Added: 3 years ago
From: GoogleTechTalks
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  • Casual games?

    Sports games?

    Fantasy Sports?

    Gambling?

  • Hmmmmm interesting!!! like the information and the research topic. But this technique require more improvement, since the opponents need to have some standard knowoledge set first, and some rules too.

  • Rules are the allowed action range, the standard knowledge set can be seeded, as a first step, from recording humans play against each other, then refined with automated AI battles and during human vs. AI playtesting.

  • iam wondering when AI will be able to beat best starcraft players. 2020? 30?

  • considering starcraft is largely twitched base, as opposed to strategically based, you could probably do that now

  • it only shows that you dont have a clue about this grate game. No strategy and tactic in starcraft? There are countless possibilities in the game. That game considered harder than chess. You need real AI to win a human.

  • On the other hand, it also shows that YOU, shebotnov, don't have a clue about AI. Much of the challenge of designing and programming AI is to NOT be so go that people can't win.

  • agreed, the game is somewhat irrelivant (spelling?)... checkers has an incredibly small list of POSSIBLE moves, but a game of checkers will have many high level tactics resulting from the combination of simple rules.... infact sounds alot like life in general...

  • do martial art fights, fencing, soldiering have strategy?.. the speed with which a player engages his opponent has NOTHING to do with the need for strategic planning. ask Arlovski re. Fedor fight.

  • in martial arts you need strategy to decide where to put your strength and your stamina because you do not have infinite of it. of course big muscles and technical training are important also.

  • very nice

  • CBR=Case-Based Reasoning.

  • cool

  • Just a bunch of trivial stuff any programmer or gamer with a brain has contemplated on already. No trace of AI.

  • The point is not only to "contemplate" the ideas, but to study them rigorously and build systems based on them.

    Now, the newest games I play are from the early 2000's, but game AI used to be pretty poor. E.g. in action games, your opponents rely on scripting, in strategy games, the computer cheats by having more information than the player does, in RPGs and quests you are only allowed to pick from a few options in dialogs and the order of how you do thing, etc. matters.

  • This is nice for back end AI, but until TTS systems become more smooth the grammar of the AI is going to sound 8bit era.

    The adaptive aspect is interesting. It'd take a lot of data storage to learn. Maybe a lossless compression would be of use ether in flat files or in RAM.

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