@Gamewizard1 You don't land on a planet. Instead, you beam down. Approach a planet and, if you have something you can do down there (such as a planet in a mission, or a social zone like Vulcan), you'll be given a prompt to beam down.
Lol, at least your ship fits in with this time line. Also, I should've said it on one of the other videos, but I lol whenever you pull out your Tribbles during the middle of a battle.
D: That's a lot of Tribbles, though from what I've seen, they can be useful, also annoying if your team mates keep pulling them out, at least that's what I've read on the official forums.
I'll definitly have to consider asking once I get the game. Unfortunately at the current time, my current desktop unit isn't capable of running the game.
I do plan on updating hopefully, cause the game looks great.
Here's a fair question. How, if the Federation was defeated by the Klingons, could the Providence still exist to have a computer in which to inform them all of this?
I would assume the Guardian of Forever, wanting us to restore the timeline (or at least giving us the chance to), protected us (and for other players, them) as they travelled back in time so that they could still exist to stop B'Vat.
An open-ended game like like this would've mean that any change in the past would change the entire situation for this game, but it can't be done due to technical reasons. I can't really blame Atari and Crypic for that. :)
Indeed. Besides, if you watch Trek episodes, it typically all plays out like this, anyways. In Star Trek: First Contact, they explained that the ship, being caught in the 'temporal wake' of the singularity, somehow was protected from the changes to the timeline.
Personally, I still think this episode is very much Trek.
so...if you are a Fed ship, can you fire at other Fed ships?
eyeofbast 1 year ago
@eyeofbast If they are your enemy in the mission, yes.
JerenYun 1 year ago
How do you land on a planet
Gamewizard1 1 year ago
@Gamewizard1 You don't land on a planet. Instead, you beam down. Approach a planet and, if you have something you can do down there (such as a planet in a mission, or a social zone like Vulcan), you'll be given a prompt to beam down.
JerenYun 1 year ago
Lol, at least your ship fits in with this time line. Also, I should've said it on one of the other videos, but I lol whenever you pull out your Tribbles during the middle of a battle.
Ashkihyena 2 years ago
It's meant as an out of battle heal. Once I have a little break from combat and I need a quick pick-me-up, I pull out the tribble. Easy, really. ;)
JerenYun 2 years ago
True, though I think in one of the earlier videos you pulled it out during the fight, I think anyways, I'd have to rewatch and see.
Lol, also, don't keep Tribbles with your food, for obvious reasons, unless you want more.
Ashkihyena 2 years ago
Indeed.
There's someone in my fleet that is purposely breeding Tribbles. They have close to 40 already.
JerenYun 2 years ago
D: That's a lot of Tribbles, though from what I've seen, they can be useful, also annoying if your team mates keep pulling them out, at least that's what I've read on the official forums.
Ashkihyena 2 years ago
They are useful, at least. I just don't see a use for 40+ ...
JerenYun 2 years ago
Yeah, pretty much, I can see having one each for your crew, but that many, wow.
Ashkihyena 2 years ago
Yea. Most of our fleet members have their own already.
JerenYun 2 years ago
Then yeah, I can't see why he'd want to continue to breed them, but who knows.
I do hope I can obtain one myself though, cause Tribbles are awesome.
Ashkihyena 2 years ago
Well, if you do need one, I am sure our fleet member could part with one for you.
JerenYun 2 years ago
I'll definitly have to consider asking once I get the game. Unfortunately at the current time, my current desktop unit isn't capable of running the game.
I do plan on updating hopefully, cause the game looks great.
Ashkihyena 2 years ago
Well, if you ever do get the game, feel free to add me: "@FSF Josh". You can also friend me through the STO site.
JerenYun 2 years ago
Because, as in all star trek episodes featuring time travel, the antagonist is immune to the paradox. We don't know why. It just is :P
sjcgill 2 years ago
Here's a fair question. How, if the Federation was defeated by the Klingons, could the Providence still exist to have a computer in which to inform them all of this?
bsjt 2 years ago
I would assume the Guardian of Forever, wanting us to restore the timeline (or at least giving us the chance to), protected us (and for other players, them) as they travelled back in time so that they could still exist to stop B'Vat.
JerenYun 2 years ago
An open-ended game like like this would've mean that any change in the past would change the entire situation for this game, but it can't be done due to technical reasons. I can't really blame Atari and Crypic for that. :)
megamanfan3 2 years ago
Indeed. Besides, if you watch Trek episodes, it typically all plays out like this, anyways. In Star Trek: First Contact, they explained that the ship, being caught in the 'temporal wake' of the singularity, somehow was protected from the changes to the timeline.
Personally, I still think this episode is very much Trek.
JerenYun 2 years ago