Added: 1 year ago
From: TheJserver
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  • When i try to playback chopper route data ( apache ) the games just lags for about 2 sec and nothing .. everything works with a-10 warthog.. why?!

  • @hackerisslv use -showScriptErrors when launching game to see what you did wrong

  • lol record the capture with a plane\heli then change the plane\heli to a car\tank\person

    FLYING APC'S ARE AWESOME!!!!1!

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  • and you dont need to name the man you can just type "this moveincargo (vehicle name)"

  • does this work in arma 2 free?

  • i have a problem, it doesn't save when i do escape... But i have the "start recording". Any idea?

    It seems it doesn't work with planes from mods... I tried to land with a F18 on the nimitz.

  • @evilnight91 ;/ ye i tried to make a b17 bomber run on a village from i44...doest work too :O

  • @evilnight91 use a standart plane from arma...make the path and than just change the model ;) but its a little bit bugged coz the models arent the same

  • i have a problem, it doesn't save when i do escape... But i have the "start recording". Any idea?

  • Fantastic. Many thanks. Been playing for ages but never new of this feature.

  • or you could name the heli and then in the unit init and write thismoveincargo what you call the heli works for me

  • @Mortenf87 i dunno

  • Anyone know how to do mulitple unitcaptures per mission?

    I can't figure it out.

  • This is very useful...Just wish I had OA so I could use this function.

  • why can i not get a mortar to fire off after i have unitcaptured it?

  • You must know i've recommended this two tutorials in various places. I found it very useful not for mission making but for making video movies :D

  • I got all the way up to where I hit esc twice to save. When I do hit it twice it doesn't do anything put pause and unpause. I am getting the message that it is capturing. Any ideas?

  • ffs, when i save it the file is called init.sqf.txt...help

  • @Rijelthelovefool Go into your control panel, small icons on the drop down - then folder options. In there select the view tab, then uncheck hide extensions for knows file types. You should then be able to edit the file type.

  • @Rijelthelovefool Oder wähle Speichern Unter -> Alle Dateien auswählen und dann den Namen+sqf

  • @mrcodyface No idea tbh, only seems to appear to stutter for me in multiplayer.

  • Thank you !

  • I love you.. Incredibly helpful, ta!

  • great tutorial!!

  • can you do this with things other then a heli?

  • @projektpanzerfaust

    Sort of. I'll explain: Infantry and vehicles both have moving animations (running/ wheel/ track rotation) which will not be played when they trace the route. So yes it works and the unit will follow the path but anything other than helis will pretty much reference pose through the route. - Not an issue with non external view vehicles such as a tank crew or in any situation where you cant see the wheels. (far off)

    Might just have to try and see what works with your mission.

  • @TheJserver Well I did a little experimenting with the BMP3, awesomely (if thats evena  word) the Tracks and wheels move. Dont know if it was added in an Update or not, I'll test infantry next.

  • @tyler4171 Any luck getting this working with infantry? Gliding mannequins was not what i was after. heh

  • @kylania unfortunately, no luck at all :(

  • @projektpanzerfaust

    I would recommend using Mando Move for vehicles if you need to see them up close. Works well in most situations, excepting large inclines/declines. :)

  • wait, the file doesn't save as 'init' file but insteand it saves as init.sqf text file D:

  • @sangyuni96 Go into your control panel, small icons on the drop down - then folder options. In there select the view tab, then uncheck hide extensions for knows file types. You should then be able to edit the file type.

  • thank you SO MUCH for your kind and fast reply :D, it helped me so much. your rock!!

  • Do you now how ey can make a map online and if some one die he wont respawn wat do ey need to do also the cars airplane needs to be respawning if this are destroy plz help me

  • Can you record more than one of these paths? I really need 3 for my mission to work.

  • @MrEBassist You can record as many as you like, just be aware that in multiplayer viewing another heli following a unitPlay looks laggy as all hell unless you are inside it. I have a mission that has 4 helis in formation and its no problem in singleplayer.

  • For fire data in the record trigger:

    rec = [Heli1,200] spawn BIS_fnc_UnitCapture; rec = [Heli1,200] spawn BIS_fnc_UnitCaptureFiring;

    Path.sqf need to be :

    Path1 =;

    Fire1 =;

    [Heli1, Path1] spawn BIS_fnc_UnitPlay;

    [Heli1, Fire1] spawn BIS_fnc_UnitPlayFiring;

    Thats it!! Just missed a few lines.

  • Hmm, I started to capture the helicopter (Chinook) doing exactly the same as you, but it always ejects me before I can finish it off, and say that my time is up. Even when I set the time to over 5000. :/ I'm trying to do an extraction, please could you help? Thanks

  • @MissileMoose Should be just a simple increase to like [Heli1,5000], Try timing how long it takes before it kicks you out, there might be a hard coded limit to the length of time this can run for.

  • @TheJserver Thanks for the reply, I had a trigger setup to to the enemy helo to delete it. However I had a problem with the names, so when the enemy helo reached the trigger it deleted me! Noob error. :P

  • Thank you very much for sharing this tutorial! Subscribed!

  • Very helpful. Thank you very much!

  • Nicely done little tutorial Toad, easy to understand and well thought out I may try this out myself at somepoint. Keep it up I think you have a 'nack' for this stuff.

    Regards Hawk.

  • I WANT GECK!!!

  • stick with minecraft :(

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