- Seamless und undisturbed 3D projection is almost impossible if you don't want to carry a heavy bagpack. Moreover you have to track the persons head throgh the sphere
- The inertia of the sphere has to be compensated by a control mechanism, otherwise you fall over if you stand still or change direction as a giant sphere has quite some momentum. This is also quite difficult as the person has to be tracked though the sphere which is difficult.
This comment has received too many negative votesshow
This has nothing to do with head tracking and is the exact opposite of the goals of John Lee: cheap research to benefit the masses. Why is this posted as a response to his head tracking video? Enjoy the 1 star rating.
The work of JohnLee is amazing - and we tried to look at it from the other way and also had ideas with the wii-controller.
One of the problems we faced was the problem that a vicon tracker costs thousands of euros - the use of accelerometers auch as you can find in the wii would be one low-cost alternative (including some drift but well, the platform and control can handle that). Sure, the camera of the wii-remote can not be used due to the 360° motion.
I think that's a good opportunity to get a tracker to get the human motion. But I think it's still too unprecise to generate the image for the 3D view... but more to come in the next years, I'm sure!
Is this treadmill design patented? Gosh I want one for me.
almightyon1 7 months ago
@Chroma2021 Shperes ha ve 2 severe disadvantages:
- Seamless und undisturbed 3D projection is almost impossible if you don't want to carry a heavy bagpack. Moreover you have to track the persons head throgh the sphere
- The inertia of the sphere has to be compensated by a control mechanism, otherwise you fall over if you stand still or change direction as a giant sphere has quite some momentum. This is also quite difficult as the person has to be tracked though the sphere which is difficult.
superfluent 7 months ago
This kind of technology should have been made years ago, why don't we have anything to play with yet?
Also, what do you think of that : watch?v=q97QxnLlDcI
Grognax 1 year ago
This is a beautiful piece of engineering work in its own right. What it enables is even more cool. Congratulations to the whole team.
cywalk 3 years ago
This comment has received too many negative votes show
This has nothing to do with head tracking and is the exact opposite of the goals of John Lee: cheap research to benefit the masses. Why is this posted as a response to his head tracking video? Enjoy the 1 star rating.
antiaverage1 3 years ago
The work of JohnLee is amazing - and we tried to look at it from the other way and also had ideas with the wii-controller.
One of the problems we faced was the problem that a vicon tracker costs thousands of euros - the use of accelerometers auch as you can find in the wii would be one low-cost alternative (including some drift but well, the platform and control can handle that). Sure, the camera of the wii-remote can not be used due to the 360° motion.
So thanks for the one star.
superfluent 3 years ago
@superfluent
will the kinect solve the cost issue for the vision trackers?
maxell1221 1 year ago
@maxell1221
I think that's a good opportunity to get a tracker to get the human motion. But I think it's still too unprecise to generate the image for the 3D view... but more to come in the next years, I'm sure!
superfluent 11 months ago
@antiaverage1 Headtracking HMDs plus ODTs equal the ultimate currently achievable VR experience.
Aphradonis 4 months ago in playlist More videos from superfluent
Very cool.
Dutchdrummer99 3 years ago