Added: 3 years ago
From: Saranoske
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  • Hm....now just anyone needs to tell those guy a Jump & Run is NOT a RPG, so no wonder it won't work well on a RPG Maker ^^

  • this is amazing

  • xD I was thinking Maplestory as well!

  • This is nice, reminds me of Maplestory. Except without the fail, online system, and noobs. Good job.

  • how did the guy jump that high?

  • how do you make sidescrolers on rm 2k3???

  • did you use a tutorial or a script for making the jumps^^

  • Is this game complete yet? i'd like to play

  • that's sick!

  • Wow you r pretty goood

  • is there a place were i can download  this game ?

  • Could you make a tutorial for this?

  • No sorry. It would be too time consuming and besides I'm not making this game on rm2k3 anymore. Now I'm using Multimeda fusion 2. This version of the game had too many lags so I desided to stop with rm2k3.

  • @Saranoske Good choice. MMF2 is a lot less limited than the RPG makers.

  • Pracuješ na tom vůbec? Žiješ ještě?

  • Je mi líto, ale nepracuju. Nemělo to cenu. Jsem přešel na multimedia fusion 2.

  • this is awesome!

    if its not too much trouble can you make a tutorial on how you made this?

  • Oh yeah: Ladders are a bit of a mess. I made these too, but it would always stay messy, unless you don't want to be able to jump of the ladders (as I tried to achieve - FAIL). And the water: A line of events or variables stating the location will activate when the player passes another common event which will alter movement and music. I didn't really try the battling though. I was intend on making the ladders work, which didn't. And now I've given up on it

    What amazes me is that it doesn't lag

  • It's not so hard. Make a common event that's set to a switch. This common event will loop once the switch is on, and the loop includes the constant moving down commands, which check for key input to allow the player to fall to the left and right. Make another common event for jumping, and make sure that at the end of the jump (which checks key input as well) the switch for the first common event is turned on. Finally you have to put an event on each corner where you want to be able to fall off.

  • it is wrong with one thing, when the switch is on it never will be off again, so you can't jump or move

  • how do you do to turn of the switch when you touches the ground?

  • Simply put it in the gravity loop. When it notices that you aren't falling anymore (after several loops), it should (among other things) turn the switch off.

  • In rm Database go to Tilesets and add a few Defined Terrain Types like 1 for gound and 2 for air and 3 for ladder. Then add a Parallel Process on the map where you wish to play. Add there Store Terrain ID for player.

    It all depends on Terrain. If player is standing on the ground the Terrain is set to 1. From there player can walk left or right, if Terrain is 2 then player will fall down and if Terrain is set to 3 the player can move up or down. I hope you guys will understand this.

  • oh, and i had another one when i begin to jump i make so the hero goes faster and when i is falling down i decreases the speed, but when i walk on the ground it just goes faster and faster for every jump...

  • Can't you put up an demo, plz!

  • HWO?!!!!!!!

  • A kde jsi sehenal ten Tileset pro tu mapku?

  • I didn't think you could event anything like this! Especially with the limited features of RM2k3!

    I want to learn to do this when I have finished making my first project.

  • Co to je za hudbu? Je moc pěkná Sarane.

  • To je z Castlevanie na NES, ale tahle hudba ve finální verzy hry nebude.

  • Maple Story... j/p. It does have similarities thou.

  • I know how to do (most of) this. But I do have a problem. Everytime my character hits the ground, he pauses, and then I can't move. Can you tell me how you evaded that? Thanks. (Oh, and how do you put such a charset together? looks like a mess to me :P)

  • hey can you send me the script for this

  • Is this RMXP ?

  • No it's Rm2003.

  • Okey, very very cool however (Ohh yu must have scripted a lot ! 5/5 Plz can I have the scripts for my project in RM 2003 ?

  • Wow it looks awesome! i would really appreciate a "jumping" toturial so i finally can make a Bubble Bobble game :D

  • download would be appreciated ;)

  • awesome, if you ever do make a tut, post a link on a comment or something

  • pleasee a tutoriaal!! pleasee!!

    i beg of you!!!

  • Whoa, that's nice. lol

    Would you tell me how you did the jumping system? I get the concept of the parallel process event for the gravity.. but I have trouble implementing the bit how you can move your character in mid-air...

  • If you already know how to make a gravity then it shouldn't be a problem for you. You just need a parallel process with move event. When jumping if you press right key your hero should go up/right, if left key hero should go up/left and if you won't push any button then he should go up.

  • Very nice!!!

  • would you mind making a tutorial on how to make a platform system or could u pm me on the subject?

  • This is awesome

  • I hope you are still working on this. It looks incredibly fun!

  • Yes I'm still working on it. And I changed the abs a lot.

  • I suggest you to change the panorama. That mirrored thing looks very bad. Good work on the game btw.

  • I want to change it. I just have to wait until I'll get a tablet to make my own panoramas. That won't take long.

  • Hi, good work :D

    Only a question... how did you do the jump of the hero? With the "Move hero"?

  • Yes. I had to use the move hero command. There is no other way how to do it, I think.

  • how do you make it side-scrolling?

  • I used a parallel process which makes something like gravity. If hero isn't on the ground he automatically goes down. If hero jumps he goes up for a short period of time and then the gravity works again.

  • I knew it worked like that somehow.

  • This is so cool. Really good job! 5/5 and favorited. cant wait till its finish!

  • AWESOMe system man. Cool swimming mode to. This game looks really good.

  • je to good

  • Is his head 3/4 view or side view?

  • every character will be in 3/4 view.

  • Keep the good work, I am looking forward to play full gamne. count me into betatests if needed.

  • Dude! That is just awesome!

  • No actually. It's not full of events. The only events there are commands for hero's movement, attack, monsters and something for water.

  • Very impressive. I've been using rm2k3 for about a year now, and I've put a few projects together, but I have yet to make a satisfying side scroller. Kudos to you. Could you post a link where we can download the project?

  • Omg, You have got to give me the code for this.

    I have tried to do this but have never gotten it right.

  • Looks most excellent so far, very high-quality, despite the (understandable) slowdown upon diving into water. :) But though I like the Castlevania music, definitely don't use that song nor those RTP sfx; they just don't do the rest of your work justice. (Though, if you were planning on changing them, just ignore my last comment, lol).

    Can't wait to play it!

  • That slow down was an effect when you get in to water. I changed that already. And I will change the music and those sound effects when I find a better ones. If you have any other ideas for the game I will appreciate it.

  • I know attacks are BAs, but how did you manage to fit that on a charset. It looks like it'd be just barely able to fit.

  • Maybe he made several character sets.

  • That's not what I meant. I mean that it looks like the charset doesn't look like it would fit in a single charset frame, and if it does, that it just barely fits.

  • I have made a lot of charset poses for this game. For walk, walk underwater, jump, climb and swim. There are also another weapons like swords and axes. 20 in total. So I have made 20 types of charset for every weapon + 1 without it. 21 x 5 = 105 charsets. And there will be more.

  • How did that charset fit on the template? O.o

  • Every move besides attacking is a charset. Attack moves are battle animations.

  • How do you make things on RPG Maker side scrollers especially the chipsets? Good job by the way.

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