I can't wait until they release the new lighting and shadow system. Although I am a bit sad too, I actually enjoyed hand-painting shadows and highlights onto my buildings. I was just starting to get good at it.
too bad that for GI you still need a nice GPU with shader model 4 capabilities :/, but the effect its really awesome, there arent too mcuh game that use that with this high quality.
Short tech demo showing in-development Second Life features. This clip was shown at SLCC 2009, and shows model import and real-time global illumination from the sun.
knowing LL this will probable not happen but if it dose the collesion model is going to suck just as bad as the sculptys but hey least it will look good while it sucks
Yes you're right, I was reading up about that - and frankly I am genuinely surprised that LL is actually doing something right for once - in all honesty I expected them to fuck everything up, given their past performances - I'm not holding my breath lol
the hulk figure is trademarked. copyright is by the artist which is another set of law. The Hulk figure was bought from Turbosquid. internet peeps need to refresh knowledge of copyright lawl and stop being a lolyer.
my god :0 what video card and ram did you use for SL ambient lighting and shadows? I mean :0 it looks very real.
I know u use renderdefurred and stuff but they say users would have to do more then just 2 clicks in the debug settings. send me a message if you can!
Windlight and Scuplties were never finished, neither was Havok 4 implementation. I'm not holding my breath for mesh support. I will be more excited when they actually bring it out, but part of me is dreading it because I know LL will half-ass it like they've done the other 3 things I listed above.
This looks very exciting. However, I was reading the discussion on meshes on another forum and someone said that we may not be able to animate them, whereas we are able to animate sculpties. I hope this isn't true. :(
I like what I see here but my problem will be if and when this actually becomes a standard for SL, what kind of system requirements do you have to have to handle this? With the current state of SL, it seems near impossible to actually achieve these kind of graphics on a computer that doesn't cost a small fortune. I would greatly love to see this implemented, but I'd also like to see it not so far out of reach of those without high end computers, as impossible as it may be to actually do.
@xaryvaas You have to understand, a standard SL avatar (like mine) can have up to 60800 verticies, where as (for example) the pyro from TF2 came up to around 1800. Having mesh compatibility would massively lower the render cost for a lot of things, especially sculpties. Unfortunately, that is at a cost of load time (unless they compress) and even greater the legality of the whole thing, since the temptation to upload copyrighted models would be much too great.
Interested? Yes. Excited? No. I'll say more than "meh" when LL says something about the timeline for release. They still haven't released the hidable avatar mesh they had working in March, after all.
This alone will revolutionize SL more than anything has or will in the future.
I'm really mad because I feel this won't ever see the light of day. A new physics engine that could handle 100+ prims in a physical object was supposed to come out "soon" 4 years ago.
second life can really use the mesh importer, i have built all kinds of stuff on my computer in wings 3d, so to be able to bring my work into second life will be much easier then that sculpt crap they have now,
Please don't let this fall into the abyss with things like the Av Puppeteer. This will be amazing and even make the crappiest of builds look...not as crappy.
Heheh... In light of Linden Lab's recent hard-line take on copyrights, Am I the only one who finds the use of a copyrighted comic and movie character in this demo a bit ironic?
This has been flagged as spam show
My sister find to marry someone gettop5.info
tyutyuaerwe 1 year ago
This has been flagged as spam show
Free Energy is real and it's here but the coverup is strong, if u r interested in a REAL free energy magnet motor
just go to LT-MAGNET-MOTORdotCOM and download the blueprints ,it's probably the ONLY working magnet
motor out there. Join the free energy revolution!!
slipshodcoqbgg 1 year ago
I can't wait until they release the new lighting and shadow system. Although I am a bit sad too, I actually enjoyed hand-painting shadows and highlights onto my buildings. I was just starting to get good at it.
TaiMaiShews 1 year ago
too bad that for GI you still need a nice GPU with shader model 4 capabilities :/, but the effect its really awesome, there arent too mcuh game that use that with this high quality.
kitsune0video 1 year ago
this is incredible. that shadow work is utterly mind blowing.
zafdragon 1 year ago
WHAT PROGRAM DID U USED? PLZ TELL ME! WHATS THE LINK TO THE PROGRAM?
hyper672 1 year ago
@hyper672 If you'd read..
Short tech demo showing in-development Second Life features. This clip was shown at SLCC 2009, and shows model import and real-time global illumination from the sun.
itsbradmadaris 1 year ago
Does it cost L$ to import a model?
YiffMeHMM85 1 year ago
@YiffMeHMM85 surely
StivBravin 1 year ago
knowing LL this will probable not happen but if it dose the collesion model is going to suck just as bad as the sculptys but hey least it will look good while it sucks
superchairbed 1 year ago
@superchairbed
Apparently the meshes will have proper collision detection based on their shape o.0
CokeSupply 1 year ago
@CokeSupply More dependant on what collision mesh is given them by the creator.
M4771 1 year ago
@M4771
Yes you're right, I was reading up about that - and frankly I am genuinely surprised that LL is actually doing something right for once - in all honesty I expected them to fuck everything up, given their past performances - I'm not holding my breath lol
CokeSupply 1 year ago
@CokeSupply x2
bassistmau 1 year ago
the hulk figure is trademarked. copyright is by the artist which is another set of law. The Hulk figure was bought from Turbosquid. internet peeps need to refresh knowledge of copyright lawl and stop being a lolyer.
bijouchatte 1 year ago
my god :0 what video card and ram did you use for SL ambient lighting and shadows? I mean :0 it looks very real.
I know u use renderdefurred and stuff but they say users would have to do more then just 2 clicks in the debug settings. send me a message if you can!
thanks.
angeltiger1986 1 year ago
mesh uploads are going to be a colossal failure.
milkygear 1 year ago
Windlight and Scuplties were never finished, neither was Havok 4 implementation. I'm not holding my breath for mesh support. I will be more excited when they actually bring it out, but part of me is dreading it because I know LL will half-ass it like they've done the other 3 things I listed above.
lordfirefox 2 years ago
i wonder if they are using a new engine or did they just overhaul the current one?
Legen8 2 years ago
looks great but can the hulk move LOL
MissCedarbridge 2 years ago
i hope you work for marvel...
Madelineblooddoll 2 years ago
Does Marvel hold the copyright on obese green people?
Tastentier 2 years ago
This looks very exciting. However, I was reading the discussion on meshes on another forum and someone said that we may not be able to animate them, whereas we are able to animate sculpties. I hope this isn't true. :(
Lou500 2 years ago
Dude... Where'd you get that Samus Model? I so want it. D:
Kurihi 2 years ago
Dynamic shadows made me interested in SL again. Now make alphas work RIGHT and I'll be even happier.
EzraNailo 2 years ago
awesome :O !
Getier2k 2 years ago
hmm... i just wonder what kind of filetypes it'll import...?
Saichen 2 years ago
I like what I see here but my problem will be if and when this actually becomes a standard for SL, what kind of system requirements do you have to have to handle this? With the current state of SL, it seems near impossible to actually achieve these kind of graphics on a computer that doesn't cost a small fortune. I would greatly love to see this implemented, but I'd also like to see it not so far out of reach of those without high end computers, as impossible as it may be to actually do.
xaryvaas 2 years ago
@xaryvaas You have to understand, a standard SL avatar (like mine) can have up to 60800 verticies, where as (for example) the pyro from TF2 came up to around 1800. Having mesh compatibility would massively lower the render cost for a lot of things, especially sculpties. Unfortunately, that is at a cost of load time (unless they compress) and even greater the legality of the whole thing, since the temptation to upload copyrighted models would be much too great.
feilen1000 2 years ago
that was hulk
rasmus809 2 years ago
no, that wasnt the hulk, that was some muscle builder with a skin problem
ZethieFoxy 2 years ago
Yeah. He even typed in "hulk" in the description.
mason1322 2 years ago
i dont think this is global illumination, tis the bouncing and bleeding of light, i think that was just dynamic lighting and shadows
monstercameron 2 years ago
Interested? Yes. Excited? No. I'll say more than "meh" when LL says something about the timeline for release. They still haven't released the hidable avatar mesh they had working in March, after all.
SnowFox102 2 years ago
Alpha texture on Avatar mesh is in SL 2.0 viewer.
lordfirefox 2 years ago
Importing mesh is a nice addition, but wouldn't it be wonderful if we could just edit mesh in-world, rather than going back and fourth constantly?
Th3R0ss 2 years ago 4
This alone will revolutionize SL more than anything has or will in the future.
I'm really mad because I feel this won't ever see the light of day. A new physics engine that could handle 100+ prims in a physical object was supposed to come out "soon" 4 years ago.
C'mon LINDEN LAB, BRING IT BY THE END OF 2009!
sixers2329 2 years ago 2
They got the new physics engine. The problem is the sim crossing code hasn't been updated to match.
hojkaqpl 2 years ago
GO i cant wate fore something like that, im getting a boner just thinking about it.
pleases show me this in sl, i wana see it foremyself it looks so cool
im natmaxex quan in sl SHOW ME.
natmaxex 2 years ago
Runitai - can you say something (unoffcically) about qestion "How long will it take to implement this features in SL"? ^^ please!
Lex4art 2 years ago
second life can really use the mesh importer, i have built all kinds of stuff on my computer in wings 3d, so to be able to bring my work into second life will be much easier then that sculpt crap they have now,
Legen8 2 years ago
that's a high poly mesh model. it looks great but dose it slow the game down, and how did you get global illumination to work in second life.
natmaxex 2 years ago
renderdeferredgi > true on the renderpipeline or newer client
davidgross 2 years ago
Comment removed
VIKTT0R 2 years ago
This comment has received too many negative votes show
I have more faith in the Blue Mars project than the monkeys known as the 'Lindens'.
GeneralJoyful 2 years ago
nub
Getier2k 2 years ago
This is amazing, can't wait...
FLpoint 2 years ago 2
Gimme! NOW! :) For Mac, please.
Nitwacket 2 years ago
Comment removed
artooMagneto 2 years ago
do want.
where's the source? :>
m0o0ne 2 years ago 2
Please don't let this fall into the abyss with things like the Av Puppeteer. This will be amazing and even make the crappiest of builds look...not as crappy.
Nerolus 2 years ago 11
Heheh... In light of Linden Lab's recent hard-line take on copyrights, Am I the only one who finds the use of a copyrighted comic and movie character in this demo a bit ironic?
SLOmegaConcern 2 years ago 27
It's not irony: it's double standards! ;)
hurtdidit 2 years ago 2
Was gonna say that..
Shakeno 2 years ago
@SLOmegaConcern Indeed. 1:05 seems to be a Nintendo character, too.
cloak211 1 year ago
floating dr. breen head is watching you poop
HunsV 2 years ago 2
Want.
PathfinderLinden 2 years ago 3
Thank you for uploading this higher quality version! It looks fantastic. Now to play the waiting game. First one to blink loses.
stikemanon 2 years ago