Added: 2 years ago
From: youtubjimmy
Views: 12,419
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  • Episode 3 beta?

  • Half-Life 2: the concept stage

  • VERY COOL!, do you share the file? :) (have been looking for something like tis for a quite long time!)

  • really crappy shading... You should set some kind of ambient term.

  • Nice! Is the script for the Gun very long?

  • Wow...I suck at making stuff in blender.I bet I can't even make that rock!

  • The funny thing to me is that, with a little python scripting, BGE could be made into the equivalent of Source. All the physics and graphics are there, you just need AI.

  • These are is a person Who made you?

    

  • okay can you tell me how you got the gravity gun to hold an object like that, I've been trying to do something similar in a game i am making at i can't figure it out @.@

  • @ZabrioShugotenshi I'd say several (or maybe even one) force fields parented to the gun and activated via mouse clicks. Left is gravity pull, right is gravity push. Then he just made some objects to play with.

  • looks really good

  • looks fun :)

  • HalfLife + Blender = Awesome!

  • hi can you show me how to take the box ?pls

  • I bet it took you months to make that! Awesome job!

  • lol its a l4d song :D

    

  • @viktor7666 It's valves theme for every game ._.

  • Nice 5/5 You should make tutorial about that!!

  • Comment removed

  • Holy crappers. Their is nothing worse than getting hit with a tire while your snipping form a distant wall xD

  • can youpost script please? :D

  • yea take that super mario!

  • pretty good

  • haha thats awesome!

  • show your skills to EA games or something and they will be amazed!

  • cool

  • Love the barnacle. Excellent programming.

  • look like the rock

  • how is everyone but me getting how to make the cam controlled by the mouse?

  • Comment removed

  • awesome

  • Hey i am creating a game but i cannot make the rope move like that. How did you do that, if you dont mind me asking? Thanks

  • nice gravity gun

  • Can we have the .blend file?

  • how did you do the gravity gun?

  • good, but please make the physics allitle faster

  • that's cool dude!

  • This is awesome nice job

  • i just started using blener. is there a way to open mdl files or already made models. if there is a way, how do i do it?

    sweet gun btw =D

  • search online for an import/export script for mdl

  • @youtubjimmy na already tried that it dont work it always comes up with an error

  • @Battlepope98 You need the MDLDecompiler by Cannon Fodder.

  • Nice ^^

  • how you did to the soft body dont fall?

  • constraints->rigid body joints

  • thanks! really good work with the logic bricks

  • how did you do the rope?

  • soft body

  • in the newer version of blender you can also so use cloth physics

  • that is part of soft body

    soft body physics can simulate cloth, rope, jello, rubber, paper...etc

  • juggalo is starting to get on my nerves lol

  • i can make a good one bro ill even add the effects and shit to it you did one hell of a job but shitty textures

  • yea i searched online but couldnt find the right texture

    the only pictures of it are all low res

  • if your gonna make it good you gotta animate the claws with armatures and do all the glowing effects

  • dude that's awesome! How did u get it to pick stuff up?

  • track to and force in that direction

    when its close enough parent it

  • track to & force in that direction?

    what actuators does the gravity gun have?

    how about the objects (boxes, rock, and tire)?

  • pretty sweet. there is a free blend file out there that is like this but no gun.

  • dude ur really pro at blender are u working on any long term projects

  • no i have a really short attention span

  • lol u should really consider trying it ur really good at blender

  • Nice work. Some day...

  • that is so sexy love it and how did you do it dont want to copy but might want to use it plz tell

  • ray sensor+right mouse results in track to+force in that direction

    when its close enough parent it

    left mouse and ray sensor results in track to and force away

  • what do you mean? force in that direction

    how should i do that?

  • in game logics (F4)

    make the object rigid body

    add an actuator

    select motion->simple motion

    and in "force", make the second number like 10 or something

  • cool THX! xD

  • ill model the real one

    good job btw

  • wtf do you mean youll model the real one

    i already did it

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