Well, as someone wanting to go into game programming, I think of it like this; I could make games for the rest of my life, or program printer drivers.
i have a problem with your solution. First it isn't the publishers job to pay anyone to manage another companies employee's. It's the software company's job to manage their employee's correctly. Second, considering the amount of money that is involved (billions each year) there is no reason, other than greed, for these companies to be treating people this way.
Yes, it is the job of the developer to manage their own employees, but what's wrong with the publisher (or whomever) encouraging good practices?
And if greed is the main motivator behind the poor treatment (I think simple ignorance is another cause), then this program will turn that greed around; companies who want more money will be encouraged to treat their people well.
In the long run, I think it works out for everyone.
first those cost (publishers) will end up coming out of your pocket. business NEVER pays for penalties that end up costing them, EVER. I should know i've run a couple of buinesses myself. when you have a buisness model that treats employee's that bad i can promise you that 60 dollar game is now going to shoot up to 80 or more. Second, the publisher has nothing to do with game development. It's not there buisness. Period. Thats like the tire industry dictating what the auto industry pays.
Well if the program leads to better games (and I believe it would), then it's worth it for us to pay more. And if the games are better, then they'll have higher sales, which will allow the creators to make more profit without necessarily increasing the sales price.
Secondly, what does it matter if "It's not there buisness. Period." ? They can still involve themselves on a voluntary basis. And if the tire industry wants to pay the auto industry to use better business practices which eventually improve things for everybody, then that's fine by me. And in any case, no one's "dictating" anything; it's all voluntary.
you must be younger than i thought from your video. It always matters. My business is my business and as long as i follow legal laws concerning what i do or how i sell then i don't want another buisness trying to tell me how to do it (and from the owner meetings i've been to that's the average feeling amongst business owners) second for your plan to work it can't be voluntary. it will have to be mandatory otherwise i can promise you that both pub. and dev. will end up out of buisness.
who said it would lead to better games. EA still hasn't put out a good game that they have done inhouse on their own. The games are already overpriced. This is the big problem with "entertainment" venues. They charge more than they should because they can. as to sales, game sales will alwaysa depend on two things, how great or crappy the game is and the amount of free money a person has. not how much a publisher is playing nanny to a game developer.
hey i have been trying to tackle making a game for 2 years now and was wondering if you could join me im a 3d modeler and i have worked with animation and so on and so forth. i was wondering if you could help me with it pleeeeeease.
wow this is a good rant, life in programming is tough, but its the love that drives us, you have easy times and hard times, it all depends on your managers..,and yes every programming project goes behind schedule and mainly its the clients fault for changing scope...70 hrs a week is ridicules yet if its what you love you do it no prob
loving what you do really does help. But that still doesn't mean that we should settle for 70 hours/week as the norm. At some point, it's seriously counterproductive.
The saddest thing is when someone goes into programming, or game design, or whatever job because they love it, but then that love is stripped away by the stress of the workplace. And eventually it just feels like a job.
"If you think that money makes you happy then don't even bother becoming a game developer."
??? did you type that right? games is a big money business. i mean the average pay for a 3d animator like last year was 75k. and a programmer? 90k. if mone makes you happy then you would like being a game developer.
hey sonic u wanna do wot i wanna do i intend on working for nintendo or owning my own company and if i do get my own company ill remember this vid an the reward shceme sounds good too
i think that the rewards program that you mentioned is a really interesting idea, and if they (any gaming company)would work that out there would be an amazing result.
Well, as someone wanting to go into game programming, I think of it like this; I could make games for the rest of my life, or program printer drivers.
Muratarh 2 years ago
You should check manifestogames website.
trickyoutrickme 3 years ago
i have a problem with your solution. First it isn't the publishers job to pay anyone to manage another companies employee's. It's the software company's job to manage their employee's correctly. Second, considering the amount of money that is involved (billions each year) there is no reason, other than greed, for these companies to be treating people this way.
purplexenno 3 years ago
Yes, it is the job of the developer to manage their own employees, but what's wrong with the publisher (or whomever) encouraging good practices?
And if greed is the main motivator behind the poor treatment (I think simple ignorance is another cause), then this program will turn that greed around; companies who want more money will be encouraged to treat their people well.
In the long run, I think it works out for everyone.
sonicsuns 3 years ago
first those cost (publishers) will end up coming out of your pocket. business NEVER pays for penalties that end up costing them, EVER. I should know i've run a couple of buinesses myself. when you have a buisness model that treats employee's that bad i can promise you that 60 dollar game is now going to shoot up to 80 or more. Second, the publisher has nothing to do with game development. It's not there buisness. Period. Thats like the tire industry dictating what the auto industry pays.
purplexenno 3 years ago
Well if the program leads to better games (and I believe it would), then it's worth it for us to pay more. And if the games are better, then they'll have higher sales, which will allow the creators to make more profit without necessarily increasing the sales price.
sonicsuns 3 years ago
Secondly, what does it matter if "It's not there buisness. Period." ? They can still involve themselves on a voluntary basis. And if the tire industry wants to pay the auto industry to use better business practices which eventually improve things for everybody, then that's fine by me. And in any case, no one's "dictating" anything; it's all voluntary.
sonicsuns 3 years ago
you must be younger than i thought from your video. It always matters. My business is my business and as long as i follow legal laws concerning what i do or how i sell then i don't want another buisness trying to tell me how to do it (and from the owner meetings i've been to that's the average feeling amongst business owners) second for your plan to work it can't be voluntary. it will have to be mandatory otherwise i can promise you that both pub. and dev. will end up out of buisness.
purplexenno 3 years ago
who said it would lead to better games. EA still hasn't put out a good game that they have done inhouse on their own. The games are already overpriced. This is the big problem with "entertainment" venues. They charge more than they should because they can. as to sales, game sales will alwaysa depend on two things, how great or crappy the game is and the amount of free money a person has. not how much a publisher is playing nanny to a game developer.
purplexenno 3 years ago
Yes, few people currently in this world understands the wonders of Sinergy. But this is changing, as we can see here ;-) Awesome videos!
trickyoutrickme 3 years ago
hey i have been trying to tackle making a game for 2 years now and was wondering if you could join me im a 3d modeler and i have worked with animation and so on and so forth. i was wondering if you could help me with it pleeeeeease.
gamerselitecore 3 years ago
well, describe the game. Maybe I'll have some ideas for you.
sonicsuns 3 years ago
I like your 6 month idea!
n00bz4r 3 years ago
your a game developer i got an idea for a game if you are intrested
toefl1011 3 years ago
JOIN ANOTHER DEVELOPER
you dont like EA? go to Ubisoft.
dont like it at rare? join Rockstar.
but the video is informative. try to steer clear of discouragement.
masteryoca13 4 years ago
wow this is a good rant, life in programming is tough, but its the love that drives us, you have easy times and hard times, it all depends on your managers..,and yes every programming project goes behind schedule and mainly its the clients fault for changing scope...70 hrs a week is ridicules yet if its what you love you do it no prob
fostahgix 4 years ago
loving what you do really does help. But that still doesn't mean that we should settle for 70 hours/week as the norm. At some point, it's seriously counterproductive.
The saddest thing is when someone goes into programming, or game design, or whatever job because they love it, but then that love is stripped away by the stress of the workplace. And eventually it just feels like a job.
sonicsuns 4 years ago
"but then that love is stripped away by the stress of the workplace. And eventually it just feels like a job."
You can bet its the same way with pretty much any line of work your involved in.
Hell, if beer tasting was your job, after about a month you'd start to hate beer. Guarantee it.
JMtheCONQUERER 4 years ago
well, I don't drink in the first place, but that's besides the point.
Anyway, it is sad that jobs often get boring over time. But it's not inevitable, in my opinion. There is, there must be, a way to live happily.
sonicsuns 4 years ago
I thought this movie would have some real value instead I found some angry kid talking about things he barely knows the ins and out off.
Here couple of tips for ya.
Don't give to much value to 1 persons opinion specially if it is about a big company like EA.
If you think that money makes you happy then don't even bother becoming a game developer.
Beyond that I can understand your concern about the conditions. ;)
SymbioticFX 4 years ago
"If you think that money makes you happy then don't even bother becoming a game developer."
??? did you type that right? games is a big money business. i mean the average pay for a 3d animator like last year was 75k. and a programmer? 90k. if mone makes you happy then you would like being a game developer.
masteryoca13 4 years ago
I wanna be a game developer
young128 4 years ago
hey sonic u wanna do wot i wanna do i intend on working for nintendo or owning my own company and if i do get my own company ill remember this vid an the reward shceme sounds good too
manic221 4 years ago
i think that the rewards program that you mentioned is a really interesting idea, and if they (any gaming company)would work that out there would be an amazing result.
wolfwood002 4 years ago
good idea.but u forgot about pie.WHAT ABOUT PIE
jpgarcia6 4 years ago