Added: 4 years ago
From: outrunner75
Views: 54,656
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  • Hey this is really good - really smart.

  • i guess you can do it the same way you make a pair of eyes follow an object. Its only wheels instead.

  • NO COMMENT !!!!

  • @sosaf16 well why comment then?

  • Super! Именно то, что искал!!!! Спасибо огромное!!!!

  • This is from that tutorial.

  • how did u do the car movement to the arc..can you plz explain.....

  • path constraint i have used it on one of my tuts the spine one

  • welcom to the video!!!

    watch?v=Ju5sixtPCyw

  • will you make tutorial please :)

  • I need a tutorial to make a basic car like that 1 and 1 to move wheels

  • hey! i'm just wondering how did u do a black background on ur 3d max application?? ^^ share with me ^^ i want it too..

    by the way nice video ^^

  • @emompong

    Max 2010 has this color by default. Older versions you can go: Customize->Customize User Interface. Choose the 'Color' tab and where you see "Elements:", choose "Viewports". In the list box below, find "Viewport Background" and edit it on the right as you wish.

    :D

  • Nice!

  • where can I get this?

  • you can get it for free if you get the product trail and then get the crack i think look on youtube

  • lol, i already have 3dsmax, im wondering about this car rig setup

  • ok were did you get it and for how much please reply

  • Very nice! I've gotta get 3Ds MAX!!!!!

  • whot soft were u use

  • he use autodesk 3d studio max

  • just get 3d max by autodesk

    P.S look on you tube

  • i cant figure out how you got the rear end of the car to slide out like that. anychance i can look at the file to see?

  • thanks a lot man, this vid helped me a lot in max. Keep up the good work!

  • i cant find any tuts on rigging, can u help plz? lol

    great vid and rig btw

  • does the wheels roll as the car follow the path?

  • how do u make it i cant

    HELP ME!!

  • Are the wheels are spinning? Im still refining a rig like that on my own, up so far I came up with:

    degToRad((X_Position/(2*pi*rad­ius))*360)

    I'm probably going to use the ExposeTM helper and some TCB controller to make the wheels spin locally, regardless of the position. Still a work in progress.

    Loved your rig, pretty simple and seems extremelly effective! Congratulations!

  • Did you use the look at contrait for wheels?

  • yes he used that

  • HOW DO U GET CAAARRRZZ?!?!?!

  • ok i saw ur clip first off its feakin awsome and im guessing ur using a lookat constraint but how r u keeping the body of the car oriented to the path cause i have to keep key framing it and the back wheel and how do u rotate the wheels perfectly

  • that kicks ass.

  • How did u make the wheel rolling so real?

    Teach me plz

  • ugh. i want 3ds studio!

  • Tnx ..i was looking for some plugins to make a car animation but after i saw ur rigging ..il just try to make it like yours ..

    ichibancito: there are constraints options in menu bar

  • did you use the look at constrain controller?

  • how did u do that?

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