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From: thatsgames
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  • Despite this, I STILL refuse to use DirectX. Microsoft can suck it.

  • "Now even John Carmack will hate us"...definitely the best line.

  • The number of times ive seen this hitler scene on youtube...

  • Linux is the best

    OpenGl is the best

  • Can anyone brief me on this? Will old OpenGL 1 applications still work if the deprecated code is removed?

  • @michaliskebab if they declare the depracated code is removed, then no openGL 1 will not work

  • @AdvokaraOfficial Why is this bad then? Back compatibility is always nice to have. I don't want to see Quake (and even Minecraft) stop working on modern systems.

  • @moofotv It's still here; always will be as long as OpenGL will hang around. :)

    @michaliskebab The problem is that OpenGL's features and its speed are falling behind DirectX. The legacy code has limitations and lots of counter-intuitive bits in it that were once put there because of hardware and software limitations at the time (Windows 95/98-era). Nowadays, GPU's are better than ever, and people are clamoring for an end to legacy code, which would hugely help OpenGL compete with DirectX.

  • @xplinux22 It's true to a certain point. Some functions are sparingly (or should be sparingly) used and are "unoficially" deprecated and slow (not implemented for speed but for bacward compatibility) it's more about the programmer and the knowledge of the API than anything else.

    I might be wrong, but I don't think HLSL is faster than GLSL or CPU->GPU memory copies are slower in OpenGL, the problem is that too many people inadvertly use imediate mode and other easier to use functions =/

  • OpenGL is no longer in Windows 7?

  • @3:00 roflmao !!

  • where is this clip from. i saw the same one when team Canada lost to the US.

  • But I like immediate mode :(

  • hehehehehe, special thanks to the uploader, it's really funny

  • hey what about opengl 4?

  • @99RcM8 yeah but the ps3 uses opengl 4, i think

  • @Mii2626

    No, the specs weren't out at the time, and the hardware probably isn't compatible.

    And because of the purpose of the PS3 itself, I'd rather say it's OpenGL ES2 (the equivalent of OGL3 i think)

  • thumbs up if you always play CS1.6 in OpenGL mode!

  • Hahahaha

  • @99RcM8 just the high level psgl library... the lowlevel one used by regular developers is normal

  • Hitler is just bummed that his Minecraft isn't working.

  • 29 M$ lovers... I'll get rid of them, shooting them down in OpenGL CoD on PS4, supported by 269 OpenSource adapts (or Hitler lovers?) :p

  • Awesome! =D

  • )))))))))))

  • I'm working for epic games some day ;]

    Fan of their programming since jazzy jack rabbit :P

  • @xXBlu3Haz3Xx I love that game too xD

  • @asharma78901 nice, ever play the original Unreal 1?

  • @xXBlu3Haz3Xx unreal, command keen, doom, wolfenstein, street fighter, descent even though I am relatively young (20) I did it old school.

  • @asharma78901 ah, i see... yeah I am an old school player my self. Not as much of one now, but I crack open a game every now and then. However, I must say that I still play Unreal Gold... it still has some internet servers. I don't know if you remember any DM players, but SirFragalot, a few HLK, and NXS still play dm. I'm not the actual player Blue Haze, its another guys name that I use on the internet now and then. I am Evolution, Quicksilver's brother.

  • @xXBlu3Haz3Xx oh man, gold was awesome, I used to play unreal tournment 2k4 alot but not so much anymore, or any fps's really, besides half life, team fortress from time to time.

  • Are you just stupid or German?

  • Sorry that was for YTMrVulcan

  • Breaking major backwards compatibility is for major versions. 3.1 should only have a few tweaks and new features.

  • LOL emo haircut

  • @tunglour Hitler was the first emo.

  • Why the heck is this video here?

    - the translation is wrong

    - every person in their right mind is grateful that Hitler is dead and gone

    - that much stress cannot be good for a person

  • @YTMrVulcan sorry... only geeks understand this ;)

  • yo why do all my games only work in opengl when i run in direct x is freezin after like 30mins to 1h plz reply its a really problem cant play any source games i've gone bk to just playin counter strike 1.6

  • @Mattyp103 Update DirectX and make sure your device drivers are up to date. ATI drivers sometimes break support for old cards, so keep the old installer until you've tested the new one.

  • lol...

    good one!

  • yay! this one wasn't taken down!

  • rooofl!!!

  • wow, awesome job

  • Am I wasting my time learning OpenGL?

  • @lin2k4 no

  • @lin2k4 Nope :D

  • And what does he says about OpenGL 4?

    Yup! 4!

    It just came out that morning! (11 mar.)

    I know, I don't know wat to say either...

    I definitively wasen't expecting that.

  • LOOOOOOL

  • That was quite funny, thanks for the effort! :-D

    ..but how come you didn't fix the syncing of the subs and oh why oh why there are black boxes on every side of the video?

    Fix those, remove this video and release a proper version. Quality Comes First :)

  • laffed my ass off

  • Brilliant, I didn't think it was possible to top the XBOX live one but this is great :-).

    OpenGL missed an opportunity when MS screwed the pooch with their Vista DX10 lockin.

    Oh well. 3.1 is actually good :-)

  • ROFL, nice one :D

  • lol, yeah...

  • Hillarious! Would have been nice if you'd dubbed it as well.. (in German)

  • I'm not sure, but i think Stalin liked OpenGL..

  • But what film is this actually?

    I would like to watch it.

  • @jw200 It's called Downfall

  • Thanks.

    Is it good?

  • sdfsdf

  • Dear God, I'd never thought I'd have to say this, but Hitler is right.

    Legacy support is cool, but only until a certain point.

  • personnaly i am with hitler

    i am agree

    أوافق هتلر الرأي و أنا معه

  • from which movie is this?

  • Valkyrie

  • 10x

  • "der untergang"

  • Yea 10x.

    I watched Valkyrie and this moment wasn't there. I'll try yours :)

  • Pure genius. lmao

  • funny but not when u understand german and don't read the sub

  • what in german is he talking about?

  • about WWII of course

  • "Even John Carmack will hate us"

    Couldn't have laughed harder at that point

  • wait, so whats wrong with supporting legacy code?

  • makes the whole library bloated, harder to use, harder to search in the documentation and your code ugly to read and harder to manage

  • haha this is great ui love opengl thou....

  • Comment removed

  • that was deep dude...ahahaha

  • the geekiest version yet! ROFL

  • "decade all" ?

    jeez.

  • still better than directX ; )

  • directx 11 is the bomb

  • if you love m$ that is!

  • @charleshoskinson, DirectX is good if all you want to program for is Windows and XBox. Everything else, as well as Windows, runs OpenGL. And while OpenGL is a behemoth of a state machine, it's not _THAT_ complicated.

  • No, everything else my ass :)

    Wii runs Nintendoware, PS3 runs OpenGL ES that's not OpenGL and also other libraries.

  • OpenGL ES is internally similar and externally API-compatible to a high degree with OpenGḶ (and is described as a subset of it).

    I stand by my original point: DirectX is a proprietary Microsoft tech, and as such, only runs on devices and operating systems developed by or for Microsoft (in this case, Windows and the XBox). OpenGL variants and derivates are used nearly everywhere else, such as Linux (including Android and Maemo), Mac, Symbian, Amiga/MorphOS and the PS3 as well as on Windows.

  • yeah, its a bomb... and thats about it :P

  • @rajeshj no

  • @rajeshj

    yeah right...

  • the film is very good

  • What is the name of it???

  • VERY Amusing...

  • Excellent video - and pretty much exactly correct.

    Fortunately OpenGL 2.1 is good, and still gives those of us who need platform independence something to work with.

    I wish nvidia *would* release their own API --- those guys know how to get work done.

  • I think the Final Solution needs to be employed for the OpenGL ARB

  • What is this movie anyway?

  • It's called 'Downfall'. It's a German film.

  • its DER UNTERGANG

  • AHAHAHAHAHAHAAHAAA THIS WAS BRILLIANT I LAUGHED SO MUCH!!!

    "DON'T WORRY SONY WONT DUMP US!"

    OH GOD AHAHAHAHAHAHAAAA!!! :D

    Great video but I am still giving a chance to openGL... I know they really are screwed this time but man you gotta give them props for competing so much financially more powerful Microsoft.

    I don't know now :( I want to develope 3D softwares in openGL but I want to make good games, so I need to learn both opengl and directX :(

    SCREW IT! :(

  • Whats wrong with legacy code lol

  • This is video is overused.

  • but this one is the best version ;D

  • Indeed!

  • I don't get it. What's wrong with supporting CAD legacy? How does this prevent implementing new features? And what do they mean by streamlined api?

  • api that actually doesn't suck and let you do things with few lines of code AND clever names? maybe even without ARB_ and other ugly naming conventions before the name...

  • LOLz

  • LOL!!

  • lol )

  • speling fuktard

  • DX10 and OpenGL 3.0 offer pretty much the same features. The point of this video and of all the outrage against the 3.0 letdown was the incredible amount of pain and suffering you have to go through to get the features (extension hell, anyone?)

  • For once, Hitler was right :)

  • I fell the same as hitler about this new OpenGL specification. Along time waiting and they show up with that..

  • that was incredible :) I just had a shitty night, and that made me laugh and smile for the first time today. Thanks a bunch!

  • opengl is an industry leading platform, in which even Microsoft can't compete with as OpenGL is in every other console not made by Microsoft (nintendo/sony wii/PS2/PS3 meaning industry leading).

    besides that OpenGL 3.0 has all the features required to run code properly on dx10 capable hardware, and makes full use of it.

    in the future there will be a complete overhaul of OpenGL but it's going to take a pretty long time to get done.

  • That's not really an impressive feat that all 3D consoles use OpenGL because most 3D consoles are a year and a half behind PC.

  • and your point is?

    even OS X uses opengl default, and that has about now around 10% market share.

    10% marketshare is a big fricking deal!

    as Apple hasn't even been this big in 1984 (their high times)

  • Windows can use DirectX AND OpenGL.

    Would you rather have a cake and a pie, or just a pie?

  • there is no difference feature wise...

  • Yes but you forget that they're different NAMES. Ah, didn't see that coming did'ya?

  • And wine will run windows programs on any platform, I'd develop games for wine and then permit developers to use Wine to port to the other platforms.. That way no matter what OS Microsoft chooses to put the Nth DirectX on, the developers code is still cross platform compatible, permitting people with inferior graphics support to still play the game without Windows. Then the hardware manufacturers can leverage away from Microsoft and develop code primitives in their cards than waiting forever.

  • Wine is not a solution. It will always lag behind windows, not because of bad coders but because windows is closed. I don't think it even has dx10 working yet. And no it doesn't run on any platform. It requires x86 just like windows. Developing "for wine" makes no sense. OpenGL does run everywhere, even mobiles. Why bother with dx at all?

  • "I don't think it even has dx10 working yet"

    Of course not. The stuff DX10 does is still just OpenGL extensions, I don't expect they would.

    "OpenGL does run everywhere, even mobiles. Why bother with dx at all?"

    Because people are too stupid to care about lock-in.

  • because at least directx has a clean, object oriented, api.. and it still runs games on windows and xbox. I did both an opengl and d3dx renderer on my engine, and i can say opengl does really suck in structure and lack of proper documentation, even if it's a powerful tool.

    Also, Dx10 works quite fine, as several games uses it, like Crysis

  • Sounds like you are making assumptions about opengl based only on your own experience, while you admit that you couldn't find documentation for it. I will agree it's easier to find good dx tutorials, but had you not considered this as also the reason you had a bad experience with it? So what if several games use it? Games are games, not exactly serious projects. They're a small part of all the projects that rely on accelerated graphics, where opengl dominates.

  • If Microsoft actually cared about progression they would be contributing to opengl just like everyone else who doesn't have a selfish agenda does, instead of promoting bad practice for over a decade.

  • Bad Practice for over a decade? Um... yah and Apple iTunes lock in is better because it forces people to rely on Apple's DRM stores to get there music in there... and also there environmental lawsuites with the iPhone, and the lawsuites for pruposely making defective ram to increase hardware sales? Like any other company is doing any better.

  • And what the crap is this Apple rant doing here? You'll get no argument from me there, but seriously - that has absolutely nothing at all to do with what you replied to.

  • You replied with Microsoft holding people back, and I gave a perfect example of the underhanded snake oil salesmen routine Apple pulls every year. Also Sun Microsystems Java Script was not made available for public software designing until 1995 I believe it was... might be a couple years off. The reality is, Microsoft is not the only country that does it so therefore your point about Microsoft doing this shit is completely moot.

  • "Microsoft is not the only country that does it so therefore your point about Microsoft doing this shit is completely moot."

    Wow, you really need to work on your debating skills. In case you have forgotten we are talking about directx vs opengl. Not Microsoft vs. some other country (or company, for that matter). The point about Microsoft "doing this shit" was in comparison to opengl development, but you haven't said a word about opengl here. In other words you're the one making a moot point.

  • Um... yah and if it was not for the gaming industry pushing graphics, visual effects, api generated 3D model's, ragdoll physics (which btw is almost a half a decade old now) and so forth we would not have all the hyper threaded multi-core processor's, nor would we have the gpu's we have today. Also the gaming industry is a huge fucking serious project, always pushing for better, bigger and more results.

  • "Iamthevoice":

    ...you have no idea what you're talking about, I'm sorry. The gaming industry is *not* the driving force of graphics development and CERTAINLY not the inspiration for "hyper threaded multi-core processors" (which, by the way, is a contradiction of terms) nor does it include the majority of applications of video acceleration, and I don't know where you've been the past several years if you think even consumer graphics cards aren't designed to support opengl.

  • Um... never stated that it was the "main" driving force but you look at specific implementations and physics and figure out when they were used first. Partical physics = videogame designing, ragdoll physics = videogame designing, shader compositions = videogame designing, 3D integers= videogame designing... almost every 3D applications and physics were first used in the videogame designing industry. I said it was the full force behind 3D design... and yes GPU's are made with opengl, but DX first

  • "look at specific implementations and figure out when they were used first"

    This is good advice, you should follow it yourself before posting again. Try research beyond a couple sentences on wikipedia and you'll discover that the majority of technologies used in video games is borrowed from another field that they were originally developed for. Physics simulation? Give me a break. "3D integers"? What does that even mean? Don't try to sound smart when you don't have a clue what you're saying.

  • If you don't even know what 3D integers are (which btw is the most basic of shit they teach you in 3D animation or videogame creation) then there really is no need for me to continue this debate.

  • "If you don't even know what 3D integers are..."

    Oh I know what "3D integers" are: they are an imaginary term you just made up to sound smart.

    Let me spell it out for you.

    An "integer" is a very basic math concept meaning a whole number without a decimal. It has nothing to do with 3D. Sure, integers are involved in 3D coding, but so are many other concepts that have been around for centuries, like "color" and "pixels". They aren't new inventions that came out of 3D video games.

  • This I know of; they weren't invented first for game designers, but the majority of which were used firstly by the videogame designers to push how far the theory or technology could really go. Now then if you don't mind; I have yardwork to finish, a review of an OS to give and a computer to update.

  • "the majority of which were used firstly by the videogame designers to push how far the theory or technology could really go."

    Nonsense. The video game industry is not the what's pushing this kind of technology as far as it can go, there are plenty of things opengl is capable of that has never seen life in any video game. Also I can assure you that video games will NEVER be leading the field, simply because consumer hardware (video games' target audience) is never the most powerful available.

  • Did I ever stated that? No I did not. Also "consumer hardware (video games' target audience) is never the most powerful available."

    I have no idea where you got the differences between consumer and development hardware being exactly the same.

  • "I have no idea where you got the differences between consumer and development hardware being exactly the same."

    I don't know what you're trying to say. My point was that video games will never include the "state of the art" because the hardware of the audience (gamers) is not capable of running it.

  • And your talking about consumer vs. developing hardware.... again a completely different field and completely different hardware.

  • "And your talking about consumer vs. developing hardware.... again a completely different field and completely different hardware."

    I'm sorry, you either misunderstood my point or you aren't being clear yourself.

    Perhaps you are talking about 3D rendering clusters? If so, these are used in film production, not video games (where everything has to be rendered in real time).

  • You yourself were not being clear really. It sounded like you were talking about consumer hardware vs. developer software... in this such case I can understand what you mean.

  • "and yes GPU's are made with opengl, but DX first"

    What the crap does "DX first" mean? Last time I checked most cards have pretty much equal support for OpenGL and DX features, and why wouldn't they?

  • It means they are made to be compatible with DX first and foremost, secondly they are are created with OpenGL.

  • /wiki/Comparison_of_OpenGL_and­_Direct3D#Professional_graphic­s

    "OpenGL has always seen more use in the professional graphics market than DirectX, while DirectX is used mostly for computer games."

    Even so, it's interesting to note that the only game console using DX is Microsoft's own. What a surprise.

  • Ok then... I didn't touch OpenGL and DirectX cause i didn't think it was needed... but here is my point of view.

    First off, Xbox360 was made with only DX... but lets look at some shit here. Most of the games made for the platforms are made with a DX coding, and then rerse coded the game with OpenGL.

  • "I didn't touch OpenGL and DirectX cause i didn't think it was needed"

    Then read the posts more carefully, this was the whole point of the conversation.

    "Most of the games made for the platforms are made with a DX coding, and then rerse coded the game with OpenGL."

    You don't know what you're talking about (which no longer surprises me). If games are made for a console they wold be doing it in the console's API, and by extension, opengl.

  • I meant to type reverse coded... keyboard fucked up on me.

  • I fail to see your point, anyway. I never said DX wasn't popular in game development. In fact I gave you a link to a page which states that that's true. First of all, popularity and quality are two very different things, especially in the case of Microsoft. Second, like I've been saying from the start, opengl is still dominating this field - which games are only a small part of. I advise you to research better and you will realize this is true.

  • Um... ok then let's go ahead and look into this shall we? What physics are industry standard with DX? Well there are controlled 3D Animation, Ragdoll Physics, Shaders, 3D Compositions, 3D Integers and about 10 other areas where it is used in the industry standard. Furthur more, who else uses that technology and apply that to what coding is used... 9/10 they will be using DX. Also in the reality; people don't use a coding because it is popular they use coding cause it works.

  • Also, processor's, high powered RAM, GPU's and so forth are all parts of what it takes to make a videogame. I also meant to put a "," in between hyperthreaded, multi-core but it was a typo... don't chew me out just because of a miss placement of text on a comment section on youtube.

  • "processor's, high powered RAM, GPU's and so forth are all parts of what it takes to make a videogame."

    Okay, so what? What you said was (paraphrased): "if not for the gaming industry, we would not have all the hyper threaded multi-core processors," which is bullshit. Just because video games take advantage of our faster hardware (just like everything else does) doesn't mean they're the reason it was invented. Look around and realize there's more to computers than word processors and games.

  • I never stated it wasn't the reason why they were invented. But 3D animation was only around during the late 90s, a lot of the physics have only been around as much as when videogame designing started pushing it to the max. In the reality of it is; is that a lot of the so called special effects that are used in movies due to CGI were first implimented with videogame designers using DX (yes OpenGL creates more realism but thats why its used in movies).

  • "videogame designing started pushing it to the max. In the reality of it is; is that a lot of the so called special effects that are used in movies due to CGI were first implimented with videogame designers using DX"

    *sigh*

    dude, please, for your own sake... DO some RESEARCH and stop making a fool of yourself. This kind of gross ignorance doesn't even deserve a response.

    "What physics are industry standard with DX?"

    What?? DX is NOT and never has been a physics engine. Ugh.

  • Apparently this is getting to the point of absurdity where you will not even address my statements. I'm doing videogame designing on my school and I use several 3D animation tools as a bit of a hobby... in the reality I know a lot of what I am talking about; so for me to argue with someone who does not know anything about 3D integers is kind of an embarrassement. Also if DX has never been a graphics engine why are all the most popular games being coded with DX? Ragdoll physics anyone?

  • "in the reality I know a lot of what I am talking about"

    No you don't. You're probably some kid playing with Visual Basic who thinks he's become a genius overnight. I know your type. You have proven time and time again that you DON'T know what you're talking about, nothing can change that.

  • 1. I'm 22, that hardly qualifies me as a child. 2. I use Blender, Autodesk 3ds Max and Houdini Apprentice; so I would hardly say that those are "basic." 3. I have previously explained what 3D Intergers are and have clarified myself. You really need to not throw out Ad Hominem attacks; it does not suite anything.

  • I use Blender, Autodesk 3ds Max and Houdini Apprentice; so I would hardly say that those are "basic."

    "Visual Basic" is the name of a programming language. But it turns out all you have used are tools for artists and you have absolutely no programming experience at all, which makes you even less qualified than I had assumed.

    Saying you know opengl and dx because you have used 3D modeling apps is like saying you understand engines just because you can drive a car.

  • Ah I see, I had no idea what you were referring to in Visual Basic, as the term is so loosely thrown around.

    I learned Visual Basic when I was 16, moved on to more advanced stuff like Rexx, SGML, Java, C++/C/C#/C- and I'm currently on BCPL and Forth.

  • no, please clarify. All I'm seeing are insults.

  • "I have previously explained what 3D Intergers are and have clarified myself."

    All you have "clarified" is the fact that you're the one who doesn't understand the concept of integers, and you ignored me when I said they aren't at all specific to the field of 3D graphics. Your initial point was that "3D Integers" is some kind of brand new technology that is now benefitting the world thanks to the video game industry. My point was that you're full of crap.

  • "for me to argue with someone who does not know anything about 3D integers is kind of an embarrassement"

    No, you've just embarrassed yourself by bringing up imaginary terms.

    "Ragdoll physics anyone?"

    Again, neither directX or opengl have anything to do with physics. Get a clue.

  • Ok let's go over with everything you stated and break it down shall we.

    3D Integers form a mathematical equation for relying on very complex physics being introduced from real time physics. This helps 3D animator's to calculate and implement real world physics into there 3D animation projects.

    Again I suppose I should have clarified better on the physics, DX and OGL are used to enhance the physics being used, but each gpu accelerator uses either OGL or DX depending on the OS platform.

  • Nothing you said was accurate. Since when do animators have to think about complex physics? That's a programmer's job. And how do you get an integer out of complex equations? Integers are simple whole numbers like 5, 20, 130. If a physics function returned an integer it wouldn't be very precise.

  • And yet at the very same time the term is not always precisely described... just like the Big Bang is not precisely described; secondly when I am talking about physics I miss spoke about the area of physics, I meant to state that it was used simply to provide accurate information used for specific things such as placement, force, wind trajectory and so forth.

  • "And yet at the very same time the term is not always precisely described"

    Now there's a cop-out if I ever saw one.

    In the context of computer science, "integer" has only one meaning.

  • ht tp://ww w. gamasutra. com/view/feature/1965/inner_pr­oduct_visualizing_floats.. php

    Your talking about scientific workings vs. development schemes... two vastly different subjects

  • The gamasutra article you gave me is in fact EXACTLY what I am talking about. I was saying earlier that physics and 3D calculations both rely on floats, not integers. No, I am not talking about "scientific workings" as opposed to software development, which the term "computer science" entails.

  • OGL and DX do nothing to "enhance" physics, all they do is provide a means of displaying the results on a screen. The "GPU accelerator" does not decide whether to use OGL or DX, nor does it make decisions based on which OS is running. All of this is handled by applications, which simply send instructions to the gpu.

  • Again your talking about how application over rides what it is pre-programed to use.

  • "application over rides what it is pre-programed to use."

    No, you are, shockingly, absolutely wrong once again. Applications explicitly define whether to use DX or OGL (or neither). GPUs are not "pre-programmed" to choose either one. They are simply optimized to carry out common functions of both.

    Look, you have got to stop making all these uninformed claims. Please stop this unless you have some documents to back them up. Hopefully in your search you will discover your errors.

  • And as far as accelerate gpu's? You have got to be kidding me? Most GPU's today are made first and foremost with DX in mind, not other way around.

  • PC vs Console is an issue of hardware, not D3D vs OpenGL.

    Most consoles (including the Xbox360) use custom API's tailored for the quirks of their specific hardware... they only use d3d/opengl for getting started with easy ports from the PC

  • I'm saying that running OpenGL on a console is not something of notice because consoles are obsolete hardware-wise.

  • a friend of mine defined it this way, when talking about CORBA versus COM, Microsoft makes defacto standards, while industry standards are dejour. Defacto is what everyone agrees to because of market dominance, not elligance.. Whereas dejour is what the professionals in the market agree on.. However I personally believe that no API is perfect, that features need to migrate from applications, to libraries, to the inner workings of the hardware. I think a functional language on the card would do.

  • John Carmack(ID Software), and Sony Computer Entertainment(PS3) are just two of the many members of the Khronos Group that worked on the spec for opengl 3.0 so I don't think they will drop it anytime soon. It is what they wanted. Even though its not what the majority of others would have liked.

  • weri,weri,neiss...

    <