Framerate?
shakemyass9878 1 month ago
Very nice ! Good work !
Your approximation is interesting: 1 area-light ~= 1 spot + 1 directionnal + 1 omni.
There is a analytic solution for this case,
using the form factor between a receiver point and a polygonal light emitter (line, triangle, quad, etc ...).
I can't explain here with more details,
but i will try to do a sample for this solution.
Sorry for my english :p
YoYoOoOOoOOo
ps: very nice the (Gauss) SSAO effect (i saw yours vidz about this, very interesting !)
yoyonel1808 1 year ago
where are the shadows? :D
KlimovArtem1 1 year ago
thats awesome... what is the engine name ? thats just opengl ?
navyseai 1 year ago
@navyseai
Thanks :). The engine is called Hopp, however it is pretty small so it can be considered just opengl ;).
arkano22 1 year ago
Awesome, darling.
darkgaze 2 years ago
thats awesome hope devs of blender implent it
Independentsoul85 2 years ago
very nice, any implementation tips?
KRIGSSV1N 2 years ago
I think i´m going to write a small paper about this, including sample code. I will let you know when it is finished.
arkano22 2 years ago
@KRIGSSV1N let me know too ;) I would like to read it. Beautiful work ;)
Spikecb 1 year ago
mega awesome.
Apachey27 2 years ago
Framerate?
shakemyass9878 1 month ago
Very nice ! Good work !
Your approximation is interesting: 1 area-light ~= 1 spot + 1 directionnal + 1 omni.
There is a analytic solution for this case,
using the form factor between a receiver point and a polygonal light emitter (line, triangle, quad, etc ...).
I can't explain here with more details,
but i will try to do a sample for this solution.
Sorry for my english :p
YoYoOoOOoOOo
ps: very nice the (Gauss) SSAO effect (i saw yours vidz about this, very interesting !)
yoyonel1808 1 year ago
where are the shadows? :D
KlimovArtem1 1 year ago
thats awesome... what is the engine name ? thats just opengl ?
navyseai 1 year ago
@navyseai
Thanks :). The engine is called Hopp, however it is pretty small so it can be considered just opengl ;).
arkano22 1 year ago
Awesome, darling.
darkgaze 2 years ago
thats awesome hope devs of blender implent it
Independentsoul85 2 years ago
very nice, any implementation tips?
KRIGSSV1N 2 years ago
I think i´m going to write a small paper about this, including sample code. I will let you know when it is finished.
arkano22 2 years ago
@KRIGSSV1N let me know too ;) I would like to read it. Beautiful work ;)
Spikecb 1 year ago
mega awesome.
Apachey27 2 years ago