because you're so good at explaining things, can you please make a tutorial on how to apply animation to a game? For example, when I move forward, it shows my character running, left=side-stepping, etc.
There are some tutorials on youtube on how to animate. Basically you need an animation, ipo controller and a button sensor to control that ipo. More details should be readily available online.
@FreeStuffLawl I've tried looking for these things before. The only one I could find didn't explain jack snap, so I figured you probably could. He started out with the animations already saved in the "blocks" or whatever they're called, then started explaining. I con do some good stuff on Blender, but I'm still a bit of a noob.
It's been awhile, I can't remember much. Basically you create an animation (keyframe, pose, keyframe, etc.) and save it in the action editor into as a new animation (in the dopesheet). Then you play that animation using sensors and the action actuator. Assign a sensor to forward with w, (or what ever animation / key combination you want) then have the actuator play the keys of the animation. Add some blending if necessary that you should be about done.
Does the mist reduce lag if i was to make a game whit lots of blocks like minecraft or is there any way to reduce render dist sorry for my bad english
You can reduce the render distance by lowering the max camera distance. Mist will only make it look nicer, (I think it may cause more lag from increased calculations.
thanks tho it really worked i just replayed it when i missed something and now i just got to figure out my shots from the camera to take pics and use them for zeroradiant thanks alot.
it already took 6 mins 33 seconds, if i work much slower it increases the time to much. You can just pause the video after each step. Also if there is something you don't get, just ask me. And you may want to watch some tutorials on the basics of blender if you haven't. I don't do anything super complex.
Thank you though, I will try to work on making it better.
Dude, thanks here's a subscribe for you!
TaloDarkMiner 1 week ago in playlist مزيد من مقاطع الفيديو من FreeStuffLawl
because you're so good at explaining things, can you please make a tutorial on how to apply animation to a game? For example, when I move forward, it shows my character running, left=side-stepping, etc.
ColonelMcCalip 1 week ago in playlist Uploaded videos
@ColonelMcCalip
There are some tutorials on youtube on how to animate. Basically you need an animation, ipo controller and a button sensor to control that ipo. More details should be readily available online.
FreeStuffLawl 1 week ago
@FreeStuffLawl I've tried looking for these things before. The only one I could find didn't explain jack snap, so I figured you probably could. He started out with the animations already saved in the "blocks" or whatever they're called, then started explaining. I con do some good stuff on Blender, but I'm still a bit of a noob.
ColonelMcCalip 1 week ago
@ColonelMcCalip
It's been awhile, I can't remember much. Basically you create an animation (keyframe, pose, keyframe, etc.) and save it in the action editor into as a new animation (in the dopesheet). Then you play that animation using sensors and the action actuator. Assign a sensor to forward with w, (or what ever animation / key combination you want) then have the actuator play the keys of the animation. Add some blending if necessary that you should be about done.
FreeStuffLawl 1 week ago
@FreeStuffLawl Ah. Alright. Thank you so much! The stress from my life has been relieved. lol
ColonelMcCalip 6 days ago
Does the mist reduce lag if i was to make a game whit lots of blocks like minecraft or is there any way to reduce render dist sorry for my bad english
Pyware50 9 months ago
@Pyware50
You can reduce the render distance by lowering the max camera distance. Mist will only make it look nicer, (I think it may cause more lag from increased calculations.
FreeStuffLawl 9 months ago
@FreeStuffLawl Thanks for feedback ,BIG fan !
Pyware50 9 months ago
@Pyware50
No problem, thanks for watching!
FreeStuffLawl 9 months ago
Could you make a tutorial for timecycle skydome?
Hazan12345 11 months ago
@Hazan12345
Create a sky-sphere (a ball) and have it rotate over the map. That may work
FreeStuffLawl 11 months ago
@FreeStuffLawl Thanks, ill give it a try
Hazan12345 11 months ago
thanks tho it really worked i just replayed it when i missed something and now i just got to figure out my shots from the camera to take pics and use them for zeroradiant thanks alot.
tazdevilman1 1 year ago
@tazdevilman1
Glad to help. :)
FreeStuffLawl 1 year ago
you work way to fast for a tutorial nobody can see what your doing you need to relax and tell everyone what keys your hitting and such.
tazdevilman1 1 year ago
@tazdevilman1
it already took 6 mins 33 seconds, if i work much slower it increases the time to much. You can just pause the video after each step. Also if there is something you don't get, just ask me. And you may want to watch some tutorials on the basics of blender if you haven't. I don't do anything super complex.
Thank you though, I will try to work on making it better.
FreeStuffLawl 1 year ago
nice.
TheMedic1231 1 year ago