wow that's amazing for a project. Im Good at Photoshop and I want to learn how to make a project similiar to this , anyone want to build a small project with me :D ?
Hi, great job there, but how did you do the sky? was it a skybox? and how did u put the image on the ground, was it textured on a cube in 3d max? thanks
@x0GiUnTa0x you can make games for consoles but your console needs to be a developers ($2-3000) and you'll need to buy the licence from unity (around $1500) you'll also need alot more than that. altogether its about $8000
@x0GiUnTa0x you can buy licenses for xbox 360, ps3 , and wii. but those are purchased through the actuall companies. more is explained on the unity website about this.
@Ionewolfgabo i made a fligh game development kit for unity and i made textures like this in the back with gimp, how long did you need? Sratch is so different to Unity, how did you learn it?
@hail55storm When you want to create a flight simulator , you can help us ( not Ionewolfgabo ) . @Ionewolfgabo you used ny engine xD , i see it on the skybox, but not bad work , do you release a full game ?
@warrockhexer I don't know what you mean by "you used my engine"... The skybox is a Unity's build in skymap... the engine is Unity 3D of course.. Every single code involved was done from scratch... Not a full game. is development. Part of a framework.
@Irano1995 I thought you said it was yours... Why you pointing this out? It's a freaking Su-37 Terminator with the navy hook added and that's it. Su-37's were also navy aircraft.
This is completely amazing, I'm blown away man. I just started with Unity, trying to make my dream game and I'm going to buy the Aircraft Kit available to help start me out but I'd love to get my aircraft to this level. I know everyone's probably bugged you about it, but I'd really love to get my hands on this or get help from you when I reach a point closer to this. Keep up the great work!
Very nice results, is the best flight physics that i seen in unity, i like so much flight simulators like Falcon 4 (OF). I tried to make some scripts in unity, for the AOA, lift coeficent and calculation is ok, but when the model turn it take a wrong direction...
(Sorry for my bad english) I can add you on msn? (if yes my contact is: ghianiriccardo@hotmail.it)
Hey guys. i'd like to thk everyone for the coments and your intrest in the matter. In some time soon myself and my team will be putting together a veichles physics package. something like a GTA framework. Physics will include Boats, Airplanes, Cars, Helicopters, trailers, trucks, etc etc... So soon enough it will be available to be implemented directly into any game.
Wow, fantastic. Might i ask where did you find information about the calculations of lift,drag,etc? (basically how did you apply the physic forces to the rigidbody )
@Thor82 The lift and drag formulas was taken from the formula used in wind tunnels calculations. It's a "theorical" aprouch that is missing some real life variables. I found it trough wikipedia, and NASA.
@lonewolfgabo Actually i'm trying to do that too, maybe it's not a so simple thing to begin with, but i have some serious problems on handling everything together: i started with only thrust and gravity (and obviously it doens't work) and now i'm trying to add lift, but that's where everything goes to hell
Wow amazing! I'm making a flying game as well but my physics aren't good as yours! If you don't mind could I ask you a couple of questions ? They might sound a but dumb 'cause most of them are very small bugs that I have
@nomax5 Each terrain square is 10km wide. so far i used 5 What i did was to take a picture from google earth pro of an area in high resolution, then make very big image file in photoshop, and split it in 1024 x 1024 pieces from wich i make the height maps. Then in unity i make a 10000 x 10000 brush with the satelite image for that area and paint it. The only thing is that for some reason the height maps don't match on the borders.
i cant help but notice that the plane only has one bomb on the underside
grriet132 1 week ago
how do you make a plane with such good graphics?
could you make a video of how you did it plz?
brandonj1912 2 weeks ago
awesome
matthewzguitarz13 1 month ago
Great Work!!! please share aircraft physics programming logic! thnx
zeeshan3dge 1 month ago
Wow,looks nice. How long it takes to learn Javascript or C# and make game like this?
Darkazarak 1 month ago
u should crash that plane into something BTW awesome game good job
ICEGHOST22 1 month ago
When will this game be released ?
jamols09 2 months ago
Ace Combat
SimulesCompany 2 months ago
cool
tomowntaltijd 2 months ago
wow that's amazing for a project. Im Good at Photoshop and I want to learn how to make a project similiar to this , anyone want to build a small project with me :D ?
Deziyner 2 months ago
@Deziyner I do if you have a good idea of what Unity is :)
TheLukeFilms 1 month ago
hey im making an android game which is an online jet fighting game and i was wondering if i could use ur script and give u credit as co developer
istonereviews 2 months ago
i even don't know how to set map -.- but good job!
helihopter186 2 months ago
So far the BEST Unity3D flight game/video ive seen. May i ask for an update on the FPS you might make? ;)
NordernVideoz 2 months ago in playlist Uploaded videos
Hi, great job there, but how did you do the sky? was it a skybox? and how did u put the image on the ground, was it textured on a cube in 3d max? thanks
epocolla 2 months ago
Comment removed
Sekaidein 2 months ago
great project, but now you have to put giant mecha in it :D
zenotaddei 2 months ago
@zenotaddei or you can look into Mechwarrior Online Free to Play :D...
Sekaidein 2 months ago
I was waiting for you to crash it.
DrawingDrewfly 2 months ago
Comment removed
letmego11 2 months ago in playlist Favorite videos
...and how did you create the flames? They look so realistic!
letmego11 2 months ago
@x0GiUnTa0x you can make games for consoles but your console needs to be a developers ($2-3000) and you'll need to buy the licence from unity (around $1500) you'll also need alot more than that. altogether its about $8000
MCconsolegamer 2 months ago
@lonewolfgabo Looks great! How did you create your after burner effect? I've been trying for ages, but my attempts look pathetic.
6BlackWings 2 months ago
i wanted to see the destruction :(
rodrigo32125 3 months ago
@x0GiUnTa0x You need Unity Pro.
jak3legacy 3 months ago
@x0GiUnTa0x you can buy licenses for xbox 360, ps3 , and wii. but those are purchased through the actuall companies. more is explained on the unity website about this.
awsomeaustin316 3 months ago
You should try to make a FPS were you can fly planes! good job! :)
DalekDrone09 3 months ago
@DalekDrone09
Actually that is part of one of my proyects. (some day) thx! :)
lonewolfgabo 3 months ago
PLEASE TEACH ME im new to unity
elise52595 3 months ago
How can you get the plane?!?!?!?!?!?
MrMinecraft1411 3 months ago
@MrMinecraft1411 read the description
MichaelsSHR 3 months ago
Nice thats really cool
VirtualSpoof 3 months ago
where did you get 3d models like jet? :O
XpetinesX 4 months ago
slowest jet fighet ever flew in the sky =D
commenterunknown 4 months ago
Hi,
Can you tell me where did you get the terrain?
letmego11 4 months ago
@letmego11 did it myself from some google earth images
lonewolfgabo 4 months ago
can you change the demo to do a real pc videogame?
GameReview43 4 months ago
Reminds me of arma.
DeludedAlbatross 4 months ago
May I please have this script? Or at least a downgraded version? I really need one badly. Please?
BlueRaptorTiger 4 months ago
So not for iPhone?
Kronicilln3ss 4 months ago
@Kronicilln3ss unity exports to browser, iphone, android, standalone app, and makes game making a shit load easier
inovatvstdios 4 months ago
tom clany's hawx !
haashirztutorialvids 6 months ago
link pls?
kpompy1 6 months ago
@Ionewolfgabo not bad , do you have weapons on your plane ?
warrockhexer 6 months ago
@Ionewolfgabo i made a fligh game development kit for unity and i made textures like this in the back with gimp, how long did you need? Sratch is so different to Unity, how did you learn it?
warrockhexer 6 months ago
@warrockhexer I didn't use any kit. i said from scratch meaning from the begining from zero allways used Unity.
lonewolfgabo 6 months ago
@hail55storm When you want to create a flight simulator , you can help us ( not Ionewolfgabo ) . @Ionewolfgabo you used ny engine xD , i see it on the skybox, but not bad work , do you release a full game ?
warrockhexer 6 months ago
@warrockhexer I don't know what you mean by "you used my engine"... The skybox is a Unity's build in skymap... the engine is Unity 3D of course.. Every single code involved was done from scratch... Not a full game. is development. Part of a framework.
lonewolfgabo 6 months ago
D: my SU-33
Irano1995 7 months ago
@Irano1995
oh hehehe :D very nice model. hope you don't mind i used it for the video
lonewolfgabo 7 months ago
@lonewolfgabo
nah n_n but dont crash it ლ(ಠ益ಠლ)
Irano1995 6 months ago
@Irano1995 It's not a Su-33 fool, it's a Su-37 and you didn't make this.
Kranical 6 months ago
@Kranical
uh huh -_- i was just joking cuz i love the SU-33
And since when does the SU-37 have a arrestor hook you dumb?
Got u now... >:)
Irano1995 6 months ago
@Kranical
Look at the lower side of the cockpit, you'll see the naval russian sign...
And tbh, it has a naval colour ;)
Have a nice day
Irano1995 6 months ago
@Irano1995 I thought you said it was yours... Why you pointing this out? It's a freaking Su-37 Terminator with the navy hook added and that's it. Su-37's were also navy aircraft.
Kranical 6 months ago
very cool!
leonardotry 8 months ago
Nice work! Keep it up ;)
chrisiona 9 months ago
Ahh, just read your comment, can't wait for your package to come out!
VideoRoom207 9 months ago
This is completely amazing, I'm blown away man. I just started with Unity, trying to make my dream game and I'm going to buy the Aircraft Kit available to help start me out but I'd love to get my aircraft to this level. I know everyone's probably bugged you about it, but I'd really love to get my hands on this or get help from you when I reach a point closer to this. Keep up the great work!
VideoRoom207 9 months ago
Very nice results, is the best flight physics that i seen in unity, i like so much flight simulators like Falcon 4 (OF). I tried to make some scripts in unity, for the AOA, lift coeficent and calculation is ok, but when the model turn it take a wrong direction...
(Sorry for my bad english) I can add you on msn? (if yes my contact is: ghianiriccardo@hotmail.it)
RikGhiani 9 months ago
Hello !
Nice job !
How did you get the shadow of the Aircraft on the ground ?
dimebagplan 9 months ago
Hey guys. i'd like to thk everyone for the coments and your intrest in the matter. In some time soon myself and my team will be putting together a veichles physics package. something like a GTA framework. Physics will include Boats, Airplanes, Cars, Helicopters, trailers, trucks, etc etc... So soon enough it will be available to be implemented directly into any game.
lonewolfgabo 10 months ago
@lonewolfgabo Ever heard of Rigs of Rods?
nadeox1 7 months ago
I Have to say, this looks pretty amazing.
I did something by myself too, watch?v=KCF3T3PFDD8
However, my physics are suck.
Did you use rigidbody.Addforce? or Translate?
I'm trying to create real physics but it seems I need more guidance.
OriFrish 10 months ago
Wow, fantastic. Might i ask where did you find information about the calculations of lift,drag,etc? (basically how did you apply the physic forces to the rigidbody )
Thor82 10 months ago
@Thor82 The lift and drag formulas was taken from the formula used in wind tunnels calculations. It's a "theorical" aprouch that is missing some real life variables. I found it trough wikipedia, and NASA.
lonewolfgabo 10 months ago
@lonewolfgabo Actually i'm trying to do that too, maybe it's not a so simple thing to begin with, but i have some serious problems on handling everything together: i started with only thrust and gravity (and obviously it doens't work) and now i'm trying to add lift, but that's where everything goes to hell
Thor82 10 months ago
very nice, but why you didn't crash;)?
bielus86 10 months ago
Nice game
zepeake 10 months ago
I haven't clicked the subscribe button for a long time now :)
Pigot98 11 months ago
Can you post a demo with WebPlayer, it looks awesome!
EvilGamerJ 11 months ago
@EvilGamerJ Sure, just need to make some adjustments because i changed the lift calculation coding.
lonewolfgabo 11 months ago
jesus this is mind blowing work. hope to see a tutorial.
yurikomuro 11 months ago
Wow amazing! I'm making a flying game as well but my physics aren't good as yours! If you don't mind could I ask you a couple of questions ? They might sound a but dumb 'cause most of them are very small bugs that I have
SunnyJc6k9 11 months ago
@SunnyJc6k9 Hey Bud, sure no problem. Add me to msn gabriel_campitelli@hotmail.com
lonewolfgabo 11 months ago
Can u make a tutorial
bloba313 1 year ago
@bloba313
Soon i will when it's bug free.
lonewolfgabo 1 year ago
@lonewolfgabo Is there an Update on when this tutorial is happening. it would really help me about now :].
tait269 10 months ago
Wow thats really impressive may I ask how big your terrain is in unity? and have you seamlessly joined a number of terrains or is it one big one?
nomax5 1 year ago
@nomax5 Each terrain square is 10km wide. so far i used 5 What i did was to take a picture from google earth pro of an area in high resolution, then make very big image file in photoshop, and split it in 1024 x 1024 pieces from wich i make the height maps. Then in unity i make a 10000 x 10000 brush with the satelite image for that area and paint it. The only thing is that for some reason the height maps don't match on the borders.
lonewolfgabo 1 year ago
tiene una pinta fantastica.
pablovidaure 1 year ago