Added: 1 year ago
From: Hemiogenic
Views: 17,315
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  • Guys i have a huge issue with my unity now after i tried lightmapping. All my materials, even new ones i make, have strange markings and shadows on them now! Is there a way i can undo this, was something changed?

  • This chick sounds like a guy/transvestite(spelling?) lol

  • @gigga97 thats pretty damn rude.

  • @gumballvideo

    yeah, I know....

  • Nevermind it's workin' like a charm now, my cornell box looks just like that in the video :D

  • It gives me totally different results. :(

  • @GoldenFennek If you're using the free version of Unity, you won't get certain things like the global illumination (light bouncing off the walls)

  • @luccaskunk

    I know, actually I've got a Pro license, I don' know there are weird black "spots",

    I'm using the latest release of Unity, 3.4, I used the standard settings,

    except raising the amount of Bounces to 4.

  • Can't see the Shadow Distance lol...

  • you sound like a woman

  • @GrowlingVocals it is a woman...

  • @kag35ninety6 that sounds like a guy :D

  • Is the v/o supposed to sound like "let's get some shoes"?

  • not cool at all its offline Frostbite 2.0 will feature a dynamic realtime radiosity unlike this

  • @21EC Frostbite 2.0 hasn't been released yet while this has been out for a year.

  • @21EC You cant compare this to FrostBite 2.0. That is insanity.

  • Very well presented video - and I was about to give up on Unitys lighting for characters, hopefully this new Beast Lightmapping can help!

  • awesome awesome awesome awesome awesome awesome

  • Does it auto generate the UV maps for the light map??

  • @Halcyon000 yes, you can set that in the inspector panel, fater selecting your objects

  • @Halcyon000 you can assign an extra uv layer in fbx importer from the inspector by selecting the object..

  • well ill save up for this but damn if its like 200 i can get it but if its 1.500 forget it man i need a job thats hard to do at 14

  • Worst thing about this "Beast" is that it wont work on Moving objects so sceense where something moves will looks odd.

  • @ValugaTheLord That's the drawback to baked lighting. Clearly, dynamic lighting allows the sun to set and shadows to move and a player can use a flashlight. At the same time, ambient occlusion and GI lighting is expensive and time consuming to calc realtime. So, we probably won't see that in games until GPUs are capable. It will happen once hardware is fast enough and there are enough cores. With a properly designed level, though, a combo of baked and realtime lights will work.

  • @abigguitar Well what about that Cryengine 3 demo.. it did this in real time.

  • @ValugaTheLord I haven't delved too deeply into Cryengine 3, but according to its specs, it is capable of AO and GI in real-time. Clearly, Unity 3 isn't realtime. The question, though, is licensing. It seems that Crytek is limiting the Cryengine 3 to 'established game studios only'. They aren't issuing individual or non-com licenses. So, startup studios like Hemiogenic may find it difficult to use this engine until they have a shipping game title. Then there's the cost of it.

  • @ValugaTheLord Also, what Crytek claims is real-time AO and GI may not be true AO or GI. They may have taken short cuts to get the look of it, but it may not be calculated the same way, for example, as an actual renderer like VRay would calculate. Eventually, CPUs and GPUs will get fast enough that renderers and game engines will converge. We're close, but you still can't get the look of a pre-rendered 3D animation out of a game engine yet.

  • I actually learned baking in 3ds Max.

  • This looks fucking EPIC!!!

  • Wow is there gone be a Basic version of unity3 or only a paid version

  • @pawel888pl Sure there is :) But im curious what features are gonne be removed from the basic version...

  • @Intosia They didn't cut back much Basic and Pro are almost the same except for some other features like light mapping :P

  • @Hemiogenic Well that sucks... *cough* cracked *cough* :P

  • @Intosia lol i doubt it will get cracked, and if your trying to publish a game and you don't have a registered license with Unity :P, then your sol!

  • @Hemiogenic Everything gets cracked. 2 Pro did to. But does a publisched 'call home' or what? A compiled game is compiled, cracked or not? Not that im gonna publish games... if i make something i will be opensource.

  • @Intosia hehe have fun, but if there are more people like you that can't work for 1200 or 1500 dollars to benefit yourself and the company , then don't look forward to any more versions of unity , The guys at UT spend shitload of money ,to bring these amazing products to us, so support em and buy the damn software, so we can look forward to more stuff from them...

  • @pawel888pl There will be Basic Unity 3 And Pro Version of Unity 3 !

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