Added: 2 years ago
From: GoogleTechTalks
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  • thumbs up if you watched the whole thing too!!! :DD

  • 31:34 he just blew his mind!

  • can the Cell Processor do this?

  • @UNCHARTED9444 i guess a intel core i7 SandyBridge 3.5Ghz can do it :)

  • in the name of all that is holy!!! why doesn't he wear a microphone like any normal presenter?

    that fading voice method is insanely annoying!

  • oh crap 1 hr !

  • Alot of advancement from the 1980s

  • I imagined a console with that in the future, and that made me remember the n64...

    It had the silicon gfx thing, that made everything better, more acurate, and that just worked as expected... In the other hand, that quality came at the cost of low polycounts, low textures, and bad fps...

    In the end, many ps1 ended up looking better, because the better models and texture made up for all the artifacts.

    I can see the same thing happening with whoever decides to adopt the raytracing first.

  • Actually ray tracing scales better as the polygon count increases. So we'll have dense triangulations. A single triangle will be is smaller than a pixel. In this case, ray tracing makes much more sense.

  • Wait wait wait... PS1 games looking BETTER?

    I'm pretty sure it's universally established that the N64 was better than the PS1 graphically - heck it was getting ports of DREAMCAST games. (like Star Wars Episode 1 Racer)

  • @nintendomaniac64

    I was a nintendo 64 fan boy, and still think it kicks the psx ass. But still many multi console games of the time, dispite the pixalized and crazy dancing textures, the psx had drastically better frame rates and more detailed models... But personally a still prefer the acuracy and solidity of n64 games better as well.

  • @buzinaocara But my point was that there were ports of Dreamcast games on the N64 but not on the PSX! I'm not talking about ports between both systems, but from the Dreamcast! (Rush 2049 is yet another example)

    And even though I haven't any proof, I somewhat doubt the framerate part. The N64 definitely had a faster CPU, and had the only 60fps game of that generation (F-Zero X)

    Also some (if not many) N64 games ran at 480i instead of 240p with the expansion pack! (Rogue Squadron anyone?)

  • but he's probably much smarter than you... What does that say?

  • Still though, it is cool. The next console war if there is one will be epic. Consoles with integrated physics and ray-tracing, and HD sound and..who knows what else!

  • "They're never going to actually simulate what 'really' happens."

    ... Your attitude will probably change within the near future I'm sure. cheers!

  • I did read your post squidcreek. To simulate is to imitate a phonomenon by means of something suitably analogous.

    To simulate every single atom would not be suitable in this situation, no. But there will be simulations of 'what actually happens'.

    I think we agree with each other, its just a question of definition.

  • I don't agree to that!

     just kidding : )

  • lol, thats not the case, what do you expect then? simulating real world? wait 200 years or more

  • Not at all. I'm just saying that this ray tracing hardware should be called what it is - a particular type of card that does a particular type of Math calculations well.

    There will some day be a breakthrough in using optical chips (ie micro mirrors and lasers instead of semiconductor) for ray tracing, and that will be a real breakthrough.

  • someone's been going to school

  • nice, cant wait for Caustic2

  • FYI, the algorithm itself is not gone into

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