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  • I like this tutorial, it was quick and simple. thanks :) Is it necessary to define the cord's actual path, length and other proximity properties before taking the steps to model it as you've shown, or is there a way to use that initial bezier path (or one like it) to function as the cord's skeleton AFTER it's been modelled? (sorry, that skeleton term likely didn't make a lot of sense :P )

  • Good tutorial

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  • haha, that was the most complicated way to make a simple cord. man, you really know nothing do you? ffs...

  • @mrnomore maybe you should post your own video tutorial then??

  • @mrnomore the point of tuts is knowing the way to use tools, not making a telephone cord fast or slow.

  • Great feature! Thank's a lot!

  • Very ingenious. Thank you.

  • Really nice tutorial, thanks.

  • Really usefull tut, thank's alot and keep' em comming!

  • Great vid.

  • When I make a telephone cord I spin duplicate a NURBS circle around a simple 2D line, how ever the method you use is heaps better and a lot easier thanx for the tutorial.

  • Thank you, always great tutorials from you.

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