Very nice looking game, I'm curious where it went and if you ever finished. I manage an rpg making blog at hawkeyegames.blogspot.com and am always looking for projects to write about
Very nice looking game, I'm curious where it went and if you ever finished. I manage an rpg making blog at hawkeyegames.blogspot.com and am always looking for projects to write about
No sorry. It would be too time consuming and besides I'm not making this game on rm2k3 anymore. Now I'm using Multimeda fusion 2. This version of the game had too many lags so I desided to stop with rm2k3.
Oh yeah: Ladders are a bit of a mess. I made these too, but it would always stay messy, unless you don't want to be able to jump of the ladders (as I tried to achieve - FAIL). And the water: A line of events or variables stating the location will activate when the player passes another common event which will alter movement and music. I didn't really try the battling though. I was intend on making the ladders work, which didn't. And now I've given up on it
It's not so hard. Make a common event that's set to a switch. This common event will loop once the switch is on, and the loop includes the constant moving down commands, which check for key input to allow the player to fall to the left and right. Make another common event for jumping, and make sure that at the end of the jump (which checks key input as well) the switch for the first common event is turned on. Finally you have to put an event on each corner where you want to be able to fall off.
Simply put it in the gravity loop. When it notices that you aren't falling anymore (after several loops), it should (among other things) turn the switch off.
In rm Database go to Tilesets and add a few Defined Terrain Types like 1 for gound and 2 for air and 3 for ladder. Then add a Parallel Process on the map where you wish to play. Add there Store Terrain ID for player.
It all depends on Terrain. If player is standing on the ground the Terrain is set to 1. From there player can walk left or right, if Terrain is 2 then player will fall down and if Terrain is set to 3 the player can move up or down. I hope you guys will understand this.
oh, and i had another one when i begin to jump i make so the hero goes faster and when i is falling down i decreases the speed, but when i walk on the ground it just goes faster and faster for every jump...
I know how to do (most of) this. But I do have a problem. Everytime my character hits the ground, he pauses, and then I can't move. Can you tell me how you evaded that? Thanks. (Oh, and how do you put such a charset together? looks like a mess to me :P)
No offence but....Why dont people like you who create abs teach us noobs to create some so we can spread the intsructions to one another?If people like you taught us or something we would be able to teach our fellow noobs as well.C'mon!We gotta keep the community flowing!
Would you tell me how you did the jumping system? I get the concept of the parallel process event for the gravity.. but I have trouble implementing the bit how you can move your character in mid-air...
If you already know how to make a gravity then it shouldn't be a problem for you. You just need a parallel process with move event. When jumping if you press right key your hero should go up/right, if left key hero should go up/left and if you won't push any button then he should go up.
I used a parallel process which makes something like gravity. If hero isn't on the ground he automatically goes down. If hero jumps he goes up for a short period of time and then the gravity works again.
Very impressive. I've been using rm2k3 for about a year now, and I've put a few projects together, but I have yet to make a satisfying side scroller. Kudos to you. Could you post a link where we can download the project?
Looks most excellent so far, very high-quality, despite the (understandable) slowdown upon diving into water. :) But though I like the Castlevania music, definitely don't use that song nor those RTP sfx; they just don't do the rest of your work justice. (Though, if you were planning on changing them, just ignore my last comment, lol).
That slow down was an effect when you get in to water. I changed that already. And I will change the music and those sound effects when I find a better ones. If you have any other ideas for the game I will appreciate it.
That's not what I meant. I mean that it looks like the charset doesn't look like it would fit in a single charset frame, and if it does, that it just barely fits.
I have made a lot of charset poses for this game. For walk, walk underwater, jump, climb and swim. There are also another weapons like swords and axes. 20 in total. So I have made 20 types of charset for every weapon + 1 without it. 21 x 5 = 105 charsets. And there will be more.
Hm....now just anyone needs to tell those guy a Jump & Run is NOT a RPG, so no wonder it won't work well on a RPG Maker ^^
Justforvisit 11 months ago
this is amazing
digletdig 1 year ago
xD I was thinking Maplestory as well!
drenrin2120 1 year ago
This is nice, reminds me of Maplestory. Except without the fail, online system, and noobs. Good job.
TheRexion 1 year ago
This has been flagged as spam show
Very nice looking game, I'm curious where it went and if you ever finished. I manage an rpg making blog at hawkeyegames.blogspot.com and am always looking for projects to write about
hawkeyegames 1 year ago
This has been flagged as spam show
Very nice looking game, I'm curious where it went and if you ever finished. I manage an rpg making blog at hawkeyegames.blogspot.com and am always looking for projects to write about
hawkeyegames 1 year ago
how did the guy jump that high?
FutJJ 1 year ago
how do you make sidescrolers on rm 2k3???
123ackbar 1 year ago
did you use a tutorial or a script for making the jumps^^
diggergong 1 year ago
Is this game complete yet? i'd like to play
DATDUDE1979 1 year ago
that's sick!
WorldOfMagi 1 year ago
Wow you r pretty goood
SkyGuyXD 2 years ago
is there a place were i can download this game ?
takumipd 2 years ago
Could you make a tutorial for this?
Segagens 2 years ago
No sorry. It would be too time consuming and besides I'm not making this game on rm2k3 anymore. Now I'm using Multimeda fusion 2. This version of the game had too many lags so I desided to stop with rm2k3.
Saranoske 2 years ago
@Saranoske Good choice. MMF2 is a lot less limited than the RPG makers.
ShinMarukuOmega 1 year ago
Pracuješ na tom vůbec? Žiješ ještě?
Jaaaaable 2 years ago
Je mi líto, ale nepracuju. Nemělo to cenu. Jsem přešel na multimedia fusion 2.
Saranoske 2 years ago
this is awesome!
if its not too much trouble can you make a tutorial on how you made this?
bighustlin 2 years ago
Oh yeah: Ladders are a bit of a mess. I made these too, but it would always stay messy, unless you don't want to be able to jump of the ladders (as I tried to achieve - FAIL). And the water: A line of events or variables stating the location will activate when the player passes another common event which will alter movement and music. I didn't really try the battling though. I was intend on making the ladders work, which didn't. And now I've given up on it
What amazes me is that it doesn't lag
DragonTriax 2 years ago
It's not so hard. Make a common event that's set to a switch. This common event will loop once the switch is on, and the loop includes the constant moving down commands, which check for key input to allow the player to fall to the left and right. Make another common event for jumping, and make sure that at the end of the jump (which checks key input as well) the switch for the first common event is turned on. Finally you have to put an event on each corner where you want to be able to fall off.
DragonTriax 2 years ago
it is wrong with one thing, when the switch is on it never will be off again, so you can't jump or move
jonteet 2 years ago
how do you do to turn of the switch when you touches the ground?
jonteet 2 years ago
Simply put it in the gravity loop. When it notices that you aren't falling anymore (after several loops), it should (among other things) turn the switch off.
DragonTriax 2 years ago
In rm Database go to Tilesets and add a few Defined Terrain Types like 1 for gound and 2 for air and 3 for ladder. Then add a Parallel Process on the map where you wish to play. Add there Store Terrain ID for player.
It all depends on Terrain. If player is standing on the ground the Terrain is set to 1. From there player can walk left or right, if Terrain is 2 then player will fall down and if Terrain is set to 3 the player can move up or down. I hope you guys will understand this.
Saranoske 2 years ago
oh, and i had another one when i begin to jump i make so the hero goes faster and when i is falling down i decreases the speed, but when i walk on the ground it just goes faster and faster for every jump...
jonteet 2 years ago
Can't you put up an demo, plz!
jonteet 2 years ago
HWO?!!!!!!!
helldrag0n47 2 years ago
A kde jsi sehenal ten Tileset pro tu mapku?
Jaaaaable 2 years ago
I didn't think you could event anything like this! Especially with the limited features of RM2k3!
I want to learn to do this when I have finished making my first project.
4rjun5p 2 years ago
Co to je za hudbu? Je moc pěkná Sarane.
Jaaaaable 2 years ago
To je z Castlevanie na NES, ale tahle hudba ve finální verzy hry nebude.
Saranoske 2 years ago
Maple Story... j/p. It does have similarities thou.
Railkune 2 years ago
I know how to do (most of) this. But I do have a problem. Everytime my character hits the ground, he pauses, and then I can't move. Can you tell me how you evaded that? Thanks. (Oh, and how do you put such a charset together? looks like a mess to me :P)
DRAG0NS4EVER 2 years ago
hey can you send me the script for this
Sasuke1Roolz 2 years ago
This has been flagged as spam show
No offence but....Why dont people like you who create abs teach us noobs to create some so we can spread the intsructions to one another?If people like you taught us or something we would be able to teach our fellow noobs as well.C'mon!We gotta keep the community flowing!
kingdomslasher 2 years ago
Is this RMXP ?
9robin3 2 years ago
No it's Rm2003.
Saranoske 2 years ago
Okey, very very cool however (Ohh yu must have scripted a lot ! 5/5 Plz can I have the scripts for my project in RM 2003 ?
9robin3 2 years ago
Wow it looks awesome! i would really appreciate a "jumping" toturial so i finally can make a Bubble Bobble game :D
bubnbob 2 years ago
download would be appreciated ;)
felipemasterx 2 years ago
awesome, if you ever do make a tut, post a link on a comment or something
skezness 3 years ago
pleasee a tutoriaal!! pleasee!!
i beg of you!!!
erasmation 3 years ago 5
Whoa, that's nice. lol
Would you tell me how you did the jumping system? I get the concept of the parallel process event for the gravity.. but I have trouble implementing the bit how you can move your character in mid-air...
retiredchicken 3 years ago
If you already know how to make a gravity then it shouldn't be a problem for you. You just need a parallel process with move event. When jumping if you press right key your hero should go up/right, if left key hero should go up/left and if you won't push any button then he should go up.
Saranoske 3 years ago
Very nice!!!
RpgMakersApprentice 3 years ago
would you mind making a tutorial on how to make a platform system or could u pm me on the subject?
otakuofanime 3 years ago
This is awesome
DATDUDE1979 3 years ago
I hope you are still working on this. It looks incredibly fun!
dragonheartman 3 years ago
Yes I'm still working on it. And I changed the abs a lot.
Saranoske 3 years ago
I suggest you to change the panorama. That mirrored thing looks very bad. Good work on the game btw.
Dewoor 3 years ago
I want to change it. I just have to wait until I'll get a tablet to make my own panoramas. That won't take long.
Saranoske 3 years ago
Hi, good work :D
Only a question... how did you do the jump of the hero? With the "Move hero"?
M4ss1mo93 3 years ago
Yes. I had to use the move hero command. There is no other way how to do it, I think.
Saranoske 3 years ago
how do you make it side-scrolling?
vytong 3 years ago
I used a parallel process which makes something like gravity. If hero isn't on the ground he automatically goes down. If hero jumps he goes up for a short period of time and then the gravity works again.
Saranoske 3 years ago
I knew it worked like that somehow.
WingedGuardian11 3 years ago
This is so cool. Really good job! 5/5 and favorited. cant wait till its finish!
Zone355 3 years ago
AWESOMe system man. Cool swimming mode to. This game looks really good.
Andywarski 3 years ago
je to good
Lukaaash1 3 years ago
Is his head 3/4 view or side view?
WingedGuardian11 3 years ago
every character will be in 3/4 view.
Saranoske 3 years ago
Keep the good work, I am looking forward to play full gamne. count me into betatests if needed.
borec2009 3 years ago
Dude! That is just awesome!
sphameister 3 years ago
No actually. It's not full of events. The only events there are commands for hero's movement, attack, monsters and something for water.
Saranoske 3 years ago
Very impressive. I've been using rm2k3 for about a year now, and I've put a few projects together, but I have yet to make a satisfying side scroller. Kudos to you. Could you post a link where we can download the project?
xavyre69 3 years ago
Omg, You have got to give me the code for this.
I have tried to do this but have never gotten it right.
EugeneWillich 3 years ago
Looks most excellent so far, very high-quality, despite the (understandable) slowdown upon diving into water. :) But though I like the Castlevania music, definitely don't use that song nor those RTP sfx; they just don't do the rest of your work justice. (Though, if you were planning on changing them, just ignore my last comment, lol).
Can't wait to play it!
february4sunbeams 3 years ago
That slow down was an effect when you get in to water. I changed that already. And I will change the music and those sound effects when I find a better ones. If you have any other ideas for the game I will appreciate it.
Saranoske 3 years ago
I know attacks are BAs, but how did you manage to fit that on a charset. It looks like it'd be just barely able to fit.
WingedGuardian11 3 years ago
Maybe he made several character sets.
lolfearme 3 years ago
That's not what I meant. I mean that it looks like the charset doesn't look like it would fit in a single charset frame, and if it does, that it just barely fits.
WingedGuardian11 3 years ago
I have made a lot of charset poses for this game. For walk, walk underwater, jump, climb and swim. There are also another weapons like swords and axes. 20 in total. So I have made 20 types of charset for every weapon + 1 without it. 21 x 5 = 105 charsets. And there will be more.
Saranoske 3 years ago
How did that charset fit on the template? O.o
WingedGuardian11 3 years ago
Every move besides attacking is a charset. Attack moves are battle animations.
Saranoske 3 years ago
How do you make things on RPG Maker side scrollers especially the chipsets? Good job by the way.
MugenLord 3 years ago