The headache comes from the eye-strain of your eyes looking at something they're not focusing on. When you look at some object hovering 3 feet in front of you your eyes are still focused on the screen which could be 6 feet in front of you. Your brain isn't used to that combination of events and it causes eye strain. Also, a poorly calibrated screen could have images at infinity greater then the seperation of your eyes which really hurts! (opposite of cross-eyed, impossible)
These are v good points, but all can be resolved with correct separation and convergence settings. For example, there is no need to set the zero plane at the same distance as the screen, it can be placed far into it, allowing sufficient eye-relief to prevent eye strain. Most people will tweak the settings until they find a level they are comfortable with, prolonged use with incorrect settings would render the manufacturer non-liable, as they already addressed the LCS refresh issue.
I remember when I was in college they had something like this for half life and I remember up to this day walking into this dorm and some kid is like hey and turns to me wearing these dork glasses and he's like it's real 3D and I'm saying in my head there is good reason your a virgin. Has nothing to do with this product but the glasses brought back some memories.
Any word on how it's working? Are the glasses statically polarised but attached to it to prevent theft, or does that curly wire synchronise the glasses to a field sequential display?
Polarised lenses, and two screen images. I believe one lens is polarised vertically and the second, horizontally... so each eye gets a different image. Works out just like old "stereo scope"
Actually, have a look at cJdIOcYWjoI - seems you press a button to "turn it on", suggesting it's not passive. Maybe field-sequential? What's your source for its being done using polarisation?
hm seems plasmas got rid of the ghost immage problem, nifty, my home one stil has issues there :'(
DJQuickSB 4 months ago
3D whitout glasses is different.
they can show objekt far, but not very near, like tvs whit glasses.
assuz 1 year ago
Philips 3d doesn't need glasses to see
PaladinPK 2 years ago 4
Who is this Susi nob anyway, and why the hell is she reviewing things she knows absolutely nothing about? lol.
chrisjarram 3 years ago
every gamer wants 3d glasses it would be possible to do 3d games but im not sure how much people would be claiming money for headaches and seizures
DjGizzo 3 years ago
Answer - none. This is what 'disclaimers' are for.
Anyway, you clearly don't have a clue - there is no added risk of headaches or seizures using these glasses as they operate at 120hz+.
chrisjarram 3 years ago
The headache comes from the eye-strain of your eyes looking at something they're not focusing on. When you look at some object hovering 3 feet in front of you your eyes are still focused on the screen which could be 6 feet in front of you. Your brain isn't used to that combination of events and it causes eye strain. Also, a poorly calibrated screen could have images at infinity greater then the seperation of your eyes which really hurts! (opposite of cross-eyed, impossible)
bastian74 3 years ago
These are v good points, but all can be resolved with correct separation and convergence settings. For example, there is no need to set the zero plane at the same distance as the screen, it can be placed far into it, allowing sufficient eye-relief to prevent eye strain. Most people will tweak the settings until they find a level they are comfortable with, prolonged use with incorrect settings would render the manufacturer non-liable, as they already addressed the LCS refresh issue.
chrisjarram 3 years ago
I remember when I was in college they had something like this for half life and I remember up to this day walking into this dorm and some kid is like hey and turns to me wearing these dork glasses and he's like it's real 3D and I'm saying in my head there is good reason your a virgin. Has nothing to do with this product but the glasses brought back some memories.
vampov 3 years ago
wow i guess i might consider buying it if the glasses is polarized, UV A nd B defender and stylish enough to go face to face w/ my okleys
joonsda1 4 years ago
that is so cool i want one for my house
skatepark9 4 years ago
wow what the hell is her name
chupakneebray 4 years ago
Susie
crader5000 4 years ago
Jesus
lost4468 4 years ago
Interesting. Yes please.
Any word on how it's working? Are the glasses statically polarised but attached to it to prevent theft, or does that curly wire synchronise the glasses to a field sequential display?
gibletparade 4 years ago
Polarised lenses, and two screen images. I believe one lens is polarised vertically and the second, horizontally... so each eye gets a different image. Works out just like old "stereo scope"
my83merc 4 years ago
Thanks. Nice to know the wire won't feature in the product.
gibletparade 4 years ago
Actually, have a look at cJdIOcYWjoI - seems you press a button to "turn it on", suggesting it's not passive. Maybe field-sequential? What's your source for its being done using polarisation?
gibletparade 4 years ago
Similar projector screen technology I demoed at a "million tiny mirrors" trailer at Bristol Motor Speedway. Might be a different technology here.
my83merc 4 years ago
nope, I'm wrong. In the video you pointed me to he says its based on scan rate. It's completely different.
my83merc 4 years ago
They are shutter glasses you numpty.
chrisjarram 3 years ago