so stitched and floating geom? and I want to sign up to 3Dmotive but I dont have much experience with UDK, I've used it a little. I use the CryEngine 3 sdk quite a bit and 3ds max 2012, would I be able to take what I learn from 3d motive e.g. modular workflow and use it in the cryengine 3? apart from changing the scale since the engines probably use different scale.
@HJProjects Unreal Developement Kit - used for the creation of free or commercial Games in Unreal Engine 3 - its free to use as long as you dont want to earn money with your Game.
Im doing this in maya, pretty sure i did everything right, my mesh is a large wall with 3 arches in it for the player to walk through, but when i import both my static mesh and collision mesh, it still just puts a colission box around the whole thing? My collision mesh is made up of simple boxes with a gap in between them for the arches
so stitched and floating geom? and I want to sign up to 3Dmotive but I dont have much experience with UDK, I've used it a little. I use the CryEngine 3 sdk quite a bit and 3ds max 2012, would I be able to take what I learn from 3d motive e.g. modular workflow and use it in the cryengine 3? apart from changing the scale since the engines probably use different scale.
Smash3x 1 month ago in playlist Uploaded videos
I need a guide on more complex objects.
Sodisna 1 month ago
Thank you very much! Video was very informative!
AnSiB 4 months ago
DOES NOT WORK HELP!
BritishAirwaycaptain 4 months ago
Should I make collision exactly size as object or a bit bigger?
izvarzone 4 months ago
@izvarzone a bit bigger because then the player wont go into the object
tonythedemon 3 months ago
ok i get it now when object is too small so in dimensions one is hsowed as 0 collision wont work otherwise it's ok
sm4llbit 6 months ago
i have checked both ways and in both in udk shows me 0 primitives for collision and i can go throught the object. What is wrong??
sm4llbit 6 months ago
For everyone having problems to export collision while using fbx format, just try to export in .ase, it worked fine for me...
Juanmilon21 6 months ago
whats UDK?
HJProjects 7 months ago
@HJProjects Unreal Developement Kit - used for the creation of free or commercial Games in Unreal Engine 3 - its free to use as long as you dont want to earn money with your Game.
Landiron 7 months ago
@Landiron It's actually free up until you've earned 50.000$! After that Epic Games charges you I think 25% of the income!
TheElementalWindmill 6 months ago
edible Polly? oh god, you cannibals! ;D
inteusproductions 8 months ago
examples with Maya please
Diloman64 8 months ago
Im doing this in maya, pretty sure i did everything right, my mesh is a large wall with 3 arches in it for the player to walk through, but when i import both my static mesh and collision mesh, it still just puts a colission box around the whole thing? My collision mesh is made up of simple boxes with a gap in between them for the arches
hathead300 8 months ago
@hathead300 Post a picture of it.
Sodisna 7 months ago
ye cant wait for maya
wizzyster 9 months ago
Comment removed
wizzyster 9 months ago
Thanks so much, just what i needed!
jidz56 1 year ago
Thanks! If you'd like to suggest topics for future releases head over to our site and the the blue 'Feedback' button. Cheers, Tyler
3dmotiveLLC 1 year ago
I'm so glad you're going to do Maya Tutorials soon. If so, you have one more happy customer. Your tutorials are always top-notch.
TheDreamersGuild 1 year ago
Thank you, very detailed and informative video!
SyslisDragon 1 year ago