Added: 2 years ago
From: aldex123
Views: 1,976
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  • Are you sharing the source ?

  • wow great =D love it but you have to add some particle =D

  • Awesome :D

  • Hey nice-looking game. How did you get around the glutMainLoop problem? Are you using Apple's glutCheckLoop()? How are you cleaning up resources when the app quits? I ask because I use GLUT for my tank simulator and I've had a lot of problems on OSX.

  • nice

  • what mac you have?

  • amazing! ♥

  • nice game dude =)

  • Cuidado con una bala perdida 07! xD

  • Maybe you can make better graphic and more effects.... btw; Awesome game :D

  • thanks man I'll see what I can do :)

  • Wow looking really good!!!

    I miss glut :(

  • Nice work, really polished looking.

  • thanks man

  • Dood! Sorry the trip got me and all... I don't have anything to work here, but I'm sure I'll manage to get those board ready! D:

  • ok!

  • I love the presentation of the game. The font, background, etc make it feel polished and immersive. Great job!

  • Thanks man :)

  • buena esa

  • Nice work, I have an idea though. A button that "undos" the last move, this would be done by storing the locations of every piece in the move before. You can then reset the pieces to these locations, resulting in undoing the movement by one.

  • Thanks man! Yeah I'm going to add that feature then. A lot of friends have told me the same thing XD I guess I will subtract one from the retries everytime you undo a move..

  • but then the game will be to easy.. or maybe only do it on "easy" and not in " hard" or something

  • Well... not that easy because everytime you undo (I programmed it already) the game subtracts one from the retries counter... so it all depends... Since the retries counter starts in different numbers depending on difficulty(very easy: 15, easy: 10, normal: 5, hard: 3, diabolic: 0) you won't be able to do it all the time.

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