Keep in mind I didn't make RTE, but rather retrofitted it to a mission not designed for it. There's a custom locking/inventory and spawn system which has to be taken account for to make it more consistent.
The friend states also keep civilians from being targeted (Though they can be killed by crossfire) which is probably the first thing that should be worked on, though obviously that presents a problem because not always do you want random crowds (Groups) of civilians killed outright.
Nice one mate, great interface, looks like vbs1/2, original idea, maybe to solve the isseus, try to fit it in the init.sqf file or try to connect all your scipts (direct and redirect)
It's very easy to retrofit, simply add radio commands and disable the display check lines (where it exitwith{}) in the scripts noted by runtime after trying to use the init script from the radio command. Issues: Respawn loops and switchto cause problems and locks may have issues for non-AI.
Keep in mind I didn't make RTE, but rather retrofitted it to a mission not designed for it. There's a custom locking/inventory and spawn system which has to be taken account for to make it more consistent.
The friend states also keep civilians from being targeted (Though they can be killed by crossfire) which is probably the first thing that should be worked on, though obviously that presents a problem because not always do you want random crowds (Groups) of civilians killed outright.
sparcdr 1 year ago
Nice one mate, great interface, looks like vbs1/2, original idea, maybe to solve the isseus, try to fit it in the init.sqf file or try to connect all your scipts (direct and redirect)
voscompan2 1 year ago
It's very easy to retrofit, simply add radio commands and disable the display check lines (where it exitwith{}) in the scripts noted by runtime after trying to use the init script from the radio command. Issues: Respawn loops and switchto cause problems and locks may have issues for non-AI.
sparcdr 1 year ago