Many thanks for the comment! No exploration of space-habitat ideas is complete without including a colonised asteroid!
And to think that this idea was explored seriously by such pioneers as Dandridge Cole in the 60's - just goes to show how "thinking big" is a bit of a lost art these days.
Excellent! stuff--good muzak--@1:25 & 2:min are amazing for not knowing what is next. Your good and the comments you recieve have to be a motivator. I've always said to put credit where credit is due and you got some credit. Keep on truckin' with your work.--SuperHardshell
@SuperHardshell Thanks heaps, brother...you're right about motivation - when you're an amateur like me (who does these "for the love" of it) encouragement is a great motivator!
I collected a lot of info & ideas during the making of this video. It ended up as a 10-page PDF!
Here's an extract:
"The colony consists of an inner habitat cylinder within an outer nickel-iron shell. The habitat is approx 4km long and 1km radius, rotates at 0.66 RPM to provide simulated gravity of around 0.5G."
As for the lighting, it's all done with mirrors...or plasma :) The doc explains why I made the choices I did...
@trakkaton Cheers! A game you say..? I wish I had the skills :(
I reckon it would be a good setting for an action/fps, kinda like Bioshock or something but more sci-fi rather than horror, and with clever puzzles like Half-Life. Gravity decreases as you get near the axis, so there'd be some good opportunities for some zero-g and z-axis warfare. Have the whole thing worked around a detective-type-mystery, sort of like Bladerunner, I guess :)
@fragomatik Heh, all you'd really need is a solid team. Drop a post with the idea on a site like Gamedev and just make it clear what you want to do and where you wanna take it. You seem to already have a huge chunk of the needed content & positions(models & rigging). Leaving the other hard part. Coders to program. A musician thats good with sound effects and level design. A writer or 2 wouldnt hurt either. Mainly to bounce ideas off of;). And NEVER be afraid to think outside the box! Go wild!
I run my own indie dev group. So, Im always prone to having to "push/pull" the crew. And a few complete strangers;). Especially if I personally feel there's potential in what they're doing! This right here just the visuals alone when you fly inside the asteroid sets the course for adventure!
So definitely, give it a good thinking through. Ya cant go wrong either choice:]
@gregoryhot Yes u r right, this design has an inner colony that rotates independently from the outer layer, but the lack of cohesion of the actual outer layer asteroid causes instability, and that is a big issue...you have a good grasp of the issues it seems to me :) Thanks for taking the time to discuss :)
@gregoryhot Unfortunately the structural strength of asteroid material is too weak. It would just fly apart from rotational stresses. Recent probes have shown that large asteroids are loose collections of relatively crumbly rock, dust and volatiles like ice & frozen gases. Not strong enough to rotate at the required speed. Even nickel-iron asteroids are just mashed-up debris with little cohesion. Once again, have a read of the info file. You may find some of the recent findings of interest.
@fragomatik Hey Frag,John Ringo has postulated that solar powered lasers could be used to melt asteroid material and then an injection of an expansive gas or liquid could then be used to "balloon" the result into practically any size sphere. After the sphere cools and solidifies,the lasers are again used,except this time they vaporize small strips of the exterior and the resulting out gassing slowly spins the sphere up to speed.
@MsPaleMoon I love the elegance of Ringo's solution - just beautiful! This method also addresses structural cohesion problems associated with asteroids, because we *slowly* melt the entire mass into one fairly homogeneous lump. Fractures and pockets are eliminated, extraneous grit and dust will tend to melt into the surrounding rock. Theoretically, this would allow stable excavation with a minimum of sealing required. I can't wait until someone tries this but I doubt I'll live long enough :(
@gregoryhot Hey thanx for the comment! Yeah I love the idea of a "boxed" colony inside an asteroid (so many classic SF examples!) but it's disappointing to realise that it's probably impossible to build :(
Just in case ur interested, have a look at the INFO file for this video. I've included lots of links to interesting space habitat resources and sites.
Wow just amazing. Just found your videos from a video about Orion. Ringworlds, Stanford Torus, Asteroid Colonies, Generation Ships. Reminds me of days spent reading Niven, Pournelle and Asimov. Great work looking forward to any new stuff you have planned.
@CTCParadox Thanks for taking the time to comment! Those classic SF writers you mention were a great influence on me, especially Niven. I'm currently planning/researching for the next one - not sure what subject exactly, but something spacv and awe-inspiring, for sure.
I'd love to check out that video you mentioned - can you PM me the link, by any chance...?
@SailorBarsoom Hello again Sailor! Gee, I haven't spoken with you since way back in the Habitat-1 days :)
With this one I tried to capture a cinematic feel, zooming into the object rather than zooming out, and adding some weather effects for drama. Frankly, it's an impossible object, and humanity is unlikely to ever attempt such a colony due to the inherent instability and structural weakness of asteroid bodies, but it would be such a fun environment to explore in a Sci-Fi book or movie...
Another great video Frag. Although it's a beautiful video and vision, I think that the practical problems of hollowing out an asteroid will make other colony options more likely--Colonies on moons and planets, as well O'Neil cylinders and other designs. The risks, asymmetry, structural issues--it seems like it would just be easier to make a colony. Beautiful work though.
@DandAinTac Thanks for the comments...glad you appreciated the "fiction" of the design :)
Yes, I found out quite early on in my research that this is an impossible idea. But I just *had* to illustrate it simply because there are so many examples in Science-Fiction, and not so many attempts to depict it.
I will send you a link to a document I made, which I used to collect some of the ideas for the video...
As always you amaze me Frag with the level of detail you put into your space habitats. The scope and scale of your Stanford Torus amazed me and THIS blows that away.
I wonder what your plans for the future are? You could always attempt to do a version of "Rama" as done by Eric Bruneton. I wonder what your take on the classic immense structure would be?
Also I have always wondered if you would ever do an update of your Stanford Torus?
I often think "If I'd known THEN what I know NOW, I could have done it better" so yes, it's always tempting to go back & re-do a project.
Right now I have no idea what I'm doing next. I thought of doing more Ringworld or a Space Elevator but there are some *superb* examples already done by others (see my FAVES).
Bruneton's Rama is brilliant! I just can't compete with his procedural 3d engine! My take would be darker & mysterious & not so brightly lit & "earth-like".
Its funny you say that since I consider your original Torus quite "Bright & Earth-Like" And the Torus design is a personal favorite for me since it is one of the "easier" Space Colonies we could actually build.
I noticed Ringworld was one of the first animations you ever did, in a way its like a Torus on Crack :D
I'd always hoped Brueton would do more with Rama, but he seems a very busy person and isn't one to return to something. It is a shame he guards his 3D engine so much ;)
@Crossroadsinc ...I might respond to you by IM, since these comment-fields are woefully inadequate - 500 characters is barely enough to present a single coherent thought in any meaningful way :)
Hurray, fragomatik is back with another mind blowing animation! Would like to have seen more of the interior but the wow factor is still near the top of the scale. Thanks for all of your effort.
There will *probably* be a longer "tour" of the interior (and a few little "blooper" clips) now that the main project is done. I've made so many assets for this one I hate to see 'em go to waste!
But...it's taking around 3.5min per frame for the interior at its current level of complexity. At 30FPS on-screen, every ten second sequence takes 18 hours to render! So it won't be too soon...maybe another 2 to 3 weeks...
@fragomatik Is render time a function of your available computing power? I'm guessing that the pros have tons of it. And is more detail or level of resoution also a factor? Is a static long shot with less detail easier to render than a moving close-up?
CPU, shaders & resolution are the critical factors. Modern renderers are multi-threading, but IMAGINE is too old-skool to do that, so its only using 1 of 2 available cores :(
Also, I've used a lot of volumetric shaders (ie. "fog") in this video to simulate atmospheric light-scattering. It's what gives the interior that blue-grey tinge. Without fog the same frame renders in 30 secs, but looks really crappy.
The professionals use distributed processing (render-farms)...I wish!
As I read about the subject, I found two issues against carving asteroids to make habitats: one is the heat dissipation, and the second is the rotational instabilities caused by the irregular form of these pebbles.
There are MANY issues with trying to build something like this! I would say it's practically impossible. Well, with the right technology, it *may* be possible to solve *some* of the problems, but there much easier designs out there.
I did a lot of research & collected much info & speculation. I was going to post it up here but, not much space.
I will PM you a link to a PDF I made which explains why I did the video in the way I did, even though it's impossible to build :)
I have to say... I loved your last "Habitat" video, but this is of a different quality in my opinion. I don't know if you're using new software, but you've taken this to a whole new level. I mean, this is exceptional. You've got talent, Frago. I genuinely mean that.
For the world is hollow and I have touched the sky.
Have always fantasized about turning 216 Kleopatra "Dog Bone" into a hollow habitat.
Great work.
khanrhy 1 month ago in playlist Uploaded videos
@khanrhy
Many thanks for the comment! No exploration of space-habitat ideas is complete without including a colonised asteroid!
And to think that this idea was explored seriously by such pioneers as Dandridge Cole in the 60's - just goes to show how "thinking big" is a bit of a lost art these days.
fragomatik 1 month ago
this is one impeccable of work - what do you use for animation such as this
ryan16426 4 months ago
@ryan16426
correction:
this is one impeccable piece of work - what do you use for animation such as this
ryan16426 4 months ago
@ryan16426
Thanks again Ryan. Since youTube comments are no good for links, I'll PM you with some info.
fragomatik 4 months ago
Excellent! stuff--good muzak--@1:25 & 2:min are amazing for not knowing what is next. Your good and the comments you recieve have to be a motivator. I've always said to put credit where credit is due and you got some credit. Keep on truckin' with your work.--SuperHardshell
SuperHardshell 9 months ago
@SuperHardshell Thanks heaps, brother...you're right about motivation - when you're an amateur like me (who does these "for the love" of it) encouragement is a great motivator!
fragomatik 9 months ago
Comment removed
SuperHardshell 9 months ago
Comment removed
SuperHardshell 9 months ago
I'm born too early :(
1Nanalo 11 months ago
legendhunter whats your dimensions for this inner habitat world, whats the lighting element used here
legendhunter47 11 months ago
@legendhunter47
I collected a lot of info & ideas during the making of this video. It ended up as a 10-page PDF!
Here's an extract:
"The colony consists of an inner habitat cylinder within an outer nickel-iron shell. The habitat is approx 4km long and 1km radius, rotates at 0.66 RPM to provide simulated gravity of around 0.5G."
As for the lighting, it's all done with mirrors...or plasma :) The doc explains why I made the choices I did...
If you're interested in the full PDF just PM me.
fragomatik 11 months ago
@legendhunter47 Give me your link, i would love to see it....thanks. awesome work here brother
legendhunter47 11 months ago
@legendhunter47
Thanks man! youTube comments are no good for url links so I PM'd the link direct to your youTube inbox.
fragomatik 11 months ago
@fragomatik
Can I get that too??
This is fantastic work! I love your conception of the interior! It looks absolutely incredible!
Clutter39 6 months ago
@Clutter39
Thanks for the nice comment, glad you enjoyed!
No problem, I'll PM the dropbox links to your youTube inbox...
fragomatik 6 months ago
@legendhunter47 Please do send me the PDF. Thanks :)
Persason 9 months ago
@Persason
Do you still want to see these PDFs?
If so, PM me here on YT, and I'll send you the DropBox links.
I didn't see your original message because you replied directly to legendhunter, and then someone (not me) flagged the message as spam.
fragomatik 6 months ago
whats your dimensions for this inner habitat world
legendhunter47 11 months ago
wow colonized asteroid
1Nanalo 1 year ago
subscribed!
ProjectZeus 1 year ago
Very well done.
Music reminds me a bit of the Blade Runner theme.
Make a game out of it while you're at it?
trakkaton 1 year ago
@trakkaton Cheers! A game you say..? I wish I had the skills :(
I reckon it would be a good setting for an action/fps, kinda like Bioshock or something but more sci-fi rather than horror, and with clever puzzles like Half-Life. Gravity decreases as you get near the axis, so there'd be some good opportunities for some zero-g and z-axis warfare. Have the whole thing worked around a detective-type-mystery, sort of like Bladerunner, I guess :)
Thanks for the comments!
fragomatik 1 year ago
@fragomatik Heh, all you'd really need is a solid team. Drop a post with the idea on a site like Gamedev and just make it clear what you want to do and where you wanna take it. You seem to already have a huge chunk of the needed content & positions(models & rigging). Leaving the other hard part. Coders to program. A musician thats good with sound effects and level design. A writer or 2 wouldnt hurt either. Mainly to bounce ideas off of;). And NEVER be afraid to think outside the box! Go wild!
phyerboss 1 year ago
@phyerboss Ha ha Are you a motivational expert, dude? Because you *should* be - you're very convincing... :)
fragomatik 1 year ago
@fragomatik Heh, it comes with the territory^^;
I run my own indie dev group. So, Im always prone to having to "push/pull" the crew. And a few complete strangers;). Especially if I personally feel there's potential in what they're doing! This right here just the visuals alone when you fly inside the asteroid sets the course for adventure!
So definitely, give it a good thinking through. Ya cant go wrong either choice:]
phyerboss 1 year ago
@gregoryhot Yes u r right, this design has an inner colony that rotates independently from the outer layer, but the lack of cohesion of the actual outer layer asteroid causes instability, and that is a big issue...you have a good grasp of the issues it seems to me :) Thanks for taking the time to discuss :)
fragomatik 1 year ago
@gregoryhot Unfortunately the structural strength of asteroid material is too weak. It would just fly apart from rotational stresses. Recent probes have shown that large asteroids are loose collections of relatively crumbly rock, dust and volatiles like ice & frozen gases. Not strong enough to rotate at the required speed. Even nickel-iron asteroids are just mashed-up debris with little cohesion. Once again, have a read of the info file. You may find some of the recent findings of interest.
fragomatik 1 year ago
@fragomatik Hey Frag,John Ringo has postulated that solar powered lasers could be used to melt asteroid material and then an injection of an expansive gas or liquid could then be used to "balloon" the result into practically any size sphere. After the sphere cools and solidifies,the lasers are again used,except this time they vaporize small strips of the exterior and the resulting out gassing slowly spins the sphere up to speed.
MsPaleMoon 1 year ago
@MsPaleMoon I love the elegance of Ringo's solution - just beautiful! This method also addresses structural cohesion problems associated with asteroids, because we *slowly* melt the entire mass into one fairly homogeneous lump. Fractures and pockets are eliminated, extraneous grit and dust will tend to melt into the surrounding rock. Theoretically, this would allow stable excavation with a minimum of sealing required. I can't wait until someone tries this but I doubt I'll live long enough :(
fragomatik 1 year ago
@gregoryhot Hey thanx for the comment! Yeah I love the idea of a "boxed" colony inside an asteroid (so many classic SF examples!) but it's disappointing to realise that it's probably impossible to build :(
Just in case ur interested, have a look at the INFO file for this video. I've included lots of links to interesting space habitat resources and sites.
fragomatik 1 year ago
This is very similar to the marauder vessels in the Pandoran Age series with the exception they were more like the Reavers in Firefly
Pandoranage4101 1 year ago
@Pandoranage4101
Thanks for the sub! Interesting channel & site u have there :)
Good luck with the creative SF - nice to see! Looking forward to some episodes!
fragomatik 1 year ago
this is the vid i show my mates to laugh at in astonomy class the idiotic ass fucked potatoe fucktard!!!
philquinton 1 year ago
@philquinton
v=7GZTsXYhpGA
Happy New Year, fuckwit
fragomatik 1 year ago
Wow just amazing. Just found your videos from a video about Orion. Ringworlds, Stanford Torus, Asteroid Colonies, Generation Ships. Reminds me of days spent reading Niven, Pournelle and Asimov. Great work looking forward to any new stuff you have planned.
CTCParadox 1 year ago
@CTCParadox Thanks for taking the time to comment! Those classic SF writers you mention were a great influence on me, especially Niven. I'm currently planning/researching for the next one - not sure what subject exactly, but something spacv and awe-inspiring, for sure.
I'd love to check out that video you mentioned - can you PM me the link, by any chance...?
fragomatik 1 year ago
One day, man. One day.
darkchashy 1 year ago
@darkchashy Amen to that, brother :)
fragomatik 1 year ago
I've watched a few of your vids just tonight, and so far there's nothing to complain about. Good work, looking forward to more!
SailorBarsoom 1 year ago
@SailorBarsoom Hello again Sailor! Gee, I haven't spoken with you since way back in the Habitat-1 days :)
With this one I tried to capture a cinematic feel, zooming into the object rather than zooming out, and adding some weather effects for drama. Frankly, it's an impossible object, and humanity is unlikely to ever attempt such a colony due to the inherent instability and structural weakness of asteroid bodies, but it would be such a fun environment to explore in a Sci-Fi book or movie...
fragomatik 1 year ago
@fragomatik
It would indeed. You'd have to be careful not to make it a re-do of Rama, but yeah, it could be pretty cool.
SailorBarsoom 1 year ago
Another great video Frag. Although it's a beautiful video and vision, I think that the practical problems of hollowing out an asteroid will make other colony options more likely--Colonies on moons and planets, as well O'Neil cylinders and other designs. The risks, asymmetry, structural issues--it seems like it would just be easier to make a colony. Beautiful work though.
DandAinTac 1 year ago
@DandAinTac Thanks for the comments...glad you appreciated the "fiction" of the design :)
Yes, I found out quite early on in my research that this is an impossible idea. But I just *had* to illustrate it simply because there are so many examples in Science-Fiction, and not so many attempts to depict it.
I will send you a link to a document I made, which I used to collect some of the ideas for the video...
fragomatik 1 year ago
As always you amaze me Frag with the level of detail you put into your space habitats. The scope and scale of your Stanford Torus amazed me and THIS blows that away.
I wonder what your plans for the future are? You could always attempt to do a version of "Rama" as done by Eric Bruneton. I wonder what your take on the classic immense structure would be?
Also I have always wondered if you would ever do an update of your Stanford Torus?
Crossroadsinc 1 year ago
@Crossroadsinc Thanks :)
I often think "If I'd known THEN what I know NOW, I could have done it better" so yes, it's always tempting to go back & re-do a project.
Right now I have no idea what I'm doing next. I thought of doing more Ringworld or a Space Elevator but there are some *superb* examples already done by others (see my FAVES).
Bruneton's Rama is brilliant! I just can't compete with his procedural 3d engine! My take would be darker & mysterious & not so brightly lit & "earth-like".
fragomatik 1 year ago
@fragomatik
Its funny you say that since I consider your original Torus quite "Bright & Earth-Like" And the Torus design is a personal favorite for me since it is one of the "easier" Space Colonies we could actually build.
I noticed Ringworld was one of the first animations you ever did, in a way its like a Torus on Crack :D
I'd always hoped Brueton would do more with Rama, but he seems a very busy person and isn't one to return to something. It is a shame he guards his 3D engine so much ;)
Crossroadsinc 1 year ago
@Crossroadsinc ...I might respond to you by IM, since these comment-fields are woefully inadequate - 500 characters is barely enough to present a single coherent thought in any meaningful way :)
fragomatik 1 year ago
Awesome :)
Somehow you always manage to capture the epicness of whatever concept you're bringing to life :)
Barrikor 1 year ago
@Barrikor hey glad u enjoyed - good to hear from you, mate :)
fragomatik 1 year ago
Hurray, fragomatik is back with another mind blowing animation! Would like to have seen more of the interior but the wow factor is still near the top of the scale. Thanks for all of your effort.
TheForwardGaze 1 year ago
@TheForwardGaze
Hey thanks man!
There will *probably* be a longer "tour" of the interior (and a few little "blooper" clips) now that the main project is done. I've made so many assets for this one I hate to see 'em go to waste!
But...it's taking around 3.5min per frame for the interior at its current level of complexity. At 30FPS on-screen, every ten second sequence takes 18 hours to render! So it won't be too soon...maybe another 2 to 3 weeks...
Stay tuned...
fragomatik 1 year ago
@fragomatik Is render time a function of your available computing power? I'm guessing that the pros have tons of it. And is more detail or level of resoution also a factor? Is a static long shot with less detail easier to render than a moving close-up?
TheForwardGaze 1 year ago
@TheForwardGaze
CPU, shaders & resolution are the critical factors. Modern renderers are multi-threading, but IMAGINE is too old-skool to do that, so its only using 1 of 2 available cores :(
Also, I've used a lot of volumetric shaders (ie. "fog") in this video to simulate atmospheric light-scattering. It's what gives the interior that blue-grey tinge. Without fog the same frame renders in 30 secs, but looks really crappy.
The professionals use distributed processing (render-farms)...I wish!
fragomatik 1 year ago
@fragomatik
I will. Very nice. I hope to see more.
As I read about the subject, I found two issues against carving asteroids to make habitats: one is the heat dissipation, and the second is the rotational instabilities caused by the irregular form of these pebbles.
Arbarano 1 year ago
@Arbarano
There are MANY issues with trying to build something like this! I would say it's practically impossible. Well, with the right technology, it *may* be possible to solve *some* of the problems, but there much easier designs out there.
I did a lot of research & collected much info & speculation. I was going to post it up here but, not much space.
I will PM you a link to a PDF I made which explains why I did the video in the way I did, even though it's impossible to build :)
fragomatik 1 year ago
Pro work! Glad to be part of it. Cheers.
StPaulStockholm 1 year ago
I have to say... I loved your last "Habitat" video, but this is of a different quality in my opinion. I don't know if you're using new software, but you've taken this to a whole new level. I mean, this is exceptional. You've got talent, Frago. I genuinely mean that.
Absolutely loved it. **Favourited**
TheMarkOfTheBeast1 1 year ago
@TheMarkOfTheBeast1
Thanks heaps 'Beastie...
Nope, it's the same old-skool software (Imagine-3d) and the same ol' crappy Cyberlink Video editing suite :)
HABITAT-2 (the previous one) was a real learning experience & taught me a LOT of new tricks, but THIS my most ambitious project so far.
I struck some issues early on & had to put the whole thing away for a few months until I could get around them. I'm so glad I stuck with it!
fragomatik 1 year ago
Love it!
mobius1234 1 year ago
@mobius1234
...and I love YOU for saying so. Thnks!
fragomatik 1 year ago
i'm completely awestruck ! This is very cinematic ( the music is very cinematic as well and fits perfectly). Great work !
RayDandy 1 year ago
@RayDandy
Thank you sir!
I've now had a chance to add some info text and credits.
Yes, the music is GREAT! I used a track called "DLDN Instrumental" by an artist called St Paul at CCMIXTER (see link in the info text).
fragomatik 1 year ago