Added: 3 years ago
From: Demiath
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  • This looks pretty good, thanks! The level design seems really good.

  • Mix Doom's gunplay with light RPG elements, good story and complex map design with exploration.

  • I recently played through this again. Such a good game. Insanely innovative for the time.

  • Oh wow I never played this one before or even heard of it till now.

  • Here watch this video when he gets out into the village, i mean, for doom engine, this actually looks like a pretty decent village and its outside, very nice:

    watch?v=6yFmRB8LNgs

    check out around 5 mins. anyway inside the place he came out of looks like a proper ancient temple setting, and outside is a nice village. just a good example of what doom engine was eventually capable of as far as level design.

  • Hmm i believe Hexen engine was doom-engine based, and its by far the most advanced I think, this doesnt seem to even have the up/down looking, also some of the levels of Hexen, especially Deathkings of the Dark Citadel have the most "realistic" looking areas, which actually start to look like real life locations which is definitely hard to do with doom engine. Look at gameplay of level 1 of DKofDC, called "Ruined Village" to see what I mean, also they had some very realistic castles in Hexen.

  • @journeytosilius Hexen uses a enhanced doom engine, yes. Hexen actually amazed me with its outside areas, and the Build engine-like inventory system. You also could break windows and pots in the first level I remember

    I adore Strife, because it uses two WAD files, one for the maps, one for the sound. It also has this RPG playing style too

  • howd u move ur med patch 2 tha end???

  • Notice how your a chick and when youu go to a wall or something that doesnt open, you hear a guy saying, Nope.

    FAIL

  • @SteelCanine You're not playing a female character in this game.

  • @SteelCanine Maybe the character is transsexual?

  • New version with update graphic and engine could be cool

  • Im playing doom again since a couple of days. After I finish it Im gonna try this game. Never got around playing it when it whas released. Seems like good fun.

  • They could have made the red dots you see around the level, which are cameras I think, breakable and adding stealth to the game. But I bet the technician possibilities were not ready for this yet or they just did not wanted it. That is what disappointing me one year ago at my first run through the game.

  • how do you get the words to appear when the guy talks? all i hear is the voice...

  • It's been a while since I played it, but isn't there a Subtitles On/Off switch somewhere in the Options menu?

  • I remember the first time I finished this game... I think I was seven :P

    That freaky ass face decaying picture always scared the sh*t out of me.

  • Strife was amazing. This makes me want to run through it again.

  • Even though they featured less character interaction, "Dark Forces" and its sequel "Jedi Knight" seemed like the better science fiction games (of that time) to me.

    Their overall design was more polished and didn't feel so awkward.

    Also System Shock was a more compelling game, even though you never met a single living human to interact with.

    Still, a pity there was never a more advanced Strife 2.

  • My personal opinion is that Strife suffered from a bad design. All the used elements were good on their own...but as a whole it just didn't feel right.

    It neither had the intense battles of Doom (dozens of enemies on-screen at once), nor the beautifully atmospheric settings of Hexen (leaves floating in the wind, foggy swamps, etc).

    The science fiction theme wasn't used well: Ordinary weapon effects and a map design that didn't fit the setting/plot.

    But I always applauded their attempt.

  • @Kijinn Yeah, you are right, sadly. Combining sci-fi/Doom weapons/objects (such as the 'reactor core') with a 'medival' setting just didn't work

    The RPG-style gameplay I adored though

  • @VTS1337

    Yah, I did too.

    Especially when most other FPSs never try to break up the retardedly repetitive gameplay of this genre. Like it's forbidden to mix genres or to do anything original.

  • @Kijinn Yeah, System Shock was a victim of that too

  • @VTS1337

    Now you confuse me, I'm afraid.

    You think System Shock suffered from a lack of originality?

    Can't see how I would agree with that. Both parts seemed like a refreshing break from the FPS mainstream to me. Even the dimmed down unofficial sequel BioShock was a game experience nicely close to SS2 (despite its simpleness).

    There was much room for improvements, though.

  • @Kijinn no, not lack of originality, the complete opposite. System Shock, and SS2 were loved by critics, but sold badly because it just wasn't....normal. Like Strife.

    I didn't make myself clear there. :P

    A lot of gamers respect SS/SS2, but retailers probably didn't like it because they couldn't shove it on on their stupid sections. SS/SS2, (expecially SS2) were hybrids in genre and gameplay, and retailers probably didn't like it.

  • @VTS1337

    Ah, right. Though, I don't think retailers were responsible for the bad sales of SS2 (and SS1 sold quite ok, for a title of the mid-90s). I once read a pretty long article about the production process of SS2. Things got really complicated due to lack of budget and it seems like a miracle the game got teleased at all. I think the game didn't get the advertisement it would have needed.

  • woow a girl ?

    probably one of the first FPS games that gives you the opportunity to play as a women

  • You don't actually play as a girl (the voice belongs to your sidekick). Still, a female character in an important active role in an early FPS is definitely unique, so I get your point...

  • yeah, i noticed when i played strife again, it was a long time ago, so i didn't remember much from the game

  • i thought hexen had the most upgraded version of the doom engine. hmmm.... well, anyway, strife was a freakn' awesome game game.

  • Good point about Hexen. In pure technical terms, I think you're right about Hexen being the most advanced and upgraded version of the Doom engine. When it comes to actual gameplay elements, Strife adds dialogue/NPC interaction and inventory management to an extent that no other Doom era game came close too. So I guess it really depends on how you define "upgraded"...

  • Strife PWNS Hexen. Which i also own. Im a classic FPS nut.

  • yeah i know. i was reffering to the engine itself. in technical terms. strife DOES pwn hexen.

  • i know i was just saying that Even Hexen was superior technically. Strife still kicks its Ass.

  • CyberMage? I'm amashed to admit I hadn't even HEARD of CyberMage. Definitely need to check that out...

    (In case anyone's wondering about the sudden deluge of uploaded videos from me after an extended period of inactivity, it's simply due to the fact that, at present, I don't have access to a computer with recording and uploading capabilities nearly as often as I'd like to, so I need to take advantage of the time I got...)

  • This reminds me, I need to do that DOS Classics: cybermage video.

    You do a damn fine job Demiath. Keep it up. Nice capture.

  • Yeah Cybermage is great. I think I like Strife a little more (as a FPS anyway) because the weapons seem to pack a little more "oomph" but I think Cybermage's story is better. Both were pretty revolutionary; which is significant considering the often stagnant genre.

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