Added: 4 years ago
From: guitarmaniac511
Views: 2,390
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  • Hey Guitar :)

    Have you still got the code, and would you be so kind to give it to me? :)

    I really could use it :)

  • This was a test project I did in Gamestudio 4 years ago. The code is long lost, and I've moved on to XNA. All I have is advice: Use some tricky inverse vector math to transform the camera's position relative to the target view, and use a shader to draw the image onto the model, using screen coordinates for the texture coords.

  • omg ive used this program but i dunno what its called can u tell me?

  • NICE! CAnt wait for it ;) . Keep it up.

  • This is amazing! Keep up the great work!

  • very cool! as you've probably noticed though, there is sometimes a kind of "flicker" as you go through a portal; sometimes it is perfectly seamless and it looks fantastic!

    julz

  • The seamless parts are amazing, try to work on that transition error and 'flicker-snapping' some more! You're right, you are getting there!

    Cheers,

    anonymous, but you do know me hehehe.

  • Just a quick note:

    The red that you see on the portals is because I made it so that "second-layer" portals are not drawn. Some issues occur when rendering a portal inside a portal...

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