@hassanziadon You need to add a static prop and select a tree model. If you want to make your own tree you'll need to model one in an outside program such as Maya or 3ds Max. A brief tutorial of adding pre-existing props can be found here:
i have a problem , every time i test the map i cant walk in the surface, i just walk in the skybox...i have tries nocliping there but nothing happens, please reply :(
@wildkorean In Steam go to the Library. From the drop down menu on the left select Tools. In Tools double click on Source SDK. Once Source SDK is downloaded open it and you should see the Source SDK menu. From the menu the top object should be Hammer Editor.
@badATchaos for mine its library>view>tools>source SDK>then dowload just dint know if it was mine or other peoples was like that so i thought i would share:D Love your vids!
When I make a bunch of patches I always get shadow lines where the all the pieces meet one and other. How would I stop this? Should I try grouping them?
hi all ...i made a map with a mountain in half life 2 and when i spawn the jeep ... it fell down through the ground (the mountain ground) can someone help with with this problem because i really want to play with my friends ... oh yeah .... one more thing ... i run the maps in Garry's mod. PLEASE HELP!!!
There is a way to mirror them if that's what your asking.
There is a Select All option under Edit if I remember right. However that will select EVERYTHING. What you can do is use VisGroups to hide everything else but the BSP blocks you want to keep. Once everything else is hidden you can either make a marque selection from one the grids or Select All the remaining.
If you don't know how to use VisGroups check out my tutorial. :P
@Str4ndB3rg as i expanded in the video one thing you can do to combat that is to had multiple brushes and be sure to set them to the power of 4. Start watching at 3:00.
Thanks, realy helpfull. but when i make some small bumps i cannot run over them, i get to them and stop or go realy slowly, do you know whats happening? thanks
Videos are very helpful. It's really hard to follow along with a "static" tutorial set up in webpage format. This is much more informative.
Just an aside: How come all the tutorial makers like to rapidly zoom in and out and skew and rotate around like madmen? It's distracting. I prefer slow panning if different angles are required.
@0XSpartaX0 re-watch starting at 3:40. When smooth is selected be sure to make the radius large enough so that it encompasses a few surrounding vertexes.
Great displacement tutorial, I just have one question though; if you have played EP2, How can I get displacement cliffs and what not to look like that? I've tried everything and just cant get it right
@emetalce Yes, like the scene where Dog fight the Strider? One thing that u could done is decompile the level to see how they did it.
To decompile a map within the game u'll need two programs. Search for GCFScape and another one called VEMX. Use GCFScape to navigate thro the EP2 GCF to the maps folder. Click and drag the map u want onto your desktop. Next, use VEMX to decompile the BSP into a VMF. With that VMF you can view it in Hammer.
Yeah I tried that. It shows me it but doesn't really teach me I guess. I'm guessing they use a bit of sub division and manipulate it, but I guess it is I'll have to look around.
haha welp maybe it's time for me to make another video ;)
I have been thinking of making some higher level videos other then just "basic" stuff. I've only made one advanced vid so far; about custom blend textures.
@badATchaos is there a way to make destructable cheasy elements, like say breaking wooden boxes only apply it to metal, so in a sense i would be making very dumbed down destructable environments, even applied to land in a very cheasy way, if there is that would be a great vid to show, on how to make those things.
like make a wood box but disguise it as metal or roof piece and when you shoot it holes open up big holes.
Make a brush (block) and hit ToEntity. Change it to func_breakable. Once converted you can change the material type to wood, metal, glass, rock and so on.
@Lockstar7 There are sooo many ways to cause errors. Check out this site:
interlopers. net/errors/
Scroll a ways down that page and u'll see a tab called "compile." Hit that and a list of many different errors will come up and ways to fix them. Hopefully your problem is on there.
thanks for the helpful tutorial
i did exactly what you did but i cant touch or see the displacements i made
do you know why?
sarelapini 5 days ago
thanks so much this will forever help me. :)
Ryanboy17 3 weeks ago
Not seew, it's sew. Like sewing a blanket back together. SOH.
RateMaster22 1 month ago
Can I ask how you created the grass growing down the sides of the top of the rock (before you started displacing it)?
aeisou 1 month ago
@aeisou that was just how the texture was. an effect like that can be achieved with "Alpha" painting.
badATchaos 1 month ago
can u send me ur VHE???
hassanziadon 2 months ago
@hassanziadon My VMF of the map you mean? Nope. I never saved it. :P
badATchaos 2 months ago
@badATchaos no man i mean the software...
hassanziadon 2 months ago
hey man really need ur help. how do i make trees in my map??
cant figure out how to create trees in the map.
hassanziadon 2 months ago
@hassanziadon You need to add a static prop and select a tree model. If you want to make your own tree you'll need to model one in an outside program such as Maya or 3ds Max. A brief tutorial of adding pre-existing props can be found here:
/watch?v=ZU9RK5YuyuQ
Check my Tutorial Playlist for more!
badATchaos 2 months ago
Thank you! I was wondering how to make realistic terrain for my map!
TheStormchaser12 3 months ago
thank you, very helpful
WarriorofWater1 3 months ago
i have a problem , every time i test the map i cant walk in the surface, i just walk in the skybox...i have tries nocliping there but nothing happens, please reply :(
456justaguy 3 months ago
@456justaguy All i can say is make sure you spawn on top of it, otherwise I don't know what the issue is.
badATchaos 3 months ago
great
EWOKakaDOOM 4 months ago
very nice video , good job . i gonna make the gta vc map for garrys mod , but this will take a while
DanyLance13 4 months ago
best tut ever awesome sound effects lol
romaash 4 months ago
where do i download hammer?
wildkorean 4 months ago
@wildkorean In Steam go to the Library. From the drop down menu on the left select Tools. In Tools double click on Source SDK. Once Source SDK is downloaded open it and you should see the Source SDK menu. From the menu the top object should be Hammer Editor.
badATchaos 4 months ago
@badATchaos for mine its library>view>tools>source SDK>then dowload just dint know if it was mine or other peoples was like that so i thought i would share:D Love your vids!
funnywazoos13 4 months ago
im not bad with displacements but for some reason my 2 displacements dont sew together and they are aligned so can u answer why if u know
Tman545380 5 months ago
gr8 tutorial! keep them coming!
MrAMJohnsen 6 months ago
Thanks man, i subscribed, i made an awesome map.
xweert711 7 months ago
hey how do i make a massive displacement... I made one and it was all pointy and shit
hewtoi 7 months ago
@hewtoi As I described in the video its best to uses a bunch of smaller patches. That way you can have a lot more definition.
badATchaos 7 months ago
@badATchaos tanks
hewtoi 7 months ago
@badATchaos
When I make a bunch of patches I always get shadow lines where the all the pieces meet one and other. How would I stop this? Should I try grouping them?
CerebralZombie 6 months ago
@CerebralZombie Try either grouping them or try disabling shadows if the option exists.
Ealija 5 months ago
That was an awesome tutorial!
mageofwill 1 year ago
on flat ground there are no problems but i have offroad cars and i want to drive them on the mountain
ilian4 1 year ago
hi all ...i made a map with a mountain in half life 2 and when i spawn the jeep ... it fell down through the ground (the mountain ground) can someone help with with this problem because i really want to play with my friends ... oh yeah .... one more thing ... i run the maps in Garry's mod. PLEASE HELP!!!
ilian4 1 year ago
@ilian4 did u try spawning it on a flat area?
badATchaos 1 year ago
@ilian4 if it does that reduce the mountain size of make the mountain out of smaller ones.
retardedmario1 6 months ago
hey dude thanks so much for making this. before i thought i had to place clipped blocks everywere for hills. ugh.
im subscribing to you! ^^
retardedmario1 6 months ago
Is there any ways to invert blocks?
And is it possible to select all blocks in a map at once without clicking on every single one of them?
TheMrSmisk 1 year ago
@TheMrSmisk
There is a way to mirror them if that's what your asking.
There is a Select All option under Edit if I remember right. However that will select EVERYTHING. What you can do is use VisGroups to hide everything else but the BSP blocks you want to keep. Once everything else is hidden you can either make a marque selection from one the grids or Select All the remaining.
If you don't know how to use VisGroups check out my tutorial. :P
badATchaos 1 year ago
thank you so fucking much!
dacisco101 1 year ago
scew lol syou ?
MEKON17 1 year ago
Most helpful video in a while. EXACTLY what I was looking for. Thanks.
Tormundellis 1 year ago
subscribed. btw sew is pronounced "so" which u probably facepalmed your self about reviewing the video. XD thx for the tutorial!!!!
streetsurf44 1 year ago
How did you get so many small geometry boxes? I just get big ones..
Str4ndB3rg 1 year ago
@Str4ndB3rg as i expanded in the video one thing you can do to combat that is to had multiple brushes and be sure to set them to the power of 4. Start watching at 3:00.
badATchaos 1 year ago
Thanks, realy helpfull. but when i make some small bumps i cannot run over them, i get to them and stop or go realy slowly, do you know whats happening? thanks
MATTNATTMATT 1 year ago
1:20 instead of dragging like that, hold shift and click Z when over the view box, that will full screen it, and Shift + Z to toggle that.
skinkslayer 1 year ago
depression. was the term for the hole type thingie, or divet.
orgasmicehappy 1 year ago
I love your sound effects and your voice changes. :P
MrRagingFury 1 year ago
Finally my maps are not blocky. Thank you!
Voikanaa 1 year ago
That was so helpful thanks!
And feel subscribed.
the12221 1 year ago
Videos are very helpful. It's really hard to follow along with a "static" tutorial set up in webpage format. This is much more informative.
Just an aside: How come all the tutorial makers like to rapidly zoom in and out and skew and rotate around like madmen? It's distracting. I prefer slow panning if different angles are required.
HitDeity 1 year ago
nice
Bananapoopman 1 year ago
This has been flagged as spam show
its sew right? thats like a sewing machine, or to sew fabric xD
the video though, IT HELPED A TON
Riowind 1 year ago
its sew right? thats like a sewing machine, or to sew fabric xD
Good job on the video though, IT HELPED A TON
Riowind 1 year ago
aswesome, i had no idea there was a displacement tool.
DERRR
JDMvids1105 1 year ago
I am very new to mapping and you make amazingly helpful videos so keep up the good work and have my virginity.
I think decorating interiors of houses, malls etcetera is the thing I find hardest about making good maps.
RedDotRampage 1 year ago
How do I make it smooth? Whenever I use displacements its all jagged now.
0XSpartaX0 1 year ago
@0XSpartaX0 re-watch starting at 3:40. When smooth is selected be sure to make the radius large enough so that it encompasses a few surrounding vertexes.
badATchaos 1 year ago
This has been flagged as spam show
sew is pornouced "so" in here in sunny old london!
trix1210 1 year ago
This has been flagged as spam show
sew is pornouced "so" here in sunny old london!
trix1210 1 year ago
Comment removed
trix1210 1 year ago
You make the best tutorials, your videos should get more views
bamzookilo 1 year ago
What about displacement grass?
1luckyseven 1 year ago
Awesome tutorial, THANKS!
pakrantz 2 years ago
Verry Good Video Man
I'll watch the Rest, 10/10
COCONUT202 2 years ago
Sew won't work for me. I click Sew and nothing happens.
blastedt 2 years ago
Hmm. Need more vertexes in common than I had.
blastedt 2 years ago
Great displacement tutorial, I just have one question though; if you have played EP2, How can I get displacement cliffs and what not to look like that? I've tried everything and just cant get it right
emetalce 2 years ago
@emetalce Yes, like the scene where Dog fight the Strider? One thing that u could done is decompile the level to see how they did it.
To decompile a map within the game u'll need two programs. Search for GCFScape and another one called VEMX. Use GCFScape to navigate thro the EP2 GCF to the maps folder. Click and drag the map u want onto your desktop. Next, use VEMX to decompile the BSP into a VMF. With that VMF you can view it in Hammer.
Good luck.
badATchaos 2 years ago
Yeah I tried that. It shows me it but doesn't really teach me I guess. I'm guessing they use a bit of sub division and manipulate it, but I guess it is I'll have to look around.
emetalce 2 years ago
haha welp maybe it's time for me to make another video ;)
I have been thinking of making some higher level videos other then just "basic" stuff. I've only made one advanced vid so far; about custom blend textures.
badATchaos 2 years ago
@badATchaos is there a way to make destructable cheasy elements, like say breaking wooden boxes only apply it to metal, so in a sense i would be making very dumbed down destructable environments, even applied to land in a very cheasy way, if there is that would be a great vid to show, on how to make those things.
like make a wood box but disguise it as metal or roof piece and when you shoot it holes open up big holes.
so on and so on
BillyandGrim 1 year ago
@BillyandGrim
yep. You can have breakable metal too.
Make a brush (block) and hit ToEntity. Change it to func_breakable. Once converted you can change the material type to wood, metal, glass, rock and so on.
badATchaos 1 year ago
Please make A video about "run map" errors! Ive made so many maps and the best ones always come with errors!
Lockstar7 2 years ago
@Lockstar7 There are sooo many ways to cause errors. Check out this site:
interlopers. net/errors/
Scroll a ways down that page and u'll see a tab called "compile." Hit that and a list of many different errors will come up and ways to fix them. Hopefully your problem is on there.
Good luck.
badATchaos 2 years ago
OMG, that was a "drastically" informative tutorial!
iamoctavian 2 years ago
like your servers, good amount of people on them. but hey, do you know how to add custom textures to dod hammer?
areo13 2 years ago
yes i do. if you look through my videos i have one thats about making custom blends. if you watch it i should say what the directory is.
badATchaos 2 years ago
it says you put the custom textures in the dod/materials
is that it because it's still not working for me.
areo13 2 years ago
already have a video on it :p
badATchaos 2 years ago
Really useful :D
Awethome1 2 years ago
Cool!
magleman 2 years ago
thanks for the upload
croat88 2 years ago
You know what's funny, I just yesterday was looking for a tutorial on how to do this and couldn't find one.
You're my savorier man!
Thanks for this epic upload.
Zeemis 2 years ago