Nice job man! I do some game programming in C++ using allegro. Us Devs gotta stick together because no one really knowws how hard writing a game is until they've done it. Once again Great Job!
Agreed. Developing a game is hard work, when you think of the speed and graphics. Ive been developing games for a while now, some MMO some not. Great job man!
This video makes me happy.
WolfySnackrib666 2 months ago
When you make your maps how can you say that a tile is a collision tile?
pqowieuryt101 3 years ago
Beginner: Hard-code the collision coordinates
Intermediate: Have a global array of collision tiles
Advanced: Store collision data as its own layer
Expert: Dunno I'm no expert :P
dandymcgee 2 years ago
Nice job man! I do some game programming in C++ using allegro. Us Devs gotta stick together because no one really knowws how hard writing a game is until they've done it. Once again Great Job!
yankeesbro 3 years ago
Agreed. Developing a game is hard work, when you think of the speed and graphics. Ive been developing games for a while now, some MMO some not. Great job man!
Samzsite 3 years ago
Tip instead of sending key to 1000000000000000000000000000000000000000000000 or w/e. just assign it to a null variable this saves memory
PAArgio 3 years ago
sweet thx for the tip, i can't belive i overlooked that option.
spum789 3 years ago
Np. If you're ever intrested in visual basic or want to watch some C++ being done go to my profile if u want lol.
PAArgio 3 years ago
i know C++, and blitz basic is based off of VB, but i wanted to use blitz because its game-specific and, for my first game it only seems logical
spum789 3 years ago
Nice Work!
+1 to graphics dude for flame sword.
evoxdc 3 years ago
lol
spum789 3 years ago
nice flame sword
PAArgio 3 years ago