Guys i have a huge issue with my unity now after i tried lightmapping. All my materials, even new ones i make, have strange markings and shadows on them now! Is there a way i can undo this, was something changed?
@ValugaTheLord That's the drawback to baked lighting. Clearly, dynamic lighting allows the sun to set and shadows to move and a player can use a flashlight. At the same time, ambient occlusion and GI lighting is expensive and time consuming to calc realtime. So, we probably won't see that in games until GPUs are capable. It will happen once hardware is fast enough and there are enough cores. With a properly designed level, though, a combo of baked and realtime lights will work.
@ValugaTheLord I haven't delved too deeply into Cryengine 3, but according to its specs, it is capable of AO and GI in real-time. Clearly, Unity 3 isn't realtime. The question, though, is licensing. It seems that Crytek is limiting the Cryengine 3 to 'established game studios only'. They aren't issuing individual or non-com licenses. So, startup studios like Hemiogenic may find it difficult to use this engine until they have a shipping game title. Then there's the cost of it.
@ValugaTheLord Also, what Crytek claims is real-time AO and GI may not be true AO or GI. They may have taken short cuts to get the look of it, but it may not be calculated the same way, for example, as an actual renderer like VRay would calculate. Eventually, CPUs and GPUs will get fast enough that renderers and game engines will converge. We're close, but you still can't get the look of a pre-rendered 3D animation out of a game engine yet.
@Hemiogenic Everything gets cracked. 2 Pro did to. But does a publisched 'call home' or what? A compiled game is compiled, cracked or not? Not that im gonna publish games... if i make something i will be opensource.
@Intosia hehe have fun, but if there are more people like you that can't work for 1200 or 1500 dollars to benefit yourself and the company , then don't look forward to any more versions of unity , The guys at UT spend shitload of money ,to bring these amazing products to us, so support em and buy the damn software, so we can look forward to more stuff from them...
Guys i have a huge issue with my unity now after i tried lightmapping. All my materials, even new ones i make, have strange markings and shadows on them now! Is there a way i can undo this, was something changed?
XDGabzXD 1 month ago
This chick sounds like a guy/transvestite(spelling?) lol
gigga97 5 months ago
@gigga97 thats pretty damn rude.
gumballvideo 2 months ago
@gumballvideo
yeah, I know....
gigga97 2 months ago
Nevermind it's workin' like a charm now, my cornell box looks just like that in the video :D
GoldenFennek 5 months ago
It gives me totally different results. :(
GoldenFennek 6 months ago
@GoldenFennek If you're using the free version of Unity, you won't get certain things like the global illumination (light bouncing off the walls)
luccaskunk 6 months ago
@luccaskunk
I know, actually I've got a Pro license, I don' know there are weird black "spots",
I'm using the latest release of Unity, 3.4, I used the standard settings,
except raising the amount of Bounces to 4.
GoldenFennek 6 months ago
Can't see the Shadow Distance lol...
GoldenFennek 6 months ago
you sound like a woman
GrowlingVocals 7 months ago
@GrowlingVocals it is a woman...
kag35ninety6 6 months ago
@kag35ninety6 that sounds like a guy :D
GrowlingVocals 6 months ago
Is the v/o supposed to sound like "let's get some shoes"?
Starbelt 9 months ago 2
not cool at all its offline Frostbite 2.0 will feature a dynamic realtime radiosity unlike this
21EC 1 year ago
@21EC Frostbite 2.0 hasn't been released yet while this has been out for a year.
SethiXzon 8 months ago
@21EC You cant compare this to FrostBite 2.0. That is insanity.
mepain1 7 months ago
Very well presented video - and I was about to give up on Unitys lighting for characters, hopefully this new Beast Lightmapping can help!
CollapseDev 1 year ago
awesome awesome awesome awesome awesome awesome
yosi567 1 year ago
Does it auto generate the UV maps for the light map??
Halcyon000 1 year ago
@Halcyon000 yes, you can set that in the inspector panel, fater selecting your objects
voidreamer 1 year ago
@Halcyon000 you can assign an extra uv layer in fbx importer from the inspector by selecting the object..
digimikeh 1 year ago
well ill save up for this but damn if its like 200 i can get it but if its 1.500 forget it man i need a job thats hard to do at 14
gokav23 1 year ago
Worst thing about this "Beast" is that it wont work on Moving objects so sceense where something moves will looks odd.
ValugaTheLord 1 year ago
@ValugaTheLord That's the drawback to baked lighting. Clearly, dynamic lighting allows the sun to set and shadows to move and a player can use a flashlight. At the same time, ambient occlusion and GI lighting is expensive and time consuming to calc realtime. So, we probably won't see that in games until GPUs are capable. It will happen once hardware is fast enough and there are enough cores. With a properly designed level, though, a combo of baked and realtime lights will work.
abigguitar 1 year ago
@abigguitar Well what about that Cryengine 3 demo.. it did this in real time.
ValugaTheLord 1 year ago
@ValugaTheLord I haven't delved too deeply into Cryengine 3, but according to its specs, it is capable of AO and GI in real-time. Clearly, Unity 3 isn't realtime. The question, though, is licensing. It seems that Crytek is limiting the Cryengine 3 to 'established game studios only'. They aren't issuing individual or non-com licenses. So, startup studios like Hemiogenic may find it difficult to use this engine until they have a shipping game title. Then there's the cost of it.
abigguitar 1 year ago
@ValugaTheLord Also, what Crytek claims is real-time AO and GI may not be true AO or GI. They may have taken short cuts to get the look of it, but it may not be calculated the same way, for example, as an actual renderer like VRay would calculate. Eventually, CPUs and GPUs will get fast enough that renderers and game engines will converge. We're close, but you still can't get the look of a pre-rendered 3D animation out of a game engine yet.
abigguitar 1 year ago
I actually learned baking in 3ds Max.
Gauntlets 1 year ago
This looks fucking EPIC!!!
th3computeradmin 1 year ago
Wow is there gone be a Basic version of unity3 or only a paid version
pawel888pl 1 year ago
@pawel888pl Sure there is :) But im curious what features are gonne be removed from the basic version...
Intosia 1 year ago
@Intosia They didn't cut back much Basic and Pro are almost the same except for some other features like light mapping :P
Hemiogenic 1 year ago
@Hemiogenic Well that sucks... *cough* cracked *cough* :P
Intosia 1 year ago
@Intosia lol i doubt it will get cracked, and if your trying to publish a game and you don't have a registered license with Unity :P, then your sol!
Hemiogenic 1 year ago
@Hemiogenic Everything gets cracked. 2 Pro did to. But does a publisched 'call home' or what? A compiled game is compiled, cracked or not? Not that im gonna publish games... if i make something i will be opensource.
Intosia 1 year ago
@Intosia hehe have fun, but if there are more people like you that can't work for 1200 or 1500 dollars to benefit yourself and the company , then don't look forward to any more versions of unity , The guys at UT spend shitload of money ,to bring these amazing products to us, so support em and buy the damn software, so we can look forward to more stuff from them...
Hemiogenic 1 year ago
@pawel888pl There will be Basic Unity 3 And Pro Version of Unity 3 !
Hemiogenic 1 year ago