@owensoft How easy? Hmm... I don't know how to answer that. It required researching Perlin noise and then implementing it. I first implemented 1-dimensional Perlin noise to make sure I understood how it worked, and then I moved on to the 2-dimensional noise. After that I played with the coloring scheme, and adding water, stars, etc. I'm glad you like it!
@tthattch Could you show us how to do this? Its amazing and just what I need for my game
ProjectKlowd 1 month ago
@ProjectKlowd If you google "Perlin noise", the 2nd search result is the tutorial I used. Good luck!
tthattch 1 month ago
I like this terrain, how easy is it to generate in c?
owensoft 1 year ago
@owensoft How easy? Hmm... I don't know how to answer that. It required researching Perlin noise and then implementing it. I first implemented 1-dimensional Perlin noise to make sure I understood how it worked, and then I moved on to the 2-dimensional noise. After that I played with the coloring scheme, and adding water, stars, etc. I'm glad you like it!
tthattch 1 year ago