I've only just started Maya (by the same company that made 3DS Max), and I've been using it for 5 weeks now. So I'm what you call a total noob. Could ya post a tutorial on how to get the mesh in the right shape, and getting the hair to move in that way :)
the hair looks great. So, the entire hair is one single object, created from the sphere, and then the cloth modifier is applied, and you give different strands different weights? How do you manage to make the hair return to its original position and shape after simulation?
The movement of hair is not controlled by the rig or bone objects.I use 3ds max clothFX to simulate the animation.You need to setup the hair as cloth and the head as collide object.
Oops! I commented on my sisters account! She forgot to sign out. Sorry about that! Can you please reply on this comment please? Not the one above. Thanks a lot!
i realy like the work on this character. Ive been trying to get hair working for a while but now it seems that the bit of part I am trying to simulate starts to morph into something else. I hope you dont mind sending me the parameter setings you had for the cloth modifier? :S
hi~this is the 3ds max 8 cloth,I use the "group" function to separate the hair object for several areas,set every area diffent parameters to make the hair movement better.
another thing, is it possible for me to see how u model her hair please? as in the wireframes~ i'm kinda interested as i'm currenly modelling an anime character too~ haha ^^;
I use polygon modeling tools.first,I create a sphere object,put it in the top of the head,delete the bottom faces(keep top half of the sphere),then extrude the edges in the brink of the sphere for several times to build the front hairs and the side hairs,adjust the vertex,make them to a nice hair shape,them give the hair a "shell" modifier in the 3ds max modify stack to give the hair some thickness.then smooth the hair.
sorry for my bad english,hope you can understand what I've said^_^
lol kawai desu
Suprem3Gamer 2 months ago
you made with maya 3d? how you made it i am new in MAYA i downloaded 4 minutes ago :p
juanfjimenez9 3 months ago
kana-chan!!
ShionElPendulum 5 months ago
KANA!!!!!
wefsaf33 6 months ago 2
fuck my life!
what a beautiful smile xD
xXzocker911Xx 7 months ago
Really neat!
cilversky99 9 months ago
good stuff champ. i know this girl too
pmpimpz 10 months ago
I'm one of those who disliked that.
p4vi 11 months ago
This video is Kana free!....wait OHMYGOOD RUUUN!
BurpAtTheMoon 1 year ago
Look like a zombie but awesome!
TommyStudios10 1 year ago
Tsukurimashou tsukurimashou~ I like that song!!!!!
ShugoxMelody 1 year ago
I also want to use clothFX to make hair animation...my hair style is long hair←standard style
And ... do you have any suggestions how to split it?
i think one plane maybe separate to one chunk, because when i use the whole hair model, the simulation result will be weird><
thinks for a lot lot and lot^^
gt8o5 1 year ago
execute me.
I looked the Review, would you said your hair is separated to many chunk, isn't it?
Then you set the clothFX for them respectively, respectively.
So what the meaning of "group" function?
i don't understand this sentence.
「I use the "group" function to separate the hair object for several areas.」
And, how many chunk did you separated?
i guess, a tail for 2, and the front chunck may be ....11 (i guess XD)
Probably need to separate so much?
gt8o5 1 year ago
Thumbs up for Kana!!
BurpAtTheMoon 1 year ago 2
@maxmayaxsi Wow thanks for that.
I really need to know how to get the hair right.
Is the whole hair one mesh?
or are the pony tails seperate?
and the front part of her hair? is that also seperate?
When I use cloth physics on 3ds max with pony tails they pass through or stretch.
And I tried alot of settings
masterpj55 1 year ago
so cute *__*
angiel18 1 year ago
These anime/3D vid's always scare the crap out of me....
CrazyMonkey124 1 year ago
Cock goes where?
Just kidding, nice clip! =)
Dametora01 1 year ago
Sooo scary and awesome at the same time!
ninjaspion 1 year ago
This has been flagged as spam show
Lol!
Scary anime face + silly music + cool hair movement = epicness
ninjaspion 1 year ago
Lol!
Scary anime face + silly music + cool hair movement = epicness
ninjaspion 1 year ago
the shading gets me anoyed, its just a textured line :P
QuaziGNRLNose 1 year ago
best video ever
zebdal 1 year ago
nice! :D Girl looks really cute :D
Da2Pat 1 year ago
plz give file
luckybill5 1 year ago
wich type of material you use for the hair?
RikimaruKun 1 year ago
Theres a certain physic law that forces anime characters to get idiot facial expressions.
m4yn4rd 1 year ago
That fucked up head freaked me out a little..:D
rarf2142 2 years ago
LOL
digicool3 2 years ago
Minami Kana <3
ZephyrStar 2 years ago
how much is the solf ware
MangaMakerRen 2 years ago
u can download it for free type it in on utube they have loads of tutorials on how
CurtisGproductions 2 years ago
creepy
ANGELceoTLE 2 years ago
...im kinda freaked know
SonyGamerPS3 2 years ago 2
Lol,thats so scary,but nice hair.
Samota0 2 years ago
OMG! yay! it's kana! from minami-ke!
she's one of meh fave characters!
NaviStarfire 2 years ago
Yeah! love 3d anime rendering.
guyboy625 2 years ago
Hell I'll give you 4 stars just for that music
DaBakerOfCake 2 years ago 6
Lmao,I loved that.
Samota0 2 years ago
Help me! I need a tutorial for this! REALLY! This is what I searched, but I need a tutorial how to do this.
RatmanXX 2 years ago
Tsukurimashou , Tsukurimashou , sate sate nani ga dekiru kana!! XD
xXxQuestionMarkxXx 2 years ago 6
LOL I just sang that before I read the comment XD
great minds think alike my friend!
animesquirt 2 years ago
I heard it from Azumanga Daioh
yeahhh!! XD
xXxQuestionMarkxXx 2 years ago
Minami-ke is the anime this character is from.
jsn21 2 years ago
horror movie! wtf
benny11112003 2 years ago 12
Lolz :3
pokemon754 2 years ago
lol...........
NastyaRussianBeauty 2 years ago
impressive animation,and very nice simulation of the hair,i really like it.
great toon shade render :D
DanEnobisan 2 years ago 6
lol kana!from minami! yayz <3
sailorstarlight12 2 years ago
hey this is awesome!
I've only just started Maya (by the same company that made 3DS Max), and I've been using it for 5 weeks now. So I'm what you call a total noob. Could ya post a tutorial on how to get the mesh in the right shape, and getting the hair to move in that way :)
hikuihito 2 years ago
Love Kana ^^
Kalbarrr 2 years ago
kana ^^
joeltob 2 years ago
mkay awesome music
HxTrEmEcHaOs 3 years ago
Why does she look so angry?
vivre909 3 years ago
Thanks for the info! I have been wondering how to do this.
kouotsu 3 years ago
the hair looks great. So, the entire hair is one single object, created from the sphere, and then the cloth modifier is applied, and you give different strands different weights? How do you manage to make the hair return to its original position and shape after simulation?
chillyche 3 years ago
What plugins and Modifiers u use?
Did u use 3ds Max?
rapperyz 3 years ago 2
SoftImage XSI
extremeclay1 2 years ago
cooking is so fun, cooking is so fun, now it's time too take a break and see what we have done.
i'm now certian i've watched too much anime, i remember chiyo and kana right off he top of my head, sheesh.. ^.^'
coogiez 3 years ago 14
I LOVE YOU FRUITY!!!!!!!!
dogzer 3 years ago
Love it! Fantastic.
jazzistoobad 3 years ago
how do you attach the hair to the head?
poy360 3 years ago
meg was here
poy360 3 years ago
lol
poy360 3 years ago
kind of creepy :D
robertas29 3 years ago 2
That is so cool!
May I ask how you did this? It's the type of hair I'm aiming for. Thanks a lot!
greenpuffle 3 years ago 4
The movement of hair is not controlled by the rig or bone objects.I use 3ds max clothFX to simulate the animation.You need to setup the hair as cloth and the head as collide object.
maxmayaxsi 3 years ago 5
Thanks so much!
Can I also ask for one more thing?
Can I have the parameters for the cloth?
Thanks!
lonelymiracle 3 years ago
Oops! I commented on my sisters account! She forgot to sign out. Sorry about that! Can you please reply on this comment please? Not the one above. Thanks a lot!
-GreenPuffle
greenpuffle 3 years ago
i realy like the work on this character. Ive been trying to get hair working for a while but now it seems that the bit of part I am trying to simulate starts to morph into something else. I hope you dont mind sending me the parameter setings you had for the cloth modifier? :S
NeroSam 3 years ago
@maxmayaxsi such an awesome result!
ManservantPablo 1 year ago
AHHAHAHAHAHA the face expression XD
ElfenLiedd 3 years ago
hey great hair xD
can i ask, it's just the default hair dynamics or do u have some custom stuffs or settings~?
hikari151 3 years ago
hi~this is the 3ds max 8 cloth,I use the "group" function to separate the hair object for several areas,set every area diffent parameters to make the hair movement better.
maxmayaxsi 3 years ago
i see, thanks for the info ~
another thing, is it possible for me to see how u model her hair please? as in the wireframes~ i'm kinda interested as i'm currenly modelling an anime character too~ haha ^^;
hikari151 3 years ago 4
I use polygon modeling tools.first,I create a sphere object,put it in the top of the head,delete the bottom faces(keep top half of the sphere),then extrude the edges in the brink of the sphere for several times to build the front hairs and the side hairs,adjust the vertex,make them to a nice hair shape,them give the hair a "shell" modifier in the 3ds max modify stack to give the hair some thickness.then smooth the hair.
sorry for my bad english,hope you can understand what I've said^_^
maxmayaxsi 3 years ago 2
thanks a lot again! ~ i think i have a rough idea on how you did it =)
thanks for sharing ^^
hikari151 3 years ago
This is good stuff man. I love the toon look. The dynamic hair is nice too.
nalynja 3 years ago
Thank you!I've seen your video,your work is nice too.
maxmayaxsi 3 years ago
cool, man. Seems I am the only one who is supporting.
showntian 4 years ago