and explain ASAP. Thanks!

  • @LXShadow

    I did a search for CodeMasters-Project on Google and I read an article named Lists and Pointers on Ps2 code hacking tutorials. This article said that ''This tutorial touches more deeply on movie/sound/image swaping''. Do you use lists and pointers code method to hack theses levels? I read the article and I find this very complicated because they show this with another game and I dont know anything of MIPS language. Also, I have OmniConvert and I know how to convert codes.

    Thanks!

  • @ShadowLee19 After writing quite a long and detailed guide, I suddenly remembered some bad news.

    I'm sorry, but I don't think there's a way to do it at the moment. I haven't yet come up with a method to access the levels that doesn't involve a memory dump, and those aren't easy to obtain. I'll try to come up with another method ASAP... but there are no guarantees it'll work. Really hope I haven't disappointed you; I might try asking some people I know for help on this. Thanks for your patience.

  • @LXShadow

    I would like to know if It is possible to access these levels by hacking the file FILELIST.000 in the game disc of Spyro A Hero's Tail ? I can't open it because the file is probably encrypted like other games except Crash Bandicoot The Wrath of Cortex and few others. CB TWOC is very easy to hack because it is possible to change files names and make cool stuff like replace a normal level by the hidden level named Fire Island. Do you know a way to extract the file FILELIST.000?

    Thanks!

  • @ShadowLee19 I do indeed know about Crash: TWoC's level files. I found that stuff myself. =P

    Hacking the file list allows for partial level replacement, but some levels call for separate features to be loaded, e.g Gnasty Gnorc's model. So it doesn't always work. I have a decrypter/extractor for FILELIST.bin/FILELIST.000, but I don't think it'll be very useful in this case. You still need to find the addresses, which pretty much requires a memory dump... so I'm afraid we're still a bit stuck.

  • @LXShadow

    I have tryed to hack the File FILELIST.000 with the software Game Extractor. The results are so so... After the extract process of the file, I got a lot of files (approximately 500), no folders and theses files have no names. I can do nothing with 500 no-name files but I know one thing: The game is really extracted because I can listen some audio files with MFAudio. Do you use game extractor for decrypt or extract FILELIST.000? Also, how I can do a memory dump?

    Thanks!

  • @InsomniacGamer12 I'm afraid I can't actually find out as the level code makes the game delete your savefile (and there's no way to exit this level from the codes I have). It probably does count, though. There was another light gem in a different test level that did.

  • Plllllease make another video of a hidden level!! o.O

    I already promoted this video on my channel for well a month now... so come'n

  • @yearofthe It's half-past midnight here and you'll never guess what I've been doing for the past ten hours!

    ...But please let me sleep one more night before I finish it. I'm doing my best!

  • @LXShadow Heh, didn't say now. You can do it when you can is what I'm saying.

  • @TheCameronCage Thanks! What kind of machine would you be looking for? I personally used a normal PS2, and sometimes the PCSX2 emulator for hacking. All you really need is a good cheat device, and the hacking program (and usually knowledge of the PS2's assembly code, which isn't difficult once you get the basic idea). Once you've got all that, you're ready to go!

    If you're interested in learning, there's a lot of resources at a place called the GSHI. I learned a lot from there. Good luck!

  • i wish i could have the codes........but anyway good video.

  • LXShadow, Is it possible to get into these levels by, using a menu hack on the "Level Select" menu, because the game must store in Memory what each menu option takes you to each level. This would require a memory editor as opposed to a regular hacking program as normally these menu options would be static values that can not be found using "different to" or "equal to" searches.

  • @Werelion2367 Oh boy, I don't know where to start.

    I actually haven't focused enough attention on the level select to figure out how it works yet, sorry. But the levels have map names - such as Map_PlayRoom - that could perhaps be used by the menu. There's also a static list noting them.

    Maybe I could look into this at some point - it might actually bring us a step closer to activating the menu in the retail version. But Eurocom's code is quite cryptic, so it'll be difficult. I'll do my best!

  • This is awesome. The last part looks very intriguing!

    I hope you do more of these. I'd love to see your other finds too!

  • cool.

  • Lol one of my Crash videos is in the related box

    interesting level, weird how the boulders go through you but the logs don't, wonder what it would have been like (theme, world etc)

  • @FourSwordsLord And so it is!

    Also, the level probably didn't have any style to begin with, they just re-used some textures from other levels/games and built this from them to test Blink as a character.

    It also looks as though some of the artists had fun messing with the model editor!

  • So, the level is in the game, but you can't get to it, right? Hope to see more videos of these. ;)

  • @yearofthe Thanks! And yes; as far as I know, you can't get to it unless you have a cheat device.

    I'd like to post more videos, but so far it's not proven popular... we'll see!

    Thanks for spreading the message about Spyro's Kingdom, by the way!

  • Very good video! This level is very unfinished but I would like to know how do you found this for try this hidden level just for fun.

  • @Spyroadventure Thanks! I found the level by hacking. I can't really explain much more I'm afraid! I don't think the level is accessible by normal means (especially not in the retail version as the Level Select - which may or may not be accessible by normal means in the demo versions - was removed/changed), but I'd like to be wrong on that.

  • Obviously this level was unfinished. Do keep up the good work. I wonder if there's any more hidden levels.

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