Added: 2 years ago
From: NionsChannel
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  • MONKEY SOUL ABSORBED

  • This reminded me of TimeSplitters for some reason.

  • you should add ashes

  • More like a burning gaseous monkey, not really paper. But still very cool indeed!

  • NASA called! they want their computer back...

  • I bet you only called it paper monkey because the effect turned out to look like paper burning. :) The monkey itself doesn't look very paperish to me.

  • hollow monkey

  • JUST GONNA STAND THERE AND WATCH IT BURN, THATS ALRIGHT CAUSE IT LIKES THE WAY IT HURTS

  • Monkey soul absorbed.

  • Nooooo!!!! Monkey!!!

  • Tutorial .!? 

  • I think this would look much better if there was a lined paper texture on the monkey

  • Suzanne is the stunt monkey you call for any situation.

  • plz tell me how to make stuff burn in blender D:

  • but hows it done? D: 

  • wow!

  • Perhaps burn the shadow too

  • @yhoefman lots of people have been saying that. What's left is the approximate ambient occlusion shadow. It doesn't work with z-transparency. The direct shadows are already vanishing and I could also let the ao shadow fade away via compositing. But I thought it looks like burned remains on the ground and decided against it.

  • @NionsChannel Should burn the shadow.

  • Nice deformation of the mesh before the fire

  • Good job, but you never removed the shadow. :)

  • BURN BITCH BURN XD

  • it would be more awesome if you ad som smoke :P but anyway awesome ^^

  • Wow that's a REALLY good effect, yet it sounds like you did it so easily! Thumbs up for you! Love it :D

  • Awesome! How do?

  • lol, thanks for the laugh.

  • I wondered why the evil demon monkey wraith was haunting your effects compilation video, now I know!

  • Where's the ashes?

  • But the shadow remained!

  • Awesome. But after the Monkey burned it shouldn't be any shadow :/

  • that was meanless... GOOD WORK!!!

  • @lars123mc meanless? he burn up the monkey! it was very mean. but if you meant to say mean"ING"less the yeah, your right.

  • @clockwise16912 What's "the yeah"? HA! That should teach not to pick on other people's obvious spelling mistakes! Also, "he burn up the monkey"? Seriously, dude, you need to learn some grammar.

  • Danm! Blender realy nice programm! ))

  • BURN SUZANNE! BURN! :D

  • is there any way to make a residue left behind? When something burns, it doesn't just disappear; it leaves ashes and such :)

  • Comment removed

  • being semi new to blender...could you possibly do a tutorial on this burning monkey....i am wanting to do a text burn/dissolve like this and i am so lost....

    any help is much appreciated

    Mitch

  • for all the people being all.. oh yeah . about the monkey. its not realy. i believe this was made on a fancy program. ms paint probably

  • @sxephlI you made my day :D

  • @sxephlI why should it not be real?

  • @sxephlI Lol!!! ms paint, he says he uses blender witch is a 3d animation program. ms paint LOL!!!!

  • @sxephlI it would take a lot longer to make this on M.S. Paint than on Blender

  • @sxephlI

    Concentrate. Of course it isn't real.

  • @sxephlI lol

  • @sxephlI It's Blender. Not MS Paint

  • @sxephlI

    This is suzanne, the Blender monkey, it was most likely done within Blender with a Alpha Texture and and a blend stencil, or in something like After effects with a custom made texture. Also, since when is MS Paint fancy?

  • @theotherscientist r u crazy? ms paint is better than photoshop by a MILE!!!!!! great work on the effect btw :) blender ftw!

  • poor monkey...

  • TUTORIAL!!!!!

  • You should make a tutorial

  • 1 tutorial please!

  • NOOO monkey!!!!!

  • Maybe add some smoke particles?

    fantastic job with the texture

  • it is very beautifool,

  • BWAHAHAHAHA!!!! >:D

  • PLEASE make a tutorial on how to make this :3

    thats awesome

  • would be better if there was actual flames and a partical (ash) effect but still can you do a tutorial please

  • I swear to god, you HAVE to mix that in with the new smoke simulator.

    And one thing to note is that the AO isn't affected. It makes it look like Suzanne wet herself.

  • the ears spontaneously combusted

  • That's a beautiful effect.

  • wow.. ilove it! do u think u could make a tut?

  • suuuuzaaaannnee!! NOOOOOOOOOOOO!

  • U bern myh monkeh!

  • Eeeh... There's no ash...

  • Nooooo! Not Suzanne! :'(

  • Die, Suzanne, DIE!

  • Oh, the humanity!

  • Looks great. The shadow left there looks like a scorch mark from the flames ;-) makes it look even better

  • you should make cinder sparks come of it too

  • which blender tool can burn objects?

    Thanks

  • he used some special textures, nodes, and material settings to make it seem as if the monkey was burning.

  • thx

  • AWESOME WORK!!!

  • Looks awesome... would you mind making a tutorial about it? =)

  • Poor Suzanne! D:

  • That was absolutely fantastic!

  • that was awesome.

  • Love it!!

  • Really cool effect dude. amazing

  • Comment removed

  • Cool!_2

  • Cool!

  • very cool video!

    please make a tutorial on this when ever you can. big fan of all of your work!

  • Looks great.

    Would it be possible to add particles at the top for more fire effects?

  • It's hard to determine where the particles have to spawn. It would be easier if the fire spreads very evenly in one line from the top to the bottom (it looked like that in earlier experiments), but I think that isn't what you want either.

  • Would it be possible to use any of the "PAttr" options under the Map To Texture Tab? I assume you're using a Blend Texture warped by a Noise Texture to get the flame edge?

    Could you use this to affect the "Time" or "Dens" attributes? (I played with these a while ago and remember getting SOME results from them.)

    What do you think....?

  • Nice idea. I've just tried it out, but it seems not to work with animated textures :(

    And if you use a still texture which affects the time value it is extremly hard to syncronize. The rotation was also wrong, because even the option 'map to global' doesn't work.

  • Just thought of something else.

    I was mucking around a while ago with the Texture Effector field (in the list with Wind, Vortex, Harmonic, etc) and I got some pretty good effects with that.

    However, I was having troubles with it ONLY mapping to the Original Object's Coordinates.

    Hopefully you'll have better luck with it.

    Hope that helps. :)

  • Just curious if you tried it at all with the Texture Effector field I mentioned before.

    I understand if you've been busy. Just curious. I would DEFINITELY be repeating the effect myself in anup-coming animation. :)

  • I'm not quite sure how you mean a texture effector field would be helpful. I mean it's just a force field... how can I determine the particle emit location with that?

  • Okay, I've been trying to reply to your post for 2 DAYS now and youTube isn't letting me for some reason.

    I think I've got the problem sussed now. If you want a look at my .blend and a link to Blenderartists forum post which explains some of it, send me an email at cristo|dot|smith|at|gmail|dot|­com

    Cheers. :)

  • To add to my comment above, basically the texture emmision will emit particles using any texture (animated or not) based on the level of Red, Green, Blue levels used in the texture.

    I can give you more detail if you send me an email, anyway.

    Good luck, dude. :)

  • that sounds really interesting... can i have a look at the .blend aswell?

  • Sure thing. Just replying to your email now.

    (By the way, just had a look at your User Profile - some of your videos look interesting. :)

  • cheers, yea i have afew good tutorials mostly just basic stuff... i want to get better with nodes and things so i can teach awsome node effects like neon's. XD

  • I probably make a basic compositing tutorial in the holidays explaining most of the nodes and giving examples for what they could be useful.

  • That would be humungously helpful, thanks nion your the man XD

  • @NionsChannel i would very much apreciate that :)

  • Will you make tutorial about this?

  • Do you want me to?

    However, I won't make any tutorials for at least another two weeks (I'm having some exams at the moment).

  • YES SO MAKE A UTORIAL!! this is incredible,no monkey no!!!,why is it hollow anyways? i started blender awile ao but after 3 weeks i lost the attention span to do it,i like how it kinda..idk...blurs?,warps?aron­d the fire,it's like how methane looks.....yet the fires still clear...humm...i'm confused...bt whatever it it it's a amazing effect

  • Sweet...

  • KICK ASS! PLEASE MAKE A TUTORIAL!

  • Yes, I like it.  Very cool.

  • that kick ass bro

  • Awesome! I like how the material got darker before it burned, really nice effect.

  • Very nice like the effect of fire

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