Added: 5 years ago
From: MWarsame2
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  • /watch?v=eyyUXZzKYr4

    IpI MOCAP with Kinect

  • Check out the 3Ds max tutorials on my channel!

  • im newbie user of this software... haha... bluring.... dunno wat i am to do.. haha..

  • Thumbs up, its shit

  • ME GUSTO EL VIDEO parece que tines experiencia en esto me gustaria sea mas lento .y tenga audio mencionando ,las herramientas que utilizas ...muchas gracias aunque no tenemos el mismo idioma yo trabajo con 3dmax en ingles ..

    I liked the video seems extremely short experience in this I would like to be slower. and have audio mention, the tools you use ... thank you very much but do not have the same language I work with 3dmax in English .. espero entiendas mi traduccion ejeje

  • bay be its a good thing to repost this video, with an extra voice track placed over it?

    if you have 3Dmax i bet you have premier? so talk over this video what you are doing in a clear tone and than you have a good video, this now is just a wast of time,

    specially because there are parts in this clip that are usefull,

  • а помедленей никак?

  • а помедленей никак?

  • can u plz help...when i place my door thru d wall ..it doesnt create a gap or a hole inside d door...pz help....tnx..

  • why don't you dare to explain it. if you can't then don't make a video.

  • this is not good resolution we cant see anything

  • U ma friend are PRO !!

  • to stupid to teach, i suppose

  • are you trying to help..or what??????????

  • Resolution is poor on the command panel operations, It would help to have the

    text legible and some audio. Lightning speed for modeling though ,even before

    x2.

  • i dont see shit u do man ...

  • ahhh!!! i am getting tiered of this what is the download link?

  • lack of narration wouldn't be such a problem if the video was in higher resolution so we can see what you're doing, like this it's more a demonstration of workflow then an actual tutorial.

  • lo podrias hacer mas lento hijo de puta y explicar un poco

  • can't you go faster please i'm getting bored

  • Comment removed

  • Go GAGEN WITH YOUR SKILLS!!

  • hi, this is really cool! im also trying to learn 3ds Max, hmmm how did you cut the polygons using another polygon to create the door or the window? thanks! this is nice!

  • use the boolean tool

  • you should do boolean operation

  • @uldipola

    "Create a cylinder and position it so it intersects your object, then select your object, go to the create tab, and select compound objects->boolean, click the 'select object' button and select the cylinder. (the default operation is to subtract the second object from the first object)"

  • This is not very helpful because I don't know what you are clicking on. you could try and put a voice over. Good building thou

  • you saying to think wisely and to look out about the polygons. but i want to know how can i do that when the boolien operation making real mess in the object? how to make do not make to much polygons or edges?

  • You are right. bollean tool is messy but it takes time to get the hang of it. Its better if you create it manually by placing the verts where needed

  • too fast i cant follow it

  • This is onacceptable modeling..

  • The end result is what matters. The end product had consistent amount of polygon count.

  • without voice i cant understand a thing sorry

  • any tips for a beginner

  • give yourself challenges to model low poly models. Limit yourself to let's say 500 poly's. That way, you'd know how to place polygons in the place it needs. Meaning, you'd use your polygons wisely :)

  • Really good advice actually. I did a couple of months work experience at a gaming company modeling for the Nintendo DS. Each level was restricted to 1500 polys and some of the characters to 20ish.

    Before then I'd just model and not care about polys coz my computer could handle it easy. Now I always try and have the minimum I can and my scenes and models are so much cleaner and easier to work with.

    I've got so much respect for those guys that make 3D games, and even more for the lower engines.

  • yup, I found with people I work with, if you come from game modelling background, your models tent to be more clean than say guys who start knocking out high poly models.

  • this is amazing!!

  • it is easy build real house than using this program.

  • haha, are you sure... actually its kinda true lol

  • I agree, that program sucks because they made it as hard to use as possible.

  • Do you mean 3ds max sucks?

    It all depends on your need, whatever you need, if you can get it done elsewhere at the lowest cost of time and money, then what the hell.

  • The program is rediculously complicated to use, most time is spent trying to figure out why the hell something isn't working.

  • 3ds max is complicated but so is most of the things. Unfortunately, this is a necessary complication which gives the best result. Plus most, if not all architectural studios use this program to either model or render.

    don't give up your hopes, practice, practice and practice :)

  • I really like your work. But how the hell do you make that character in the beginning?

    :D

  • Indeed it is hard :), but it is worth learning. PC games like The elder scrolls Oblivion, Fallout 3 etc. is modelled in either Maya or 3Ds max. And when you learn each tool (Not all of course) Then you can get away with it pretty easy.

  • Partly correct. Most games is made with

    3ds max, yes, but:

    there are more people, and they got 10 times the experience.

    My friend have been using 3ds max for 3 years now. His models are still just average. While some of the top modelers have 10+ years of moeling.

    3D in general takes time.

    hence, even id you know each and every tool: You won't get the result. You need Creative knowledge and being able to imagin what you make. Not many got that. Not be atleast =)

  • No of course not, like myself i know many of the tools in 3Ds max, but still i can't make any good model, because i ain't very creative.

    Though what i meant was those who say 3Ds max suck balls, because it's too hard too use, if they learn the tools, then it would be just as easy as using the less complicated and advanced 3D programs.

  • more or less, yeah.

    Though 3ds max is just as simple, but it got lots more. So any newbie who tries to master every modifier in a day, will have more preblems than anyone in Blender doing the same.

    I myself would say 3d is hard to learn, not 3ds max. being creative is hard. I might picture myself a sweet monster head, and the next day I just made a face of my grand mother =/

  • how do i change my UI to the dark UI?

  • turn off ur monitors light and it will become dark

  • That wasn't funny at all, I already figured how to do it.

  • EDITABLE PLOY!!<3

  • how do you cut the mesh? At 5.52 in the video

  • I am having trouble modelling the 'Rascoon' from the 3ds max 8 bible. If I were to email the tutorial to someone could they make a movie of them doing it? I really need help because I dont know how to select multiple polygons.

    Thanks guys!

  • hold "ctrl" as you click on the polygons.

  • to select multipy polygons you hold ctrl key and just click on all the polygons u want to control

  • the house in the beggining looks like houses in Hercegovina :)

  • thanks for uploading this. Got any more? Maybe modeling some more advanced geometry

  • damm gotta get that

  • does it matter -.-' relsense

  • regular speed please !

  • Nevermind about the version, I read one of your comments and you said it. Thanks Anyway. ;) Great Videos!

  • What version of 3DS is that? Please tell me. I have 3DS Max 9.

  • Its 3DS Max 7

  • Oh Thanks!

  • Is there any chance this could be uploaded in regular speed? Thanks.

  • Wow....AMazing....I'm a Beginner and I'm Inspired..Good stuff this one...Like to see more from You....Thank You!

  • thanks, check out my other tutorials :)

  • where can you get a man already builded? Like the one you put at the begining at the video??

  • In your create panel, then systems then biped. Or go to your create menu, then systems then biped

  • good but you use too much the boolean tool so you don't have a clean mesh. Try to use fewer the boolean or the Pro boolean tool.

  • Thanks mate.

    I tried to keep the topology clean, I think as long as the edge flow is clean, it doesnt matter what tool to use. But I understand, I was told to use less boolean tool. Hows the Pro boolean tool then, I have Max 8, not 9 :(

    cheers again

  • Yeah, lots of cleaning up to do for game geometry, but use what works for you. I use booleans sometimes, but not good unless you know how the geometry should be.

  • yeah I was hoping for something better than boolean, #1 issue I have with making buildings is dealing with boolean, probably should just use spline modeling, but I think that would be a nightmare in and of itself.

  • yeah

  • I guess i gotta click in large media play because I can't see what your doing, Livewire-

  • how did u get that cool bacl layout??

  • Part B must be awsome!! goog job. i'm looking forward

  • woo, good man!

  • crazy stuff.. looks hard, but considering I'm visually impaired, what can ya do!

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