i have been busting my balls to make simple zombie AI! can any one help or tell me about pre made scripts. because i just have a empty first person shooter map now with no one to shoot
Good luck with this project. It would be nice to have a little more detail in your information though. I would guess that this shows an implementation of path finding or path following. For anyone interested have a google at 'steering ai' the article by Craig Reynolds is a great demonstration.
for enemies you do near,and, and track to. and also add one to move its location when your near the object to. and to make sure it does it on the right object give the object you wanna sense a property and enter that property in the near logic brick
i suppose you would need to set up the objects to be attracted or to follow another object or line. Im not to good with blender game , i rather use blender for making 3D graphics (objects, textured objects, animations, etc.)
if your good i would recommend that you sell your work to istockphoto. if you are interested in it then im sure that you could track down the "5 ways to make money in blender" article written a while back on blender org or blenderartists or blendernation.
it does require that you submit all files in a vector eps format, which was confusing. but there is a program that will convert jpegs into vectors which i called Contentalmages.
indeed its an AI, , i don't think im that goood that i can make money for it. I make objects for future games or animations i will make, and those are just projects, some i haven't even finished yet, but like , il see whats the deal with istockphoto...
im pretty sure hes using logic bricks. once the objects hit an invisable object, it sets the path to the new invisable object, and so on eventually leading them out of the building.
Realtime shadows aren't supported with the current GE (Ketsji). However, you can fake it by having a plane with a nice alpha map and set it to "shadow" in the UV Face Select Mode (f). I wish Blender supported decals, it would make the fake shadows more realistic.
Blender's GE (ketsji) doesn't support realtime shadows. The "shadows" you saw in the game (which I have) is done by using a plane with an alpha masked texture and choosing "Shadow" in the UF Face Select Mode (F).
thats not from the game engine thats rendered becuz of the shadows blenders game engine does not sopport shadows so thats fake fake fake lier cheater!
Relax buddy, the title says "Blender Game Engine AI" which means that AI which controls how they walk down the stairs and exit the building is in the "Blender Game Engine". Anyone can bake the motions in an AI and then animate them using traditional methods, which is all I did. Therefore my claim that it is "Game Engine AI" is not fake fake fake, nor am I a liar or a cheater.
uhm dick brain if you used blender alot you would notice that your able to turn game engine to ipos then you can render it as a animation...learn facts before submitting shit
fire alarm evacuation
BananaftRu 1 year ago
i have been busting my balls to make simple zombie AI! can any one help or tell me about pre made scripts. because i just have a empty first person shooter map now with no one to shoot
gunhugger16 1 year ago
why cant the makers of blender make proper tutorials for this application!
and why cant they pre-make some objects like a human or car so its easier for us?
3d834 1 year ago
@3d834 i just got the god dame book BUT! if you dont like to read stick with toytube
gunhugger16 1 year ago
@3d834 i just got the dame book, but if you dont like to read just stay with youtube
gunhugger16 1 year ago
sadly, paths are what a crapload of today's next-gen AIs are based off of, still. but good work, i couldn't have done something that smooth.
mrhippieguy 2 years ago
Good luck with this project. It would be nice to have a little more detail in your information though. I would guess that this shows an implementation of path finding or path following. For anyone interested have a google at 'steering ai' the article by Craig Reynolds is a great demonstration.
FrankDodd 2 years ago
whats an AI
iceying199 2 years ago
artifical intelligence
Mak123451 2 years ago 3
@iceying199 "AI" is an acronym for Artificial Intelligence.
cgofme 2 years ago 8
For enimes that try to locate the player?
rybo5000 2 years ago
for enemies you do near,and, and track to. and also add one to move its location when your near the object to. and to make sure it does it on the right object give the object you wanna sense a property and enter that property in the near logic brick
lazerlemon2 2 years ago
Path following or not, this could be good for a racing AI :).
hares295 2 years ago
how do you set up path folowing, is it a logic brick, or script
bostonredsox9940 2 years ago
i suppose you would need to set up the objects to be attracted or to follow another object or line. Im not to good with blender game , i rather use blender for making 3D graphics (objects, textured objects, animations, etc.)
hares295 2 years ago
i also like to model things.
if your good i would recommend that you sell your work to istockphoto. if you are interested in it then im sure that you could track down the "5 ways to make money in blender" article written a while back on blender org or blenderartists or blendernation.
it does require that you submit all files in a vector eps format, which was confusing. but there is a program that will convert jpegs into vectors which i called Contentalmages.
btw i am not trying to sell anything
bostonredsox9940 2 years ago
i dont know if you read my other message, so look at the comments on the video. it was suppose to be for you but i hit reply to the wrong person.
bostonredsox9940 2 years ago
indeed its an AI, , i don't think im that goood that i can make money for it. I make objects for future games or animations i will make, and those are just projects, some i haven't even finished yet, but like , il see whats the deal with istockphoto...
hares295 2 years ago
Someone wrote here that they just follow a path...maybe not, but aren't the boids? Or something like that?
pigsasa 2 years ago
prett cool
LiquidFl4me 3 years ago
Not exactly AI..
Radmanlive 3 years ago
you could always use tue and false values to make them move level to level.
h3sniperman 3 years ago
animation? python? gamelogics? what you use
youtubjimmy 3 years ago
im pretty sure hes using logic bricks. once the objects hit an invisable object, it sets the path to the new invisable object, and so on eventually leading them out of the building.
ToxicRainDrop 3 years ago
cool AI
blastofftek 3 years ago
thats not AI
Radmanlive 3 years ago
Reall Cool
meh5643 3 years ago
not bad
vivahalo 3 years ago
nice, reminds me of darwinia
supaste 4 years ago
I loved that game - I hope this develops into a competetor to Massive for Maya!
Chucker84 4 years ago
Interesting. Did you just have them following paths or were they actually calculating where they could "step" safely?
TheMadLutist 4 years ago 12
Thats just paths. unfortunately.
Radmanlive 3 years ago
oh that's why they all do the same thing
I see now
blastofftek 3 years ago
it does support shadows if you ever watch the video
with the 3d muscle car it has shadows the game engine
uses shadows
sinfex 4 years ago
Realtime shadows aren't supported with the current GE (Ketsji). However, you can fake it by having a plane with a nice alpha map and set it to "shadow" in the UV Face Select Mode (f). I wish Blender supported decals, it would make the fake shadows more realistic.
tenmatentei 4 years ago
Blender's GE (ketsji) doesn't support realtime shadows. The "shadows" you saw in the game (which I have) is done by using a plane with an alpha masked texture and choosing "Shadow" in the UF Face Select Mode (F).
tenmatentei 4 years ago
the apricot branch supports realtime shadows via GLSL
ogroimeano 3 years ago
ahhh from nine months back.. i don't think there was noob...
UNiqEz 3 years ago
This has been flagged as spam show
thats not from the game engine thats rendered becuz of the shadows blenders game engine does not sopport shadows so thats fake fake fake lier cheater!
predspadawan 4 years ago
Relax buddy, the title says "Blender Game Engine AI" which means that AI which controls how they walk down the stairs and exit the building is in the "Blender Game Engine". Anyone can bake the motions in an AI and then animate them using traditional methods, which is all I did. Therefore my claim that it is "Game Engine AI" is not fake fake fake, nor am I a liar or a cheater.
alfordjay 4 years ago
You coded this in python ya?
sammlyz 3 years ago
Nah, those things are only following a path.. not really AI.
Radmanlive 3 years ago
i agree, reagardless of what all u guys say, its an Ai
bostonredsox9940 2 years ago
@alfordjay dude calm down jeez
girlsk8boards52 1 year ago
This has been flagged as spam show
uhm dick brain if you used blender alot you would notice that your able to turn game engine to ipos then you can render it as a animation...learn facts before submitting shit
nothingBUTdarkness 4 years ago
I don't wana be the last one;)
I didn't know that Blender can be used in such simulations. Thanks for the demonstration!
SyziphS 4 years ago 2
wow, good work. Will you be providing this to the blender game engine comunity?
hunter551 4 years ago 2