I'm wondering though how you make the smoke/dust effect around the nuke on the ground which spreading out, like you did on your "Nuke Wip Render" could you explain quick how to do it?
@ArnaudLublink Thx, well as it say on the info is a very large grid on Z & X axis, with low rex on Y axis, to get on the ground i use - (minus) buoyancy not to low or it will stay on the ground like a line. the chalenge part was to get it to expand fast and like a circle shape, that i use a Axis Field(cilindrical shape) and make many test. and key it also key the simulation scale rate. hope it help
@nunikasi MMM... i didn't render 400 frames there, only 80 frames and took like 15- 20min. i will post today or tomorrow a fluid render and i will put the info there of how long those it take
Your manipulations in the previous part seem like doesnt make sense without texture properties activated, so when you get it on in this part, i have been amazed how detailed smoke body is, and all those tuning is kinda klueless because dont have visual connection to results.
amazing tutorial. How did u learned that many options? What was the guiding?
Thx
benyo86 1 year ago
@benyo86 well basically testing but also i learn everything from vimeo .com/agentfx he got the best tutorials
jams1312 1 year ago
Great tutorial, I subscribe on ur channel!
I'm wondering though how you make the smoke/dust effect around the nuke on the ground which spreading out, like you did on your "Nuke Wip Render" could you explain quick how to do it?
Thank you again!
ArnaudLublink 1 year ago
@ArnaudLublink Thx, well as it say on the info is a very large grid on Z & X axis, with low rex on Y axis, to get on the ground i use - (minus) buoyancy not to low or it will stay on the ground like a line. the chalenge part was to get it to expand fast and like a circle shape, that i use a Axis Field(cilindrical shape) and make many test. and key it also key the simulation scale rate. hope it help
jams1312 1 year ago
How long time did it take to render all the 400 frames? :)
nunikasi 1 year ago
@nunikasi MMM... i didn't render 400 frames there, only 80 frames and took like 15- 20min. i will post today or tomorrow a fluid render and i will put the info there of how long those it take
jams1312 1 year ago
ive just made your lesson step by step and use it as a basis to findout details.
Included patterns is much more harder to uderstand.
Upload more tutors ))
See ya.
Anymuster 1 year ago
Your manipulations in the previous part seem like doesnt make sense without texture properties activated, so when you get it on in this part, i have been amazed how detailed smoke body is, and all those tuning is kinda klueless because dont have visual connection to results.
Anymuster 1 year ago
@Anymuster ty, yeah texture help when is low-res a lot.
by the way you got a nice reel
jams1312 1 year ago