I have a question, i followed your tutorial step by step, however when i get killed or kill someone with the Custom weapon it doesn't says the name of the weap, instead it replaces the name with this " X was killed by (Weapon) Y)
@odair96 this is a problem with localization (step 11). if you're using a custom loc, make sure it has the same name as the config file you specify for the weapon, as in "class MyWeap extends UTWeapon config(MyGame);". otherwise, make sure you edited utgame.int correctly.
@odair96 this is a problem with localization (step 11). if you're using a custom loc, make sure it has the same name as the config file you specify for the weapon, as in "class MyWeap extends UTWeapon config(MyGame);". otherwise, make sure you edited utgame.int correctly.
Hello willyg302...Thanks for this video. But i got a problem now. Everytime i add materials to the weapons and save, UDK crashes. Am using the november 2011 build. Do i have to go back to March 2011 build just to save the package with materials?
@satheesh2040 no, actually i had this problem too when i was trying to add the scope texture. something about the packages being made for UT3 makes UDK not like them...but in any case, just store your material in a separate package and link to it. that should work
@willyg302 Thank you willyg302...i downloaded March 2011 Build yesterday and now packages are saving fine except Assault rifle and Sidearm....when trying to fully load them it says something about version difference....
i just questioned because you metioned it in this video and I would to take a look at someone elses sytem in order to make mine better, because it has gut huge glitches....
@0yavuz umm...not sure that needs a vid...what problem are u having? click the link in the video description, it should still work. on the FilePlanet page hit the big "Download" button, your download should start. once you open the zip move all the .upk contents to the UDKGame\Content\Weapons directory. they should show up in UDK.
Whell i have the weapons pack and i have added the config of the weapons to the config folder and i have places the files in the right place but it still does not show up on UDK
@0yavuz k only thing i can think of is, u need to update your asset checkpoint file. if the packages aren't in the file, the browser won't display them. so open UTEditorUserSettings.ini and set the date for "UserJournalUpdateAlarm" to like yesterday, then restart the editor. that "Unreal Editor hasn't updated the asset checkpoint file..." thing should pop up, click Check Now and that should do it.
@lxFirebal69xl oh thats cuz they changed it in the newer versions...there should be a button at the top left with an orange arrow pointing to UC. hit that, then hit "compile scripts"
dude i cant understand this could you plz do this with your voice so and showing the process because i dont understand i got the files the weapons the acto x for 3dsmax now what?
@lxFirebal69xl sorry, i don't have a mic to record voice, will be getting one by end of summer tho. u only need ActorX if you made your own weapon in 3dsmax and want to send it to UDK. if you just have the Crucible Weapon Pack, just copy them to UDK\(whatever version you have)\UTGame\Content\Weapons and it should load in the content browser
@lxFirebal69xl you'll need to write a lot of code and edit config files before you can even see a custom weapon in game...thats why i made this tutorial :P
This is great, but packages keep crashing udk 2011 04... :L Great. i got some work to do to get the paticle effects working. I really want those guns. Even though the polycounts are stupidly high.
@CodColt just fyi, cuz i've downloaded pretty much every month's udk...the most stable versions are feb 2010 (non-scaleform) and march 2011 (scaleform). april they started screwing with the content browser and i had the same problems, deleted it rite away
@willyg302 What would you say about Unreal Script changes between the updates?
I am on the latest and just started this tut again. UDK just crashed on me because i did the materials, then saved the pistol meshes with the materials on them... great :L
So should the script work on the latest version or has there been main changes?
@CodColt Epic always moves code around between updates, usually from UTGame --> UDKGame. so yes, this code probly won't work with newer versions exactly as it is. but i mean the changes aren't that hard to fix, most of it is just replacing "UT" with "UDK" whenever you get an error.
but just fyi, all code i use in my tutorials is Feb 2010 UDK
@willyg302 ah, wont work for me then. i like the updates in udk, but somethings can get annoying, like the SideArm crashing everytime i add the materials to it again.
I have a question, i followed your tutorial step by step, however when i get killed or kill someone with the Custom weapon it doesn't says the name of the weap, instead it replaces the name with this " X was killed by (Weapon) Y)
any help ?
odair96 3 weeks ago
@odair96 this is a problem with localization (step 11). if you're using a custom loc, make sure it has the same name as the config file you specify for the weapon, as in "class MyWeap extends UTWeapon config(MyGame);". otherwise, make sure you edited utgame.int correctly.
willyg302 2 weeks ago
@odair96 this is a problem with localization (step 11). if you're using a custom loc, make sure it has the same name as the config file you specify for the weapon, as in "class MyWeap extends UTWeapon config(MyGame);". otherwise, make sure you edited utgame.int correctly.
willyg302 2 weeks ago
What ini file do we put the code thing in?
DerpBanana 1 month ago
@DerpBanana a custom config file if you have one. if not, UTGame.ini will do fine
willyg302 1 month ago
Awasome, thank you very much!!!
RUSDarling 1 month ago
Hello willyg302...Thanks for this video. But i got a problem now. Everytime i add materials to the weapons and save, UDK crashes. Am using the november 2011 build. Do i have to go back to March 2011 build just to save the package with materials?
satheesh2040 1 month ago
@satheesh2040 no, actually i had this problem too when i was trying to add the scope texture. something about the packages being made for UT3 makes UDK not like them...but in any case, just store your material in a separate package and link to it. that should work
willyg302 1 month ago
@willyg302 Thank you willyg302...i downloaded March 2011 Build yesterday and now packages are saving fine except Assault rifle and Sidearm....when trying to fully load them it says something about version difference....
satheesh2040 1 month ago
are you going to make a video for a reloadable class?
nun1nh0Productions 3 months ago
@nun1nh0Productions eventually :P i planned it but then got sidetracked with scaleform, hopefully will get around to it soon
willyg302 3 months ago
@willyg302 sure take your time,
i just questioned because you metioned it in this video and I would to take a look at someone elses sytem in order to make mine better, because it has gut huge glitches....
nun1nh0Productions 3 months ago
ok can you please make a video tutorial on showing us exactly how to download the friggin crucible weapons pack
0yavuz 6 months ago
@0yavuz umm...not sure that needs a vid...what problem are u having? click the link in the video description, it should still work. on the FilePlanet page hit the big "Download" button, your download should start. once you open the zip move all the .upk contents to the UDKGame\Content\Weapons directory. they should show up in UDK.
willyg302 6 months ago
@willyg302
Whell i have the weapons pack and i have added the config of the weapons to the config folder and i have places the files in the right place but it still does not show up on UDK
0yavuz 6 months ago
@0yavuz k only thing i can think of is, u need to update your asset checkpoint file. if the packages aren't in the file, the browser won't display them. so open UTEditorUserSettings.ini and set the date for "UserJournalUpdateAlarm" to like yesterday, then restart the editor. that "Unreal Editor hasn't updated the asset checkpoint file..." thing should pop up, click Check Now and that should do it.
willyg302 6 months ago
@willyg302
Thanks!
0yavuz 6 months ago
How do you extend a class?
Pokedudejr 7 months ago
@Pokedudejr just go: class [name of your new class] extends [name of the class you're extending from]. so like: class MyWeapon extends UTWeapon;
willyg302 7 months ago
on step 10 how do i open my custom config file?
lxFirebal69xl 8 months ago
@lxFirebal69xl first you have to make one using notepad, save with a .ini extension in UTGame\Config.
willyg302 8 months ago
ok im having a problem where is the "make" thing in Unreal FrontEnd?
lxFirebal69xl 8 months ago
@lxFirebal69xl oh thats cuz they changed it in the newer versions...there should be a button at the top left with an orange arrow pointing to UC. hit that, then hit "compile scripts"
willyg302 8 months ago
dude i cant understand this could you plz do this with your voice so and showing the process because i dont understand i got the files the weapons the acto x for 3dsmax now what?
lxFirebal69xl 9 months ago 2
@lxFirebal69xl sorry, i don't have a mic to record voice, will be getting one by end of summer tho. u only need ActorX if you made your own weapon in 3dsmax and want to send it to UDK. if you just have the Crucible Weapon Pack, just copy them to UDK\(whatever version you have)\UTGame\Content\Weapons and it should load in the content browser
willyg302 9 months ago
@willyg302 yes but i cant put them in game to use why?
lxFirebal69xl 9 months ago
@lxFirebal69xl you'll need to write a lot of code and edit config files before you can even see a custom weapon in game...thats why i made this tutorial :P
willyg302 9 months ago
@willyg302 oh ok ill be sure to try
lxFirebal69xl 9 months ago
This is great, but packages keep crashing udk 2011 04... :L Great. i got some work to do to get the paticle effects working. I really want those guns. Even though the polycounts are stupidly high.
CodColt 10 months ago
@CodColt just fyi, cuz i've downloaded pretty much every month's udk...the most stable versions are feb 2010 (non-scaleform) and march 2011 (scaleform). april they started screwing with the content browser and i had the same problems, deleted it rite away
willyg302 10 months ago
@willyg302 What would you say about Unreal Script changes between the updates?
I am on the latest and just started this tut again. UDK just crashed on me because i did the materials, then saved the pistol meshes with the materials on them... great :L
So should the script work on the latest version or has there been main changes?
CodColt 9 months ago
@CodColt Epic always moves code around between updates, usually from UTGame --> UDKGame. so yes, this code probly won't work with newer versions exactly as it is. but i mean the changes aren't that hard to fix, most of it is just replacing "UT" with "UDK" whenever you get an error.
but just fyi, all code i use in my tutorials is Feb 2010 UDK
willyg302 9 months ago
@willyg302 ah, wont work for me then. i like the updates in udk, but somethings can get annoying, like the SideArm crashing everytime i add the materials to it again.
CodColt 9 months ago
@CodColt agreed. but you can always download the older versions of UDK. they don't have all the cool stuff the new ones do but imo they work better
willyg302 9 months ago
putting the link in the description might have been better... thanks anyways for making the video.
spooker89 1 year ago
@spooker89 i made the change. link's now in description
willyg302 1 year ago
oh never mind i got it :D
awesomemann1234 1 year ago
I don't get it :-/
awesomemann1234 1 year ago
thanks
uknowitnow16 1 year ago