mouth and it can be warped a number of different ways, you can also try using knurl downs or jellybuttons rotated using the tab key in order to sculpt a face and give it some more depth. If you ever want any more advice just let me know. :)
I personally have found that using arms or limbs to make necks for creatures often causes animation problems since the mouth won't always attach properly to the head often causing bad clipping. I would suggest trying to elongate the spine and tapering it as you get closer to the head. I might also suggest pulling the head a tad farther away from the body and playing around with different mouths. On the creature you asked me about I used the horse..
And by the way the feathering on your creature looks great.
Nitwit77 3 years ago
Thank you so much! <3 Going to work on him right now, I hate doing the faces but I'll try what you said. Thanks for all the advice. =]
SilenceAngelus 3 years ago
I took your advice and I posted an updated picture in the description, I love him so much more now.
Thank you =]
SilenceAngelus 3 years ago
I saw the picture and I have to agree it looks much better now. :)
Nitwit77 3 years ago
mouth and it can be warped a number of different ways, you can also try using knurl downs or jellybuttons rotated using the tab key in order to sculpt a face and give it some more depth. If you ever want any more advice just let me know. :)
Nitwit77 3 years ago
Hey I saw your comment and I'm here to help. :)
I personally have found that using arms or limbs to make necks for creatures often causes animation problems since the mouth won't always attach properly to the head often causing bad clipping. I would suggest trying to elongate the spine and tapering it as you get closer to the head. I might also suggest pulling the head a tad farther away from the body and playing around with different mouths. On the creature you asked me about I used the horse..
Nitwit77 3 years ago