Added: 1 year ago
From: jams1312
Views: 4,102
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  • amazing tutorial. How did u learned that many options? What was the guiding?

    Thx

  • @benyo86 well basically testing but also i learn everything from vimeo .com/agentfx he got the best tutorials

  • Great tutorial, I subscribe on ur channel!

    I'm wondering though how you make the smoke/dust effect around the nuke on the ground which spreading out, like you did on your "Nuke Wip Render" could you explain quick how to do it?

    Thank you again!

  • @ArnaudLublink Thx, well as it say on the info is a very large grid on Z & X axis, with low rex on Y axis, to get on the ground i use - (minus) buoyancy not to low or it will stay on the ground like a line. the chalenge part was to get it to expand fast and like a circle shape, that i use a Axis Field(cilindrical shape) and make many test. and key it also key the simulation scale rate. hope it help

  • How long time did it take to render all the 400 frames? :)

  • @nunikasi MMM... i didn't render 400 frames there, only 80 frames and took like 15- 20min. i will post today or tomorrow a fluid render and i will put the info there of how long those it take

  • ive just made your lesson step by step and use it as a basis to findout details.

    Included patterns is much more harder to uderstand.

    Upload more tutors ))

    See ya.

  • Your manipulations in the previous part seem like doesnt make sense without texture properties activated, so when you get it on in this part, i have been amazed how detailed smoke body is, and all those tuning is kinda klueless because dont have visual connection to results.

  • @Anymuster ty, yeah texture help when is low-res a lot.

    by the way you got a nice reel

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