Added: 2 years ago
From: arkano22
Views: 4,028
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (11)

Sign In or Sign Up now to post a comment!
  • Framerate?

  • Very nice ! Good work !

    Your approximation is interesting: 1 area-light ~= 1 spot + 1 directionnal + 1 omni.

    There is a analytic solution for this case,

    using the form factor between a receiver point and a polygonal light emitter (line, triangle, quad, etc ...).

    I can't explain here with more details,

    but i will try to do a sample for this solution.

    Sorry for my english :p

    YoYoOoOOoOOo

    ps: very nice the (Gauss) SSAO effect (i saw yours vidz about this, very interesting !)

  • where are the shadows? :D

  • thats awesome... what is the engine name ? thats just opengl ?

  • @navyseai

    Thanks :). The engine is called Hopp, however it is pretty small so it can be considered just opengl ;).

  • Awesome, darling.

  • thats awesome hope devs of blender implent it

  • very nice, any implementation tips?

  • I think i´m going to write a small paper about this, including sample code. I will let you know when it is finished.

  • @KRIGSSV1N let me know too ;) I would like to read it. Beautiful work ;)

  • mega awesome.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more