Added: 5 months ago
From: anzovin
Views: 5,782
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  • OMG PURE AWESOMENESS!!!

  • Jeezes Raf, that's sweet!

  • Will it be possible to non-uniform scale the boneCVs?

  • @imaginashawn01 The short answer is yes, though it's not "scale" exactly--more like a bulge centering on the curve.

  • Nice!! Will there be a way to create the CV controls before skinning??? Looking forward to playing with this...

  • @cfram Yes, you can make CVs at any time in the process.

  • oh man.cant wait to get this beast~

  • Badass

  • looks great, as a full time rigger I would love to get my hands on an alpha when you are ready of course, will you be adding support to convert to typical maya bones, so for example you could export out to a game engine?

  • @insaneorelse You could turn the bone curves into chains of Maya joints, but you'd lose all the deformation and have to paint linear blend weighting as usual. A lot of the advantage is in the deformer, and that's not something you can move out to a game engine.

  • Always pushing the bar!

  • Very interesting! Anyways it beats the useless dual quaternion skinning tool of vanilla maya.

  • Looks pretty fantastic. Nice work there. :)

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