Added: 3 years ago
From: TheJathys
Views: 3,314
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  • is how you make the spiderball work done by copying some of the geemer's AI then make samus use that code or something like that?

  • @themetroidsuper No. I took Samus's coding and changed it.

  • @TheJathys WOW, I didn't even know that you would respond,

    Was it the collision code?

  • You still working on this?

  • Really hope you finish this soon. Looks awesome. and looks like it could give me a challange.

  • 1:24

    how did you ?????

  • is this hack dead ????????

  • your hack looks good as fuck!!!!!!!!!!!!!!!

  • anazing! shotgun?

    wow!

    how did you ASM the enemy at 1:11?

    isn´t that Totaly new AI?

  • how do u make spider ball??? and r u sing smile because i has dat andwould like to know how u do it same with the multi charge shot and the gravity charge thing... SO... COOL...

  • Ironic as this sounds, even though I made SMILE, I didn't use it hardly at all for this vid (pretty much just the minor level changes to show off some of the coding).

    As for how to make things like spiderball and multi-charge with SMILE, you can't. Those things (in fact, most of the things shown off in this video) were coded into the game using ASM. ASM is actually most of what I've worked on up to this point.

  • Is this still alive ? :P would love to play it xD

  • This is still alive, yes, but way behind schedule. Life happens and when it does projects like this get slowed down. When life isn't happening, I've got a few other projects I'm helping with that slow me down on my own.

    Not picking up any new projects from other people at this point, so I can finish all obligations on existing projects, then finally get back to work on this. New videos before the month is out.

  • thanks alot :D

  • can you please update smile with new features!!!!!!

  • SMILE was updated just 3 weeks ago.

  • I WANT IT, I WANT IT, I WANT IT!!!!!!!

  • This is simply amazing.

    This might even surpass Super Metroid Redesign.

  • Most definatly. The thing that makes SMR good is it's difficulty and time+patience factors.

    This though looks as all it'll need is those two things above and it's already reshaping the game.

  • Well, Redesign was made by a good level designer and a few guys doing ASM. This is being made by the creator of the hacking tool himself. There is no doubt whatsoever that this will FAR surpass Redesign.

  • Whoa?!

    THIS YEAR?

    Awesome. Definitely awesome.

  • Wow Jathys, working on SMILE and this huh? Looks interesting and seems to break away from Super Metroid a bit too much. But heck, it is afterall just the first trailer.

    Anywho, very interesting.

  • cant wait for that

  • Holy crapola that's awesome.

  • very interesting, can't wait!

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