Hey, this looks nice. Do you think you can give me the source code to your debug charts? They look really nice and would be extremely useful in my xna project.
@jw3st0n This version is around 12 hours, but there were a few versions before it each around 6 hours. That time includes figuring out how to create a tile engine with massive worlds that take up a lot less memory then Terraria. Terraria uses around 350MB for a small world. I only get 90MB on WP7.
Also all coding was done without referencing or even looking at the leaked Terraria source code. This code is 100% original.
@mattbettcher The reason Terraria takes up so much memory is because it was poorly coded. Terraria could reduce memory requirements by as much as 50%, if not more.
dont release it for mac. I HATE MAC! lol
wintonwintonwinton 1 month ago
Clone of a Clone of a clone, cloneception
Pr3fixProducts 1 month ago
@Pr3fixProducts what is Terraria a clone of?
mattbettcher 1 month ago
@mattbettcher Minecraft
Pr3fixProducts 1 month ago
Hey, this looks nice. Do you think you can give me the source code to your debug charts? They look really nice and would be extremely useful in my xna project.
t0rk3y 6 months ago
@t0rk3y I used Gearset from The Complot
mattbettcher 6 months ago
Nice work! How long did this take you?
jw3st0n 6 months ago
@jw3st0n This version is around 12 hours, but there were a few versions before it each around 6 hours. That time includes figuring out how to create a tile engine with massive worlds that take up a lot less memory then Terraria. Terraria uses around 350MB for a small world. I only get 90MB on WP7.
Also all coding was done without referencing or even looking at the leaked Terraria source code. This code is 100% original.
mattbettcher 6 months ago
@mattbettcher The reason Terraria takes up so much memory is because it was poorly coded. Terraria could reduce memory requirements by as much as 50%, if not more.
ImmortalAcorn 2 months ago