Added: 10 months ago
From: cubex55
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  • This was developed by System Vision, who would later develop the Neo-Geo fighting game, Ragnagard (known in Japan as Shin Oh Ken), which might suck to Americans, but Japan has it for the Virtual Console.

  • eu jogava muito esse jogo

  • valeu schiauchi eu estava atras desse jogo

  • The gameplay is much better than the one of sf2 you can make nice combos it plays smoother than sf2 and i think sf alpha series copied from this game only alpha was shit compared to this

  • this game is ridiculous with combos. you can cancel moves the air. Shoryuken into Hadouken lol

  • How can Syoh even breathe on the moon?!

  • Not a bad little SNES fighting game, even if it is a cookie cutter Street Fighter. The only things missing from it is point bonuses for combos & first strikes, in addition to the credits of who made the game.

    I also wish there were more videos of this forgotten game, just to see how the babes & werewolf would have fared. Thanks for the discovery!

  • are there seriously people trying to argue that this is anything but a direct clone of SF?

  • were did u download dis game?

  • I hate it when so many people call every 2d fighting game from the 90's a Street Fighter 2 clone... yeah, I guess some of the similarities are quite blatant in this one, but C'MON SON. Not EVERY fighting game was trying to be like Street Fighter (ie, Mortal Kombat, King Of Fighters...etc)

  • @MrDonkeydong155 In film, music, and painting; copying or being inspired by another's style is praised yet with games that concept is hated and bashed. If you throw homages or parody another company's game you are called a ripoff (see the common gamer's opinion of 3D dot game heroes for that) and if you are inspired to make a comparable product because you think it would be fun, you are also hated.

    being a game developer is a lose lose situation.

  • @S0ryiu that is why I hate it. You all just want the fucking FAMOUS COMPANIES to come up with everything and have NO ONE RIP OFF OF THEM.

  • @MysticArksRevenge Actually I was on your side...

  • @S0ryiu Oh.... Damn. I am so sorry.

  • @MysticArksRevenge I agree. It isn't always necessary to create innovators.

  • @MHMemeDoubleYourFun Yes. But I feel that those games are a lot better than the mainstream ones as well as the ones that are considered innovators. I have more honor for the games made by unknown, obscure, and the underdog Japanese companies than the games made by the famous ones.

    That is why I like companies such as System Vision, Data East, Taito, and others.

  • @MysticArksRevenge Often the games by these lesser known companies have influenced the bigger ones, too. Falcom's Ys, for example. Falcom isn't very well known outside of japan, but tell me, how many games have red haired swordsmen, silent protags no less, who rescue blue haired girls?

  • i doesnt care if tghis is a street fighter copy because it looks really great and its somehow original too. im gonna check this out . =D

  • Syoh > Ryu

  • I only say, "Lol, Street Fighter" because they compse the map screen just like they do before a fight, they have their own Hadokens and Shoyrukens. Syoh is totally Ryu. And Body acts like Dalism.

    The similarities are really close, I'm just saying. |D Too close. It does seem... faster and smoother, though, so that seems to be a plus.

  • It sounds like they used Mario Paint to compose the soundtrack.

  • I noticed that when the SYOH character did his uppercut, it sounded like the audio for Ken and Ryu's uppercuts. At least similar audio

  • Looks to me like capcom ripped off the improved features in this game when making sf alpha. I mean did anyone else notice the semi cancel system in this game? That's the hallmark of capcom games from alpha and beyond... Hell its all you do in MVC3

  • @raventakayama Actually samurai shodown beat them to the punch when using cancel systems. Then you have games like last blade and guilty gear that base everything around cancels.

  • @S0ryiu yeah forgot about snk there

  • I'd say this is more of World Heroes ripoff as opposed to a Street Fighter rip.

  • yeah its a blatant street fighter ripoff... BUT the speed is way better than SFII and it just has a better flow to it

  • @SpetsnazFP can't you say that about every 2D fighting game? "it's a blatant street fighter ripp off but it does this___ this___ and this__ better."

    I would have thought by now people would have given up on calling them rippoffs. (atleast fps fans don't call every game in the genre a wolfenstien or doom clone.)

  • @S0ryiu That's very true, but it's so painfully obvious this is a ripoff of Street Fighter 2 to the point where I even know where the backgrounds used in the fights comes from. I've lost count on how many "similarities" the two share. This game should have been retitled as "Battle Master-This is NOT a Street Fighter clone, LOL". I'm pretty sure that's what Kyuukyoku no Senshitachi translates to anyway.

  • @KushinadaAngel Oh, so please tell me at what point in street fighter did they fight infront of the statue of liberty in a cage? or on a space colony? how about the one where they fought inside a masonic cult's castle? on a space highway?

    The "similarities" you see are homages to street fighter. This is title was inspired by but not ripping off street fighter (just like world heroes.)

  • @S0ryiu the stage where Watts is in is basically an Americanized version of Zangief's. Just replace the statue and city background with cheering factory workers and Russian letterings. Every other stage you mentioned was fine, though I wish the wolf character came from Britain than Transylvania, seeing as there were wizards and knights in that stage. I'm not saying the game sucks, but the art style is sorta lazy. ( Cont.)

  • @KushinadaAngel I don't mind games using homages from other games, but they should be more creative about it. They should have put more effort into making the designs in the game more original than just a copy and paste with a little tinkering. That way, it can have their homages but also have something that makes them stand out as their own game than just being a clone. This is just my humble opinion since I have this game on my emulator and I like playing it.

  • @KushinadaAngel It isn't always necessary to be innovative. Pokemon for example, might be comparable to the Dragon Quest franchise by gameplay, but it was majorly successful.

    Another example, the 1993 Fighter's History arcade, despite the controversy surrounding the court case that followed it, it was an out-and-out success for Data East, which received two sequels.

  • Even though this looks to be one of many Street Fighter clones that they had back in the day, I must say that I thought the intro to this game was pretty epic. The soundtrack isn't that bad either.

  • man! so many street fighter ripoffs

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