@suckersklub82 AND on the new Samsung 3D television :D Finally out in stores WUHU! And 3D DVD's has started coming too, like the new 3D relase of Monsters VS Aliens simpl called, as I remember: "Monsters VS Aliens 3D".
The base is 2,6 inches wide, but that's not the distance between the camera bodies, but between the centers of the lenses. The bodies are right next to each other.
actually nvidia has made a so-called "3d monitor". It uses glasses though. It switches between left and right image by shutting the left/right glass synchroniously with the screen. I think it works at 60 Hz, 30 Hz for each eye. Never tried it though.
But the entire scene jumps out of the screen and causes window violations. The next step is to push the image back into the screen by shifting the images horizontally. It will make it much more pleasant, and with less separation between the objects ou will also have less ghosting.
I've done that for anaglyphic renders, but not for split-channel Youtube clips, since I assume that most people don't have glasses and therefore use the cross-eyed mode, in which the image doesn't tend to "fall apart" as easily, and which also causes much less problems with ghosting.
Thanks! I was about to ask what a 3D monitor could possibly look like, but then I saw your video. Too bad you can't capture the effect with a single-lens camera - I'd like too see more.
Oh yeah, I was just messing around with that. I have a real 22" 3D monitor though. Its called the Zalman Trimon ($300). There is also the iz3D ($400) both are great for watching videos. They use polarized glasses like in the movie theaters. The auto-stereo (no-glasses) monitors are not really available commercially yet. Check MTBS3D (dot) com for more info.
Just some more more footage outside, at night, with lots of light sources and dark backgrounds. I wanted to find out how to deal with the ghosting effect that occurs at high-contrast edges in anaglyphic mode. (Un)fortunately, it turned out stunningly clean in red/cyan, even despite the overall graininess. I'm going to upload some of it later.
It almost works, you just have to slightly tilt up the right camera. Or correct the height in postproduction.
0Kajuna0 2 years ago
Evans?
lumpybruisychickeny1 2 years ago
For videos like these I just cross my eyes and look at the third image in the middle of the other two. Works great suprisingly
Danhans78 2 years ago
hey... does disney's 3-d glasses from their parks in florida work? it "glass" is kinda... black... what is it's type?
cocs002 2 years ago
No, those are polarizing glasses. They will only work in theatres.
You need cyan/red or blue/red or green/red ones here.
suckersklub82 2 years ago
@suckersklub82 AND on the new Samsung 3D television :D Finally out in stores WUHU! And 3D DVD's has started coming too, like the new 3D relase of Monsters VS Aliens simpl called, as I remember: "Monsters VS Aliens 3D".
Luka1180 1 year ago
It Sux Cause They Don't Have A Red & Blue Glasses Mode. I have Like 9 Of Em'.
But With Red And Blue Glasses
The Best Mode Since They Don't Have A Red And Blue Glasses Mode is Red/Cyan
Glasses: B&W Works Best Kinda.
ThePencil901 2 years ago
nice! really 3d!
SamWilber 2 years ago
how far apart are your cameras
themostawsomeguyhere 2 years ago
The base is 2,6 inches wide, but that's not the distance between the camera bodies, but between the centers of the lenses. The bodies are right next to each other.
suckersklub82 2 years ago
how do you do that, please men reply!
liceysta01 2 years ago
actually nvidia has made a so-called "3d monitor". It uses glasses though. It switches between left and right image by shutting the left/right glass synchroniously with the screen. I think it works at 60 Hz, 30 Hz for each eye. Never tried it though.
blenderuser 2 years ago
only works with 100hz+
50 for each eye
120 is 60 for each eye
elwynhmxj 2 years ago
Works great with my green and magenta glasses.
TIBBSY 2 years ago 3
Pretty good for a first test.
But the entire scene jumps out of the screen and causes window violations. The next step is to push the image back into the screen by shifting the images horizontally. It will make it much more pleasant, and with less separation between the objects ou will also have less ghosting.
BlackSharkfr 2 years ago
I've done that for anaglyphic renders, but not for split-channel Youtube clips, since I assume that most people don't have glasses and therefore use the cross-eyed mode, in which the image doesn't tend to "fall apart" as easily, and which also causes much less problems with ghosting.
suckersklub82 2 years ago
Very nice video man. The 3D effect looked really good, a lot better than some of the other stuff I've seen on YouTube. Do you have a 3D monitor?
cybereality 2 years ago
Thanks! I was about to ask what a 3D monitor could possibly look like, but then I saw your video. Too bad you can't capture the effect with a single-lens camera - I'd like too see more.
suckersklub82 2 years ago
Oh yeah, I was just messing around with that. I have a real 22" 3D monitor though. Its called the Zalman Trimon ($300). There is also the iz3D ($400) both are great for watching videos. They use polarized glasses like in the movie theaters. The auto-stereo (no-glasses) monitors are not really available commercially yet. Check MTBS3D (dot) com for more info.
cybereality 2 years ago
thank you! this video shows that there is still a glimmer of hope for the yt3d community! make more vids!
yuriythebest 2 years ago
Just some more more footage outside, at night, with lots of light sources and dark backgrounds. I wanted to find out how to deal with the ghosting effect that occurs at high-contrast edges in anaglyphic mode. (Un)fortunately, it turned out stunningly clean in red/cyan, even despite the overall graininess. I'm going to upload some of it later.
suckersklub82 2 years ago