@evilnight91 use a standart plane from arma...make the path and than just change the model ;) but its a little bit bugged coz the models arent the same
I got all the way up to where I hit esc twice to save. When I do hit it twice it doesn't do anything put pause and unpause. I am getting the message that it is capturing. Any ideas?
@Rijelthelovefool Go into your control panel, small icons on the drop down - then folder options. In there select the view tab, then uncheck hide extensions for knows file types. You should then be able to edit the file type.
Sort of. I'll explain: Infantry and vehicles both have moving animations (running/ wheel/ track rotation) which will not be played when they trace the route. So yes it works and the unit will follow the path but anything other than helis will pretty much reference pose through the route. - Not an issue with non external view vehicles such as a tank crew or in any situation where you cant see the wheels. (far off)
Might just have to try and see what works with your mission.
@TheJserver Well I did a little experimenting with the BMP3, awesomely (if thats evena word) the Tracks and wheels move. Dont know if it was added in an Update or not, I'll test infantry next.
I would recommend using Mando Move for vehicles if you need to see them up close. Works well in most situations, excepting large inclines/declines. :)
@sangyuni96 Go into your control panel, small icons on the drop down - then folder options. In there select the view tab, then uncheck hide extensions for knows file types. You should then be able to edit the file type.
Do you now how ey can make a map online and if some one die he wont respawn wat do ey need to do also the cars airplane needs to be respawning if this are destroy plz help me
@MrEBassist You can record as many as you like, just be aware that in multiplayer viewing another heli following a unitPlay looks laggy as all hell unless you are inside it. I have a mission that has 4 helis in formation and its no problem in singleplayer.
Hmm, I started to capture the helicopter (Chinook) doing exactly the same as you, but it always ejects me before I can finish it off, and say that my time is up. Even when I set the time to over 5000. :/ I'm trying to do an extraction, please could you help? Thanks
@MissileMoose Should be just a simple increase to like [Heli1,5000], Try timing how long it takes before it kicks you out, there might be a hard coded limit to the length of time this can run for.
@TheJserver Thanks for the reply, I had a trigger setup to to the enemy helo to delete it. However I had a problem with the names, so when the enemy helo reached the trigger it deleted me! Noob error. :P
Nicely done little tutorial Toad, easy to understand and well thought out I may try this out myself at somepoint. Keep it up I think you have a 'nack' for this stuff.
When i try to playback chopper route data ( apache ) the games just lags for about 2 sec and nothing .. everything works with a-10 warthog.. why?!
hackerisslv 3 weeks ago
@hackerisslv use -showScriptErrors when launching game to see what you did wrong
tantentuntinton 3 weeks ago
lol record the capture with a plane\heli then change the plane\heli to a car\tank\person
FLYING APC'S ARE AWESOME!!!!1!
StevoAU123 1 month ago
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SemperFidelisEU 1 month ago
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st3v0011 5 months ago
and you dont need to name the man you can just type "this moveincargo (vehicle name)"
9911MU51C 5 months ago
does this work in arma 2 free?
9911MU51C 5 months ago
i have a problem, it doesn't save when i do escape... But i have the "start recording". Any idea?
It seems it doesn't work with planes from mods... I tried to land with a F18 on the nimitz.
evilnight91 6 months ago
@evilnight91 ;/ ye i tried to make a b17 bomber run on a village from i44...doest work too :O
girlonwork 1 month ago
@evilnight91 use a standart plane from arma...make the path and than just change the model ;) but its a little bit bugged coz the models arent the same
girlonwork 1 month ago
i have a problem, it doesn't save when i do escape... But i have the "start recording". Any idea?
evilnight91 6 months ago
Fantastic. Many thanks. Been playing for ages but never new of this feature.
DiamondEyeProduction 6 months ago
or you could name the heli and then in the unit init and write thismoveincargo what you call the heli works for me
MrTroyboy010 6 months ago
@Mortenf87 i dunno
Rijelthelovefool 8 months ago
Anyone know how to do mulitple unitcaptures per mission?
I can't figure it out.
weeryan2008 8 months ago
This is very useful...Just wish I had OA so I could use this function.
ThaFunkster100 8 months ago
why can i not get a mortar to fire off after i have unitcaptured it?
Togerah77 9 months ago
You must know i've recommended this two tutorials in various places. I found it very useful not for mission making but for making video movies :D
Xhinalol 9 months ago
I got all the way up to where I hit esc twice to save. When I do hit it twice it doesn't do anything put pause and unpause. I am getting the message that it is capturing. Any ideas?
benner2000 9 months ago
ffs, when i save it the file is called init.sqf.txt...help
Rijelthelovefool 9 months ago
@Rijelthelovefool Go into your control panel, small icons on the drop down - then folder options. In there select the view tab, then uncheck hide extensions for knows file types. You should then be able to edit the file type.
TheJserver 9 months ago
@Rijelthelovefool Oder wähle Speichern Unter -> Alle Dateien auswählen und dann den Namen+sqf
minimums7 7 months ago
@mrcodyface No idea tbh, only seems to appear to stutter for me in multiplayer.
TheJserver 9 months ago
Thank you !
DeltaGhostMovies 10 months ago
I love you.. Incredibly helpful, ta!
biggybg 11 months ago
great tutorial!!
ikkeennigij121 1 year ago
can you do this with things other then a heli?
projektpanzerfaust 1 year ago
@projektpanzerfaust
Sort of. I'll explain: Infantry and vehicles both have moving animations (running/ wheel/ track rotation) which will not be played when they trace the route. So yes it works and the unit will follow the path but anything other than helis will pretty much reference pose through the route. - Not an issue with non external view vehicles such as a tank crew or in any situation where you cant see the wheels. (far off)
Might just have to try and see what works with your mission.
TheJserver 1 year ago
@TheJserver Well I did a little experimenting with the BMP3, awesomely (if thats evena word) the Tracks and wheels move. Dont know if it was added in an Update or not, I'll test infantry next.
tyler4171 10 months ago
@tyler4171 Any luck getting this working with infantry? Gliding mannequins was not what i was after. heh
kylania 8 months ago
@kylania unfortunately, no luck at all :(
tyler4171 8 months ago
@projektpanzerfaust
I would recommend using Mando Move for vehicles if you need to see them up close. Works well in most situations, excepting large inclines/declines. :)
s4098055 1 year ago
wait, the file doesn't save as 'init' file but insteand it saves as init.sqf text file D:
sangyuni96 1 year ago
@sangyuni96 Go into your control panel, small icons on the drop down - then folder options. In there select the view tab, then uncheck hide extensions for knows file types. You should then be able to edit the file type.
TheJserver 1 year ago
thank you SO MUCH for your kind and fast reply :D, it helped me so much. your rock!!
sangyuni96 1 year ago
Do you now how ey can make a map online and if some one die he wont respawn wat do ey need to do also the cars airplane needs to be respawning if this are destroy plz help me
ricardohes14 1 year ago
Can you record more than one of these paths? I really need 3 for my mission to work.
MrEBassist 1 year ago
@MrEBassist You can record as many as you like, just be aware that in multiplayer viewing another heli following a unitPlay looks laggy as all hell unless you are inside it. I have a mission that has 4 helis in formation and its no problem in singleplayer.
TheJserver 1 year ago
For fire data in the record trigger:
rec = [Heli1,200] spawn BIS_fnc_UnitCapture; rec = [Heli1,200] spawn BIS_fnc_UnitCaptureFiring;
Path.sqf need to be :
Path1 =;
Fire1 =;
[Heli1, Path1] spawn BIS_fnc_UnitPlay;
[Heli1, Fire1] spawn BIS_fnc_UnitPlayFiring;
Thats it!! Just missed a few lines.
RtGFuSiOn 1 year ago
Hmm, I started to capture the helicopter (Chinook) doing exactly the same as you, but it always ejects me before I can finish it off, and say that my time is up. Even when I set the time to over 5000. :/ I'm trying to do an extraction, please could you help? Thanks
MissileMoose 1 year ago
@MissileMoose Should be just a simple increase to like [Heli1,5000], Try timing how long it takes before it kicks you out, there might be a hard coded limit to the length of time this can run for.
TheJserver 1 year ago
@TheJserver Thanks for the reply, I had a trigger setup to to the enemy helo to delete it. However I had a problem with the names, so when the enemy helo reached the trigger it deleted me! Noob error. :P
MissileMoose 1 year ago
Thank you very much for sharing this tutorial! Subscribed!
MissileMoose 1 year ago
Very helpful. Thank you very much!
RtGFuSiOn 1 year ago
Nicely done little tutorial Toad, easy to understand and well thought out I may try this out myself at somepoint. Keep it up I think you have a 'nack' for this stuff.
Regards Hawk.
HawkSilk 1 year ago
I WANT GECK!!!
joyceww3 1 year ago
stick with minecraft :(
Minecraftize 1 year ago