Notice that the PC engine actually renders at a lower resolution than the Genesis version. The fact is, the Genesis had the best CPU of the 3, 2nd place in music, while the SNES was second place in CPU power, but first place in music. and of course had nice on board hardware for scaling rotation. The PC engine? Dead last in all categories. It was simply outclassed by Nintendo and Sega by far. It's CPU is 8-bit lol, not even a true 16bit console.
superpcenginegrafx... you are the strangest PC Engine fanboy on the internet. All these bizarre comparisons. You need to face reality. Despite the fact that this port is pretty close to it's Genesis/SNES games, the PC Engine is hands down the weakest hardware of the 3. It has a piss poor processor, and the weakest sound.
nice observation it seems the PCEngine version has more clearity then the others. Althought the graphics are less but then again i cant tell the diffrence.I mean they really push the limit of the HuCartrige. Kudos to them!
Nice video, as usual. However, I think that looking at Dhalsim's stage, you can definitely see what I was talking about. The elephants seem to slide across the floor, or float. It doesn't look as good as on the SFC. You can also see it on the Zangief stage, with then chain handle thing on the right hand side. It's not as bad, but you can still tell.
I see what you mean now. The arcade does that a lot too. It stands out more in the PC Engine version since the front elephants don't scroll separately from the rest of the background.
Also, the tub in E.Honda's stage doesn't line scroll in the PC Engine version. I'm not bashing it, just be objective. This is coming from a guy who at one time owned a boxed Supergrafx, Coregrafx, PC Engine CDROM2 sealed and never played, Turbo Duo sealed and never played, a regular white PCE, Turbografx 16 with standard CD attachment, and tons of games. I'm a huge NEC fan, and have been for years.
Yeah, but at least they made the tub more detailed and modeled after the arcade. It still would've been nice if it also had the overflow animation in place of line scrolling.
They included the rock on Chun Li's stage in the PCE version. More additions like that would've been nice, but it wasn't a Capcom release.
Good day to folks. Another part of The Graphical Critique has been released. For this, the line scrolling effects found for the floors of the stages are compared in Street Fighter II Champion Edition for the PC Engine, Super Famicom, and Mega Drive. Firstly, it seems that each of the three share a couple traits: they all have a starting point of relatively 1/4 of the stage portion when starting from the edge, and the floor gains a diagonal look from the effect.
Some subtle differences have been noted however: The Super Famicom appears to be the fastest in speed, and the PC Engine is slowest (however, the character pair that reaches the end first depends on the ones starting to walk first and last). When a foreground object is present, The Super Famicom has the longest duration to make it follow with the scrolling, but the PC Engine is the quickest.
It appears, however, the effect strengths can also vary from stage to stage, too. If a winner were to be determined, the Super Famicom gets it by a slight lead. I am also fond of the Mega Drive's style, as the parallax looks to be very smooth, but it does not seem to have a dominant aspect. The PC Engine's is also nice for its capabilities. Well done from the three. The Graphical Critique may soon return again. Rankings: 1. Super Famicom. 2. PC Engine. 3. Mega Drive.
Now compare the Saturn and Ps1 ports of SFII on the collections discs to the PC engine port XP.
S0ryiu 4 months ago
Notice that the PC engine actually renders at a lower resolution than the Genesis version. The fact is, the Genesis had the best CPU of the 3, 2nd place in music, while the SNES was second place in CPU power, but first place in music. and of course had nice on board hardware for scaling rotation. The PC engine? Dead last in all categories. It was simply outclassed by Nintendo and Sega by far. It's CPU is 8-bit lol, not even a true 16bit console.
Parryall2 9 months ago
superpcenginegrafx... you are the strangest PC Engine fanboy on the internet. All these bizarre comparisons. You need to face reality. Despite the fact that this port is pretty close to it's Genesis/SNES games, the PC Engine is hands down the weakest hardware of the 3. It has a piss poor processor, and the weakest sound.
Parryall2 9 months ago
This whole video, I'm thinking,
"(Ryu and Chun Li <---having sex)
1400jgkespinoza 1 year ago
Excellent video! It's great to see someone capturing stuff from genuine hardware rather than emulators, for once.
MartinUK1 2 years ago
nice observation it seems the PCEngine version has more clearity then the others. Althought the graphics are less but then again i cant tell the diffrence.I mean they really push the limit of the HuCartrige. Kudos to them!
Valis77 3 years ago
Also, notice that the PC Engine version is the only version where the bathtub on E.Honda's stage doesn't line scroll.
RyuHayabusa06 3 years ago
Most other stages in the same version also don't line scroll.
1983parrothead 2 years ago
I like Chun Li's legs ^_^
TwighlightMist 3 years ago 6
I always thought it was neat how the floors in SFII had that 3D scrolling to them.
MN12BIRD 3 years ago 4
For reals! I think a few of the CPS1-2 fighting games had it as well. Off the top of my head, the Alpha series as well as Darkstalkers I believe. ^_^
MiDSinister 3 years ago
Nice video, as usual. However, I think that looking at Dhalsim's stage, you can definitely see what I was talking about. The elephants seem to slide across the floor, or float. It doesn't look as good as on the SFC. You can also see it on the Zangief stage, with then chain handle thing on the right hand side. It's not as bad, but you can still tell.
RyuHayabusa06 3 years ago
I see what you mean now. The arcade does that a lot too. It stands out more in the PC Engine version since the front elephants don't scroll separately from the rest of the background.
superpcenginegrafx 3 years ago
Also, the tub in E.Honda's stage doesn't line scroll in the PC Engine version. I'm not bashing it, just be objective. This is coming from a guy who at one time owned a boxed Supergrafx, Coregrafx, PC Engine CDROM2 sealed and never played, Turbo Duo sealed and never played, a regular white PCE, Turbografx 16 with standard CD attachment, and tons of games. I'm a huge NEC fan, and have been for years.
RyuHayabusa06 3 years ago 2
Yeah, but at least they made the tub more detailed and modeled after the arcade. It still would've been nice if it also had the overflow animation in place of line scrolling.
They included the rock on Chun Li's stage in the PCE version. More additions like that would've been nice, but it wasn't a Capcom release.
superpcenginegrafx 3 years ago
Good day to folks. Another part of The Graphical Critique has been released. For this, the line scrolling effects found for the floors of the stages are compared in Street Fighter II Champion Edition for the PC Engine, Super Famicom, and Mega Drive. Firstly, it seems that each of the three share a couple traits: they all have a starting point of relatively 1/4 of the stage portion when starting from the edge, and the floor gains a diagonal look from the effect.
OceanBlueKirby 3 years ago
Some subtle differences have been noted however: The Super Famicom appears to be the fastest in speed, and the PC Engine is slowest (however, the character pair that reaches the end first depends on the ones starting to walk first and last). When a foreground object is present, The Super Famicom has the longest duration to make it follow with the scrolling, but the PC Engine is the quickest.
OceanBlueKirby 3 years ago
It appears, however, the effect strengths can also vary from stage to stage, too. If a winner were to be determined, the Super Famicom gets it by a slight lead. I am also fond of the Mega Drive's style, as the parallax looks to be very smooth, but it does not seem to have a dominant aspect. The PC Engine's is also nice for its capabilities. Well done from the three. The Graphical Critique may soon return again. Rankings: 1. Super Famicom. 2. PC Engine. 3. Mega Drive.
OceanBlueKirby 3 years ago