First time I heard it on the Miggy, thought to myself, "nice composition, really well done considering memory constraints" Then I heard the Snes version at my mate’s house. Just sat there, lips pursed holding in the biggest laugh for about ten seconds, with my mate glaring at me "Shut the F%*K up, [him] I know it sounds like a piece of tinny crap" And it was a piece of tinny crap. He he.
SNES only had 64K sound memory including sound effects, and I had to squeeze the tunes into about 32K, ADPCM compressed. Some of the instruments had to be synthesised in real time (the c64 style ones are the real time synth). I notice I got the tempo slightly wrong too! Should be a little faster!!! Initially we had the vocals in there but sound effects just wouldn't fit.
@allisterbrimble I remember when i was a kid i was reading the paula limitations: just four sound channels and 8 bit sampling . However paula could read directly from the system's RAM, using direct memory access (DMA) and that made all the difference compared to the SNES...
Allister Brimble comes from the Amiga, so the Amiga version are a way better. And for the Snes version the 2nd track (the opening one) sound just like shit on the SNES.
@daveruda i agree..of course the snes could've done 100 times better than it did especially at 2:20..the amiga, on the other hand, was really being pushed
It's an unfair comparison. The Amiga version came on 3 x 880K floppies, whereas the Snes version came on one 1536K cart. Something had to give size wise, so I am sure they cut the sample quality on the Snes to fit it onto the Rom.
Interesting comparison, Amiga wins for sure even with Allister Brimble (great Amiga musician) doing the SNES music.
Technically speaking the SNES has the better soundchip but is let down big time because of the lack of sound memory. The idiots at sony gave the SNES a 16bit sample based audio chip but crippled it with only 64kb of mem, even with the compressed pcm its still not enough to take full advantage.
@off1k are you shitty me?! I thought they could fit as much music as they wanted depending on how much memory they were able to afford on there game, I DIDN'T KNOW THE SOUND CHIP HAD A LIMIT
Nah no shitty, I heard with a few games they got around that limitation with a little trickery but I have no clue as to which games.
Im guessing many SNES games are using 8bit samples to save on memory but nothing wrong with that as Amiga is 8bit.
The Amiga 500 had a limit of approx 450kb, Cannon Fodder title tune is 231kb.
Overall I think Amiga has better sound (more mem, no crappy filter, better software) but it would have been nice to have stereo audio channels like the SNES.
i think that the snez never bothered with the vocal sample just shows that the music was not taken too seriously , or that they just never wanted to pay the lass who sang on it.
I love the vocals on the SNES :-P
RealNC 1 month ago
The Snes sounded better than the Megadrive but it still didn't sound as good as the Amiga...
retronostalgic 1 month ago
First time I heard it on the Miggy, thought to myself, "nice composition, really well done considering memory constraints" Then I heard the Snes version at my mate’s house. Just sat there, lips pursed holding in the biggest laugh for about ten seconds, with my mate glaring at me "Shut the F%*K up, [him] I know it sounds like a piece of tinny crap" And it was a piece of tinny crap. He he.
Viva Paula the DMA wonder girl!
djmc277711 2 months ago
Tinier samples on the SNES, Amiga wins (no duh :3 )
pHr33kAcHu 2 months ago
SNES only had 64K sound memory including sound effects, and I had to squeeze the tunes into about 32K, ADPCM compressed. Some of the instruments had to be synthesised in real time (the c64 style ones are the real time synth). I notice I got the tempo slightly wrong too! Should be a little faster!!! Initially we had the vocals in there but sound effects just wouldn't fit.
allisterbrimble 5 months ago
@allisterbrimble I remember when i was a kid i was reading the paula limitations: just four sound channels and 8 bit sampling . However paula could read directly from the system's RAM, using direct memory access (DMA) and that made all the difference compared to the SNES...
panathatube 3 months ago
Allister Brimble comes from the Amiga, so the Amiga version are a way better. And for the Snes version the 2nd track (the opening one) sound just like shit on the SNES.
gibs2b 6 months ago
Amiga all the way! No competition on this one...
daveruda 7 months ago
@daveruda i agree..of course the snes could've done 100 times better than it did especially at 2:20..the amiga, on the other hand, was really being pushed
jeffthecoder 7 months ago
amiga sounds shit
RYUderby 8 months ago
@RYUderby How ? because of the singing ? better samples ?
janmansde3dede 8 months ago
@janmansde3dede because the sound on the amiga, sounds like it was made on a gameboy >< and the lyrics are crazy.
SNES sounds better though out
RYUderby 8 months ago
@RYUderby Holy Sh*t ! what kind of Gameboy did you had back then ?!
janmansde3dede 7 months ago
snes all the way
RYUderby 8 months ago
You got to love the sound on this game and the amiga version is the best out of all three of the versions by far and a away.
TheBazman111 8 months ago
Amiga and mega drive versions win over the snes version, its sad, the snes could have had the vocals but just didn't :(
y2k4ever1 9 months ago
MEGADRIVE VERSION WINS
Mixedclane 9 months ago
Amiga version rulez
Ambiena10 10 months ago
It's an unfair comparison. The Amiga version came on 3 x 880K floppies, whereas the Snes version came on one 1536K cart. Something had to give size wise, so I am sure they cut the sample quality on the Snes to fit it onto the Rom.
10p6 1 year ago
@10p6 Snes ROMs when downloaded are compressed.
AzumiRM 10 months ago
@AzumiRM The SNES file size i mentioned is Raw file size. It is not compressed.
10p6 10 months ago
@AzumiRM SMC files are compressed
AzumiRM 10 months ago
sweet, i have never heard this before but i like it
MrSmallANDLoud 1 year ago
lack of voice samples means the snes version very slightly is less impressive. Though the SNES soundchip is the best ever ;)
madcapoperator 1 year ago
Interesting comparison, Amiga wins for sure even with Allister Brimble (great Amiga musician) doing the SNES music.
Technically speaking the SNES has the better soundchip but is let down big time because of the lack of sound memory. The idiots at sony gave the SNES a 16bit sample based audio chip but crippled it with only 64kb of mem, even with the compressed pcm its still not enough to take full advantage.
off1k 1 year ago
@off1k are you shitty me?! I thought they could fit as much music as they wanted depending on how much memory they were able to afford on there game, I DIDN'T KNOW THE SOUND CHIP HAD A LIMIT
SNESosT 1 year ago
@SNESosT
Nah no shitty, I heard with a few games they got around that limitation with a little trickery but I have no clue as to which games.
Im guessing many SNES games are using 8bit samples to save on memory but nothing wrong with that as Amiga is 8bit.
The Amiga 500 had a limit of approx 450kb, Cannon Fodder title tune is 231kb.
Overall I think Amiga has better sound (more mem, no crappy filter, better software) but it would have been nice to have stereo audio channels like the SNES.
off1k 1 year ago
wow... you know, I was liking them about equal through the first track but that second song just killed the Nintendo big time Ouch!
MoreDakka101 1 year ago
Jools und Joops werden immer in unseren erinnerungen weiterleben.. v_v *salutiert*
Davemasta89 1 year ago 2
i think that the snez never bothered with the vocal sample just shows that the music was not taken too seriously , or that they just never wanted to pay the lass who sang on it.
good edit, i never knew this was on SNES.
ZXAmiga64 1 year ago
Easy one. ;-)
AMIworx 1 year ago