jesus i didnt even kno tht dark basic was capable of doin tht, nice work, im using dark basic at college for the first time and its not going so well :/
@thePCgamingZone Thanks. Take a look at the tutorials in the newsletter and some of the examples that can be found in the forums. DBPro isn't too hard to pick up. Good luck
hmmm Unity3D or DarkBasicPro? im not a programmer i just think this would be kinda fun to learn :D also.. Unity3D u can put the game on mac, ps3 or xbox 360 can u do the same with darkbasic?
hmmm Unity3D or DarkBasicPro? im not a programmer i just think this would be kinda fun to learn :D also.. Unity3D u can put the game on mac, ps3 or xbox 360 can u do the ame with darkbasic?
@DMoneyyxx Unfortunately Unity3D is a little bit too pricey for us at the moment. We have no financial backing and the free version is just too feature crippled to be of any use to us. Even though with Unity3D the possibility to publish to Xbox360 or Ps3 is there, it's very expensive since both platforms require extra licensing.
Beatiful character design, animation, scenery and lighting. It looks amazing. I would like to see some action! Make him draw that sword and show some moves!
is it better to learn javascript or darkbasic and also are there any HUGE differences between the two, because some of there commands are the same, also when is this game or a demo of it coming out?
Oh god that frame rate is terrible. Amazing work though. I especially loved the post processing and lighting work you did. Everything is great. How long have you been working with Darkbasic Pro?
@RavingKunaiX I hope you are not judging by the FPS value displayed in the left corner, because it was setup to display the cameras vertical rotation. The scene runs at 60-80 fps which I don't consider terrible. Some lag is created through the capturing software, but the actual demo runs very smooth. Glad you like my work. I've been using DBPro for around 4 years now.
Whoa nice, I've been working with C++ for a year or so and I'm beginning to pick up on XNA/C#. I'm considering trying out dark basic since you can make all of this cool stuff with it. and yeah, I've had problems with capture framerate for some things as well.
This looks amazing. Is darkbasic pro and those other programs you used something you'd recommend me to start out on or are they too advanced? I have no experience but I would like to learn how to create a game similiar to this.
@divadworld - Thank you ! You can learn the interface and usage of tools, that's not really the problem. But learning how to create quality models will take quiet a while, it's nothing you will learn from one day to the other. Darkbasic Pro is a good starting point. No worries there. Just try to stay motivated and keep your expectations low at the beginning.
I've just started out whit DBP myself, and I got som good results after just few hours learning the language, there are a guy here on youtube that make tuts too, you shuld watch em, I've learned tonns of stuff there :) he username is dcforemanuk
hi there, im new to dark basics, going to be learning soon just a quick question. How does the actual coding in dark basic create and image such as the surrounding in the game how does DB generate the scenery through the coding?
Great job. i've tried to make a game, but my problem is the DB pro is loading very slow, and then when is loaded up is good, no problem . Can you tell me a better ideea to make the DB load a little bit faster ? is there fps a problem ?Thank you !
@TheTruthIsTwisted - Hmm, the scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted Hmm, the scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted Hmm, the scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted Hmm, the scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
@Irradic my freind you are one good artist. make any tutorialsa on programing, because I was using unity 3d latley and I dont like using java, I was thinking using that program.
This game reminds me of Onimusha, it looks really good, especially for DarkBasic =D
I was thinking that you could possibly make a short scenario, export the game and add some cutscenes to show you know what you're doing, and use it as a reference to get a good GD job.
Or if you're good enough, possibly make your own engine. That would guarantee you a job.
Good luck with it man.
Ps. How long roughly did it take you to design this?
@superant10000 - Thanks a lot. I'm pretty happy with my job as graphic artist. This is really just something I'm working on in my free time. I made some changes and updates to the scene. I'll probably upload a new video in the next couple of days. So please check back.
@Irradic Awesome, I'm just taking a game design course in college where I get to use DarkBasic. Is it any different to the Dark GDK (if you've used it)?
Because I'd gotten used to DarkGDK and I'm not sure how different it's gonna be. I might torrent it tonight XD
And I'll make a note to check back by monday for anything new. Happy coding =D
@superant10000 - If you are using Dark GDK, stick with it. Unless you want to make use of the advanced lighting system, then you have no other choice than to use DBPRO. Unfortunately Dark GDK's commands are not up to date with those of DBPro.
By the way, there is a free version of DBPRo available directly from TGC's website. Can't tell you what the difference is though since I'm using a licensed copy. Thanks and happy coding to you as well.
@superant10000 -DarkGDK is really just DBPro for C++. You'll get some performance advantages, but it's basically the same. There are differences if it comes to coding, but you shouldn't have problems to adjust, DBPro is supposed to be easier one at the first place. The out of the box lighting features of DBPro and DarkGDK are nothing spectacular. Start looking into shaders if you want your game to have a current gen look. Anyway, no problem, have fun !
@Neomex000 - Thanks. Yes you are right, so far most of the time went into the creation of the models. I'll get back to coding as soon as I have completed that scene.
Just Noticed from your channel your Pinoy too Im English but got an apartment in Davao be back there to live in a few weeks. Your skills in Dark basic really are incredible. They should be showcasing your work on there homepage it would get so many more people purchasing dark basic.
@mattyjy2k - That's great, hope you will be enjoying your stay in Davao. I actually was born and lived most of my life in germany. I've been residing here in the Philippines for almost 11 years now. Probably I should update my thread on the TGC forum, I haven't done so in quiet a while.
This reminds me of Shenmue did you play it? Unbelievable to have done this in dark basic . The trouble is its so easy to get side tracked and leave projects unfinished. ive got an unfinished game i started on the first dark basic more then 10 years ago. so inspiring to see what you have done . This could be an incredible Shenmue style game.
Swear this could be made in to a big selling game everything about looks so cool.
@mattyjy2k - I loved Shenmue 2 on the Xbox, never had the opportunity to play the first part (no Dreamcast). I think I wasted most of my time playing the mini games in the streets of Hong Kong. I was always hoping for continuation, but chances for a part 3 don't seem too good. Anyway, keeping your focus can be difficult. But I think taking a break from a project isn't necessarily bad, it keeps you from burning out. Thanks a lot for your comments ! Cheers
This looks awesome. You say your job takes up your time? Well I hope that jobs pays you a lot of money! If not, I say finish this game and release it and make lots of money.
I know there is still a lot to be done, but it just has a really nice appealing feel to it already.
If you need a story/script writer I'll volunteer. Mind you, I have no previous experience.
@cookiemonster208 - Thanks a lot ! Haha, quitting my job is not an option. My free time has to make due. Thanks for your offer regarding story/script writing, I'll get back to you soon.
@Irradic I'm serious about the offer. I would love to get involved with a game.
I am a web developer by profession but I always wanted to be a game developer. I am now realizing that there are many tools and frameworks that make it easier, so I don't have to code straight c++ from scratch. So far I'm liking Unity the best. But your work here is certainly a great testimony for DarkBasic.
@cookiemonster208 I enjoy working with Unity as well. Wouldn't the free version lack of post processing and real time shadows, I'd probably go with Unity. Unfortunately I don't have a extra 1300$ for the Pro version at the moment. But I'm looking forward to version 3.0. Anyway, if you are you up to some story/script writing, you can find my email address on my website.
can u help me bit? how do u edit stuff in 3D (as in not-in-script)? and how do you make an Online connection, a chat window and so on... cud u please answer me through PM?
@ThomasBorn92 - I've been on it for quiet some time now. Job and family consume most of my time, so progress is rather slow. DBPro isn't too difficult too learn. But if you have never coded anything before in your life, it might take some time until you get a hang of it. Maybe you should take a look at Unity3d. You get a nice visual editor were you do most of the work in. I can image it's a lot more fun learning.
@Fredyssun - The whole scene consists of around 60 thousand polygons. Average is around 15-20 thousand polygons in view (7k for the player character, rest is level geometry).
@NightmareDarktz - Most likely this will just stay a hobby. At the moment I don't have much time to dedicate to this project (job, family). As you can see in my profile, I'm turning 30. It didn't take too long to pick up DBPro, a couple of months. However, programming was one of my majors in college. I purchased DBPro at its release, but didn't do anything with it until the 6.0 update.
@locdown120 - I mentioned a couple of times in my previous video post that the lag is caused by the capture. The actual game runs fluid with 60-80fps. This is work in progress, so don't expect any optimizations. Also, wouldn't it be against common sense to create a game that doesn't run with acceptable performance, well at least on my own PC ? Keep your sarcastic comments to yourself. If you have something constructive to say, go ahead.
@Irradic WOA!!! u came at me really hard there. first of all. i just saw this and thought it was cool so i dont watch any of your previous videos. 2nd i've seen great games created that didnt run fluidly on the creator's system.. and i know about the capture lag (look at my video about a game i was making in DarkGDK) 3rd. i was replying to a comment made by liquidas which meant that its not the game as much as it is your system.. and it is, it cant handle capture and gameplay at the same time
@locdown120 My reaction might have been a bit strong last night. I was already a bit irritated and stressed when I commented on your post. My apologies. However I must say there is a difference between "his pc cant handle his own game" and "it can't handle CAPTURE AND GAMEPLAY at the same time..." The first post did seem to me like you think I'm some kinda idiot creating a game that runs at 5 FPS on my own system, at the time. Know where I'm coming from.
@Irradic -I must say that this might be the last video of the project in DBPro. I did continue working with DarkBasic, despite having other options like UDK and Unity. Maybe because I felt quiet comfortable with it, since I've been working with DBPro for some years now. I knew that it isn't the fastest engine to begin with. So I decided to keep the total amount of polys to around 1/4 of what I actually use during freelance projects on other engines. But already now DBPro is choking.
@Irradic I could either say people need high specs or I could cut down further on details (polys) and post effects. But this game with it's graphics quality requiring high end specs is ridiculous. So I made a test with UDK and got 3 times the performance at 1680x1050 compared to 1280x720 on DBPro (both with DOF and bloom enabled). I won't compare both engines, I wouldn't expect DBPro to run as fast as UDK. I was always hoping that TGC would optimize the performance in one of their patches
@Fredyssun At the moment I haven't really made up my mind. I'd like to continue with DBPro. I'm familiar with all the workflows, and I don't have to pay any further licenses or royalties, in case I would want to make a commercial game out of it. But then again, the performance is just quiet frustrating. Unity 3d is nice to work with, but the free version just lacks of too many features that I want to be in the game.
@Irradic I don't have the luxury of spending 1500$ for some game engine this year (big event coming up which is draining all my financial resources). UDK's solution seems acceptable, 99$ for royalties as long as the revenue is below 5000$, after which I would have to pay them 2500$ for a license. Of course, all that applies only if I would want to go commercial. If we are talking about performance, both Unity and UDK got the upper hand. Anyway..
@Irradic I used Evolved's Advanced Lighting shaders, with some slight changes, but it's freely available on his website. The rest is just automatic loading of textures and objects, camera code and physics using DarkPhysic. I've spent most time on the objects and textures. I don't think the source would be useful to anybody.
thought you disappeared 0.o
zzdesolatezz 5 days ago
jesus i didnt even kno tht dark basic was capable of doin tht, nice work, im using dark basic at college for the first time and its not going so well :/
thePCgamingZone 1 week ago
@thePCgamingZone Thanks. Take a look at the tutorials in the newsletter and some of the examples that can be found in the forums. DBPro isn't too hard to pick up. Good luck
Irradic 1 week ago
Great work man!
Looks awesome!!
Keep going!
NoxWings 1 month ago
@NoxWings Thanks !
Irradic 1 week ago
very nice work right now i can only make a ball move and when it hits stick people they blow up
unicornslayer345 4 months ago
did you make the models or get them somwhere else?
mygameclips 5 months ago
@mygameclips I created all of the assets
Irradic 1 week ago
Amazing looking.. Hope you've had time to finish this project :D
Codefortyseven 6 months ago
hmmm Unity3D or DarkBasicPro? im not a programmer i just think this would be kinda fun to learn :D also.. Unity3D u can put the game on mac, ps3 or xbox 360 can u do the same with darkbasic?
DMoneyyxx 7 months ago
hmmm Unity3D or DarkBasicPro? im not a programmer i just think this would be kinda fun to learn :D also.. Unity3D u can put the game on mac, ps3 or xbox 360 can u do the ame with darkbasic?
DMoneyyxx 7 months ago
@DMoneyyxx Unfortunately Unity3D is a little bit too pricey for us at the moment. We have no financial backing and the free version is just too feature crippled to be of any use to us. Even though with Unity3D the possibility to publish to Xbox360 or Ps3 is there, it's very expensive since both platforms require extra licensing.
Irradic 1 week ago
very impressive work so far, its nice to see how far dark basic can be pushed!
jr2nd 9 months ago
@jr2nd Thanks !
Irradic 1 week ago
Wich Modelcreator did you use?? There just a few which are working with DB.
Pls answer...:D
Nice work.
ToXicX1994 9 months ago
@ToXicX1994
Personally I'm using 3ds Max in conjunction with an .x exporter.
Irradic 1 week ago
please please PLEASE start making tutorials
ajanizdan 9 months ago
i would so buy this game for $50 if you add combat :D
adaksteter 9 months ago
excelent textures
i want naruto game in dark basic *-*
bilxeminem 10 months ago
Amazing texture quality, looks good.
jojofromjory 10 months ago
So Amazing
josechepe80 11 months ago
not the best frame rate...
imbetterthanyounoob 1 year ago
everything is nice except for the animation...needs a little bit more work....BTW, where did u find the soundtrack?
JONIMASAKIS 1 year ago
Can u send me a like a beginner guide how to pogramm whit darkbasic pro plz : ) because i just got this and i dont know how it works : )
TheHackerzz11 1 year ago
i want this game!!
RichtLukas 1 year ago
Looks cool
f2army 1 year ago
Can I play it =[
CatXFlash 1 year ago
waar kan ik het downloaden
where can i download it
matteonot121255 1 year ago
Beatiful character design, animation, scenery and lighting. It looks amazing. I would like to see some action! Make him draw that sword and show some moves!
fabinhokriok 1 year ago
This looks awesome! Great job, professional looking stuff. Did you use any extension packs for this project like Enhanced animation, or other stuffs?
And what program did you use to make the scenery? How did you genrated the lightmaps? And how did you make that nice shadow casted by your character?
RatmanXX 1 year ago
can you sell your games
PeterWalkington 1 year ago
is it better to learn javascript or darkbasic and also are there any HUGE differences between the two, because some of there commands are the same, also when is this game or a demo of it coming out?
JustCrashedIntoAPole 1 year ago
Oh god that frame rate is terrible. Amazing work though. I especially loved the post processing and lighting work you did. Everything is great. How long have you been working with Darkbasic Pro?
RavingKunaiX 1 year ago
@RavingKunaiX I hope you are not judging by the FPS value displayed in the left corner, because it was setup to display the cameras vertical rotation. The scene runs at 60-80 fps which I don't consider terrible. Some lag is created through the capturing software, but the actual demo runs very smooth. Glad you like my work. I've been using DBPro for around 4 years now.
Irradic 1 year ago
@Irradic
Whoa nice, I've been working with C++ for a year or so and I'm beginning to pick up on XNA/C#. I'm considering trying out dark basic since you can make all of this cool stuff with it. and yeah, I've had problems with capture framerate for some things as well.
RavingKunaiX 1 year ago
@Irradic ia there any combat?
utapau235 1 year ago
that's awsome:)
very laggy though...
EvilLamas 1 year ago
That's awesome
TheDeathOfChaos 1 year ago
This looks amazing. Is darkbasic pro and those other programs you used something you'd recommend me to start out on or are they too advanced? I have no experience but I would like to learn how to create a game similiar to this.
divadworld 1 year ago
@divadworld - Thank you ! You can learn the interface and usage of tools, that's not really the problem. But learning how to create quality models will take quiet a while, it's nothing you will learn from one day to the other. Darkbasic Pro is a good starting point. No worries there. Just try to stay motivated and keep your expectations low at the beginning.
Irradic 1 year ago
@divadworld
I've just started out whit DBP myself, and I got som good results after just few hours learning the language, there are a guy here on youtube that make tuts too, you shuld watch em, I've learned tonns of stuff there :) he username is dcforemanuk
AUsernamePliz 1 year ago
hi there, im new to dark basics, going to be learning soon just a quick question. How does the actual coding in dark basic create and image such as the surrounding in the game how does DB generate the scenery through the coding?
bennykell3 1 year ago
Comment removed
bennykell3 1 year ago
@bennykell3 - Hi. I'll send you a message.
Irradic 1 year ago
@Irradic hey can u send me message on that too? thnx...
TheDominator84 9 months ago
@bennykell3 can you send that message to me as well =p
polopopoo 6 months ago
Great job. i've tried to make a game, but my problem is the DB pro is loading very slow, and then when is loaded up is good, no problem . Can you tell me a better ideea to make the DB load a little bit faster ? is there fps a problem ?Thank you !
liviut17 1 year ago
@liviut17 - To speed up loading convert all models to the .dbo file format and use .dds format for your textures.
Irradic 1 year ago
Awesome awesome job, love your videos.Keep it up.
OceanFlowerStudios 1 year ago
to bad your pc cant handle it
TheTruthIsTwisted 1 year ago
@TheTruthIsTwisted - Hmm, the scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted Hmm, the scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted Hmm, the scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted Hmm, the scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
@TheTruthIsTwisted The scene at its current state runs at 70-80fps. My goal is to keep it between 50-60fps. If you were looking at the fps counter, it was actually displaying the tilt (in degrees) of the camera. I changed it back to display the fps after some time. Lag is only apparent in the videos, actual fps is smooth
Irradic 1 year ago
i dont understand how to use dark basic pro
1985woooman 1 year ago
This game has PS3 graphics as I can see. Very impressive. Did you make the models, or did someone else? If you did, nice work! :D
RoyalCardMan 1 year ago
@RoyalCardMan Thanks a lot ! Yes, I created the models myself.
Irradic 1 year ago
@Irradic my freind you are one good artist. make any tutorialsa on programing, because I was using unity 3d latley and I dont like using java, I was thinking using that program.
MrRpgmakerkid 1 year ago
Vert nice..I'm impressed.
GeekMatrix 1 year ago
impressive
attackofyames 1 year ago
is this free? your game i mean
LloydsCastleCrashers 1 year ago
This game reminds me of Onimusha, it looks really good, especially for DarkBasic =D
I was thinking that you could possibly make a short scenario, export the game and add some cutscenes to show you know what you're doing, and use it as a reference to get a good GD job.
Or if you're good enough, possibly make your own engine. That would guarantee you a job.
Good luck with it man.
Ps. How long roughly did it take you to design this?
superant10000 1 year ago
@superant10000 - Thanks a lot. I'm pretty happy with my job as graphic artist. This is really just something I'm working on in my free time. I made some changes and updates to the scene. I'll probably upload a new video in the next couple of days. So please check back.
Irradic 1 year ago
@Irradic Awesome, I'm just taking a game design course in college where I get to use DarkBasic. Is it any different to the Dark GDK (if you've used it)?
Because I'd gotten used to DarkGDK and I'm not sure how different it's gonna be. I might torrent it tonight XD
And I'll make a note to check back by monday for anything new. Happy coding =D
superant10000 1 year ago
@superant10000 - If you are using Dark GDK, stick with it. Unless you want to make use of the advanced lighting system, then you have no other choice than to use DBPRO. Unfortunately Dark GDK's commands are not up to date with those of DBPro.
By the way, there is a free version of DBPRo available directly from TGC's website. Can't tell you what the difference is though since I'm using a licensed copy. Thanks and happy coding to you as well.
Irradic 1 year ago
@Irradic But my college only allows use of DBPro, so I might as well start using that anyway lol.
Btw, have you used DGDK? Because that has pretty good lighting features also, idk about dbpro thoes.
Is the coding part much different? Like includes or .x models ??
Thanks a lot btw, sorry for all the Q and A >_>
superant10000 1 year ago
@superant10000 -DarkGDK is really just DBPro for C++. You'll get some performance advantages, but it's basically the same. There are differences if it comes to coding, but you shouldn't have problems to adjust, DBPro is supposed to be easier one at the first place. The out of the box lighting features of DBPro and DarkGDK are nothing spectacular. Start looking into shaders if you want your game to have a current gen look. Anyway, no problem, have fun !
Irradic 1 year ago
@Irradic the difference of the full paid one and the full free one is: the free one has ads
LloydsCastleCrashers 1 year ago
when you finish this please make it free download.
123sny 1 year ago
wow, great job, mayby there was less writing, but you had to spend a lot time on graphics :)
Neomex000 1 year ago
@Neomex000 - Thanks. Yes you are right, so far most of the time went into the creation of the models. I'll get back to coding as soon as I have completed that scene.
Irradic 1 year ago
Just Noticed from your channel your Pinoy too Im English but got an apartment in Davao be back there to live in a few weeks. Your skills in Dark basic really are incredible. They should be showcasing your work on there homepage it would get so many more people purchasing dark basic.
mattyjy2k 1 year ago
@mattyjy2k - That's great, hope you will be enjoying your stay in Davao. I actually was born and lived most of my life in germany. I've been residing here in the Philippines for almost 11 years now. Probably I should update my thread on the TGC forum, I haven't done so in quiet a while.
Irradic 1 year ago
This reminds me of Shenmue did you play it? Unbelievable to have done this in dark basic . The trouble is its so easy to get side tracked and leave projects unfinished. ive got an unfinished game i started on the first dark basic more then 10 years ago. so inspiring to see what you have done . This could be an incredible Shenmue style game.
Swear this could be made in to a big selling game everything about looks so cool.
mattyjy2k 1 year ago
@mattyjy2k - I loved Shenmue 2 on the Xbox, never had the opportunity to play the first part (no Dreamcast). I think I wasted most of my time playing the mini games in the streets of Hong Kong. I was always hoping for continuation, but chances for a part 3 don't seem too good. Anyway, keeping your focus can be difficult. But I think taking a break from a project isn't necessarily bad, it keeps you from burning out. Thanks a lot for your comments ! Cheers
Irradic 1 year ago
This looks awesome. You say your job takes up your time? Well I hope that jobs pays you a lot of money! If not, I say finish this game and release it and make lots of money.
I know there is still a lot to be done, but it just has a really nice appealing feel to it already.
If you need a story/script writer I'll volunteer. Mind you, I have no previous experience.
cookiemonster208 1 year ago
@cookiemonster208 - Thanks a lot ! Haha, quitting my job is not an option. My free time has to make due. Thanks for your offer regarding story/script writing, I'll get back to you soon.
Irradic 1 year ago
@Irradic I'm serious about the offer. I would love to get involved with a game.
I am a web developer by profession but I always wanted to be a game developer. I am now realizing that there are many tools and frameworks that make it easier, so I don't have to code straight c++ from scratch. So far I'm liking Unity the best. But your work here is certainly a great testimony for DarkBasic.
cookiemonster208 1 year ago
@cookiemonster208 I enjoy working with Unity as well. Wouldn't the free version lack of post processing and real time shadows, I'd probably go with Unity. Unfortunately I don't have a extra 1300$ for the Pro version at the moment. But I'm looking forward to version 3.0. Anyway, if you are you up to some story/script writing, you can find my email address on my website.
Irradic 1 year ago
is it hard to learn?
papernapkin1990 1 year ago
wow you must be a genius at modeling and texturing these are some really nice graphics.
thajoka123 1 year ago
@thajoka123 Thank you !
Irradic 1 year ago
btw, inCREDIBLE graphix and game :D u shud sell this as a company-made game :)
Saromin1 1 year ago
can u help me bit? how do u edit stuff in 3D (as in not-in-script)? and how do you make an Online connection, a chat window and so on... cud u please answer me through PM?
Saromin1 1 year ago
Incredible work! Well done!
CumQuaT1337 1 year ago
did u made the music? how tell me!! i'm making a game too!!
Yukizatsu 1 year ago
How long did it take you to make this? Do you think it would be a difficult program for someone with no experience with this stuff?
ThomasBorn92 1 year ago
@ThomasBorn92 - I've been on it for quiet some time now. Job and family consume most of my time, so progress is rather slow. DBPro isn't too difficult too learn. But if you have never coded anything before in your life, it might take some time until you get a hang of it. Maybe you should take a look at Unity3d. You get a nice visual editor were you do most of the work in. I can image it's a lot more fun learning.
Irradic 1 year ago
I hope to see this game in stores or something, If it does happen tell me i'll buy it :P
Feboxreborn 1 year ago
@Feboxreborn Hehe, thanks for the support ! I actually hope I can find the time to finish it.
Irradic 1 year ago
Is this going to be game where you can fight or kind of story based with puzzles?
Feboxreborn 1 year ago
@Feboxreborn The idea is to have both in the game, puzzles and action. Pretty much like the old Onimusha games 1-3 (haven't played 4).
Irradic 1 year ago
Its amazing that you made this 0.0
Feboxreborn 1 year ago
@Feboxreborn thanks a lot !
Irradic 1 year ago
This has been flagged as spam show
@Irradic in my opinion, no idiot can put in the time and dedication to make a game, but good to know and i accept your apology
locdown120 1 year ago
This has been flagged as spam show
@Irradic in my opinion, no idiot can put in the time and dedication to make a game, but good to know and i accept your apology
locdown120 1 year ago
@Irradic in my opinion, no idiot can put in the time and dedication to make a game, but good to know and i accept your apology
locdown120 1 year ago
This looks very good, but how much polygons are usually in the scene ?
Fredyssun 1 year ago
@Fredyssun - The whole scene consists of around 60 thousand polygons. Average is around 15-20 thousand polygons in view (7k for the player character, rest is level geometry).
Irradic 1 year ago
@Irradic Oh thats very nice. I Never got a scene under 100k polys ^^
Fredyssun 1 year ago
@Irradic
what will u use this game for? sell? and how old are u? how long did u learn darkbasic from start till now? i hope u help me! thx
NightmareDarktz 1 year ago
@NightmareDarktz - Most likely this will just stay a hobby. At the moment I don't have much time to dedicate to this project (job, family). As you can see in my profile, I'm turning 30. It didn't take too long to pick up DBPro, a couple of months. However, programming was one of my majors in college. I purchased DBPro at its release, but didn't do anything with it until the 6.0 update.
Irradic 1 year ago
very realistic looking keep up the great work
Madmonkeythegreat 1 year ago
why is this sooooo glitchy? does it play like this?
Liquadia 1 year ago
@Liquadia his pc cant handle his own game
locdown120 1 year ago
@locdown120 - I mentioned a couple of times in my previous video post that the lag is caused by the capture. The actual game runs fluid with 60-80fps. This is work in progress, so don't expect any optimizations. Also, wouldn't it be against common sense to create a game that doesn't run with acceptable performance, well at least on my own PC ? Keep your sarcastic comments to yourself. If you have something constructive to say, go ahead.
Irradic 1 year ago
@Irradic WOA!!! u came at me really hard there. first of all. i just saw this and thought it was cool so i dont watch any of your previous videos. 2nd i've seen great games created that didnt run fluidly on the creator's system.. and i know about the capture lag (look at my video about a game i was making in DarkGDK) 3rd. i was replying to a comment made by liquidas which meant that its not the game as much as it is your system.. and it is, it cant handle capture and gameplay at the same time
locdown120 1 year ago
@locdown120 My reaction might have been a bit strong last night. I was already a bit irritated and stressed when I commented on your post. My apologies. However I must say there is a difference between "his pc cant handle his own game" and "it can't handle CAPTURE AND GAMEPLAY at the same time..." The first post did seem to me like you think I'm some kinda idiot creating a game that runs at 5 FPS on my own system, at the time. Know where I'm coming from.
Irradic 1 year ago
This has been flagged as spam show
@Irradic in my opinion, no idiot can put in the time and dedication to make a game, but good to know and i accept your apology
locdown120 1 year ago
This has been flagged as spam show
@Irradic in my opinion, no idiot can put in the time and dedication to make a game, but good to know and i accept your apology
locdown120 1 year ago
@Irradic -I must say that this might be the last video of the project in DBPro. I did continue working with DarkBasic, despite having other options like UDK and Unity. Maybe because I felt quiet comfortable with it, since I've been working with DBPro for some years now. I knew that it isn't the fastest engine to begin with. So I decided to keep the total amount of polys to around 1/4 of what I actually use during freelance projects on other engines. But already now DBPro is choking.
Irradic 1 year ago
@Irradic I could either say people need high specs or I could cut down further on details (polys) and post effects. But this game with it's graphics quality requiring high end specs is ridiculous. So I made a test with UDK and got 3 times the performance at 1680x1050 compared to 1280x720 on DBPro (both with DOF and bloom enabled). I won't compare both engines, I wouldn't expect DBPro to run as fast as UDK. I was always hoping that TGC would optimize the performance in one of their patches
Irradic 1 year ago
@Irradic That's sad that u cancel your project withDBPro =(
Would you like to share your source code with us if you realy won't work with DBPro anymore?
Fredyssun 1 year ago
@Fredyssun At the moment I haven't really made up my mind. I'd like to continue with DBPro. I'm familiar with all the workflows, and I don't have to pay any further licenses or royalties, in case I would want to make a commercial game out of it. But then again, the performance is just quiet frustrating. Unity 3d is nice to work with, but the free version just lacks of too many features that I want to be in the game.
Irradic 1 year ago
@Irradic I don't have the luxury of spending 1500$ for some game engine this year (big event coming up which is draining all my financial resources). UDK's solution seems acceptable, 99$ for royalties as long as the revenue is below 5000$, after which I would have to pay them 2500$ for a license. Of course, all that applies only if I would want to go commercial. If we are talking about performance, both Unity and UDK got the upper hand. Anyway..
Irradic 1 year ago
@Irradic I used Evolved's Advanced Lighting shaders, with some slight changes, but it's freely available on his website. The rest is just automatic loading of textures and objects, camera code and physics using DarkPhysic. I've spent most time on the objects and textures. I don't think the source would be useful to anybody.
Irradic 1 year ago
@Irradic im a beginner do u recommend i invest time learning darkbasic or the UDK? also is darkbasic free?
lucirz 1 year ago
Hello,
Amazing.. looking forward to playing the game. Congratulations.
jfroco 1 year ago
Ace :)
im currently working on a dbpro 3d rpg game engine and i would like to ask how you get that lighting effect?
is it just using the make commands in dbpro? also what 3d modeling tool(s) are you using.
animelewis 2 years ago
soz, i diddnt read the discription before posting....
animelewis 2 years ago
@animelewis Thanks ! I'm using a version of Evolved's Advanced lighting shaders to achieve the lighting.
Irradic 1 year ago
This is extremelly good
5 out of 5! Keep it up ;)
maxicod 2 years ago
Looking fantastic! This is definitely of professional quality.
WingedGuardian11 2 years ago