PLEASE REPLY i have a question i export my OBJ and my normal map but if i get my model under 25k polygons it starts to look bad even with normal map on its because my polygons are triangle? Nice model BTW
If you start reading thins you CANT stop .Once ther was a little girl named Cecilia.She was a little 7 year old who got strangled and raped by a man =.If you dont post this to 15 other videos you will see CCecilia standing at the end of your bed with a knife and she will kill you
You have to do this by midnight or you will be dead
If you start reading thins you CANT stop .Once ther was a little girl named Cecilia.She was a little 7 year old who got strangled and raped by a man =.If you dont post this to 15 other videos you will see CCecilia standing at the end of your bed with a knife and she will kill you
You have to do this by midnight or you will be dead
that is really amazing, I love the work on the base structure. you did a great job hiding the underlying geometry, not just illustrating the surface without purpose. one day layering muscle systems, fat, bone structures, etc, will allow dynamic skin even on <$2000 pc systems. We're close. Keep up the great work!
im getting ready to buy this program and ive never worked on a computer before, im great with pencil. ive watch the tutorials thou and im still confused. did you create this buy building on a regular human model or did you start from scratch?
great job by the way!!! i just hope i will be that good
zbrush takes a different perspective on 3d modeling. artist that use traditional programs move to this that is much easier to use and allows them to better use their abilities. Because the program is so easy to use (compared to traditional modeling software) all you really need to know is how to sculpt.
Max and Maya are still used. Zbrush models by nature have an extremely high polycount and so aren't usable in animations or games. Zbrush is usually used to take a low poly model and generate a normal map for it so it looks higher poly.
Yea people who know how to sculpt but not model won't use Zbrush for anything but a hobby. Zbrush has a lot of uses, but sculpting big high poly models on their own isn't really the best use of it.
t0r4g0wn4g3 what happens if you make a low poly gun in lets say 3ds max! create a reload animation then import it into z brush edit it into something with col textures give ita good look will it still be useable in games?
Well sort of. In order to sculpt the gun, you would need to subdivide it into a high-poly model. Zbrush still works with vertices and polygons.
However, there is a method called normal mapping which will create fake shadows and bumps on the low-poly model, simulating the geometry of the high-poly model. This is Zbrush's main function - sculpting details on a high-poly model and baking them onto a low-poly version of the model which can be used in games and animations.
@holyman668 not if you convert it again into a low poly... the textures can be used.. if you first uvw unwrap it in 3ds max then normal map render it in zbrush it takes the uvw mapping of 3ds max. so that can be eaily used.. however for guns you can better just texture the.. or you will have to go in full detail.
that was so professional.....but as a viewer i fell i over did the nose and ears....abdomen was so flat and pressed inside his body.....My regards 2 ur creation in the arms and shoulders
Monsters are alway easier to make than a realistic human. With mosnters u dont worry much just brush away..With humans u worry more about proportion etc...its more tedious..
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awesome now i have a request for zbrush lovers i really want somebody that is a master on zbrush and create and animate SPAWN THE MOVIE MASK TRANSFORMATION AND FACE AND If its possiblethe full body to me it the greatest supernatural super heroe unfortunadly the movie was a crap
heh...achieved what? I did not ask any questions so i do not care. At the same time if soemone ask a question, he shouldnt be an ass...anyways. Merry Xmas...
PLEASE REPLY i have a question i export my OBJ and my normal map but if i get my model under 25k polygons it starts to look bad even with normal map on its because my polygons are triangle? Nice model BTW
eleszar1 1 year ago
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If you start reading thins you CANT stop .Once ther was a little girl named Cecilia.She was a little 7 year old who got strangled and raped by a man =.If you dont post this to 15 other videos you will see CCecilia standing at the end of your bed with a knife and she will kill you
You have to do this by midnight or you will be dead
MrSherbert8 1 year ago
This has been flagged as spam show
If you start reading thins you CANT stop .Once ther was a little girl named Cecilia.She was a little 7 year old who got strangled and raped by a man =.If you dont post this to 15 other videos you will see CCecilia standing at the end of your bed with a knife and she will kill you
You have to do this by midnight or you will be dead
MrSherbert8 1 year ago
I wish I could do shit like this. I guess I'll learn one day.
Hatecradle 1 year ago 3
lawl u need to know how to sculpt first or else ur screwed wid this program xD
muggerSNM 1 year ago
what is supposed to look better low poly or high poly!
holyman668 2 years ago
نستعرف بيك راك تشبهلو
artmissoum 2 years ago
that is really amazing, I love the work on the base structure. you did a great job hiding the underlying geometry, not just illustrating the surface without purpose. one day layering muscle systems, fat, bone structures, etc, will allow dynamic skin even on <$2000 pc systems. We're close. Keep up the great work!
darknkreepy 2 years ago
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DONT BUY DOWNLOAD FOR FREE!!
chotolarg 2 years ago
thats pretty awsome, although i prefere mudbox
Theicemonkeyjr 2 years ago
i agree but i still think zbrush has a good feel to it
zARCADEz 2 years ago
im getting ready to buy this program and ive never worked on a computer before, im great with pencil. ive watch the tutorials thou and im still confused. did you create this buy building on a regular human model or did you start from scratch?
great job by the way!!! i just hope i will be that good
bred4violence 2 years ago
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dude you suck hahaha
berto13579 2 years ago
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were is his dick
berto13579 2 years ago
In your ass?
skruvmaejsel 2 years ago 9
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LMFAO! nice one
makaocloud 2 years ago
This demon obviously has anorexia - look at his abdomen...
lol
WTFBOOMDOOM 2 years ago
Good modeling, though, zbrushalex!
WTFBOOMDOOM 2 years ago
DOOM 4?!
ish718 2 years ago
Omg this looks so good how u ppl do this? :D
Someone wanna be my teacher? xD im serious!
VooDooDudeCZ 3 years ago
zbrush takes a different perspective on 3d modeling. artist that use traditional programs move to this that is much easier to use and allows them to better use their abilities. Because the program is so easy to use (compared to traditional modeling software) all you really need to know is how to sculpt.
Prometheus722 3 years ago 8
Max and Maya are still used. Zbrush models by nature have an extremely high polycount and so aren't usable in animations or games. Zbrush is usually used to take a low poly model and generate a normal map for it so it looks higher poly.
t0r4g0wn4g3 2 years ago
Yea people who know how to sculpt but not model won't use Zbrush for anything but a hobby. Zbrush has a lot of uses, but sculpting big high poly models on their own isn't really the best use of it.
LostFanFiction 2 years ago
t0r4g0wn4g3 what happens if you make a low poly gun in lets say 3ds max! create a reload animation then import it into z brush edit it into something with col textures give ita good look will it still be useable in games?
holyman668 2 years ago
Well sort of. In order to sculpt the gun, you would need to subdivide it into a high-poly model. Zbrush still works with vertices and polygons.
However, there is a method called normal mapping which will create fake shadows and bumps on the low-poly model, simulating the geometry of the high-poly model. This is Zbrush's main function - sculpting details on a high-poly model and baking them onto a low-poly version of the model which can be used in games and animations.
t0r4g0wn4g3 2 years ago
@holyman668 not if you convert it again into a low poly... the textures can be used.. if you first uvw unwrap it in 3ds max then normal map render it in zbrush it takes the uvw mapping of 3ds max. so that can be eaily used.. however for guns you can better just texture the.. or you will have to go in full detail.
befrey 1 year ago
@Prometheus722 yes, but using a normal 3d app has its advantages too, it all comes down to what you are making, and for what.
Quikie93 1 year ago
this is demon
Animevin 3 years ago
very very cool
rosshildick 3 years ago
that was so professional.....but as a viewer i fell i over did the nose and ears....abdomen was so flat and pressed inside his body.....My regards 2 ur creation in the arms and shoulders
youmasora 3 years ago
hey dude nice sculpture if ya have some free time id be willing to give you my adobe master collection in return for a custom sculpture.
halo2gamer16 3 years ago
Monsters are alway easier to make than a realistic human. With mosnters u dont worry much just brush away..With humans u worry more about proportion etc...its more tedious..
This character is also really blobby..PEACE
buffyguy10 3 years ago
lol dats true
Giganotosaurus1993 3 years ago
Oh my...
Sugargoober 4 years ago 2
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awesome now i have a request for zbrush lovers i really want somebody that is a master on zbrush and create and animate SPAWN THE MOVIE MASK TRANSFORMATION AND FACE AND If its possiblethe full body to me it the greatest supernatural super heroe unfortunadly the movie was a crap
khlymore 4 years ago
goodness, children, simmer!
youtube comments always make me giggle.
lovely model, it really catches my eye, there's some serious expression in that face
InsectoidQueen 4 years ago
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I guess his too cocky to answer your questions lol..
buffyguy10 4 years ago
dude, these people achieved this. They have all the rights to ignore you.
navesele 4 years ago
heh...achieved what? I did not ask any questions so i do not care. At the same time if soemone ask a question, he shouldnt be an ass...anyways. Merry Xmas...
buffyguy10 4 years ago
Ya, well it's because you are too shallow to understand the point I am making.
navesele 4 years ago
kewl :)
serloinz 4 years ago
how many polygons is the model here? what type of computer system are you running?
blazintildadeath 4 years ago
fuck its great
MOHAMMEDNUR2000 4 years ago 2
Excellent mesh!
really great looking bat creature man
zbrush 4 life!
diogeneslaertius666 4 years ago
BRAVOOOOOOOOOOOO
edikudo 4 years ago
Holy shiot
sly42cooperbeast 4 years ago
wooo thats mad
3dmind01 4 years ago