I am working on a DirectX format model convertor so that I can import models into my project. I get weird lighting where triangles are either in a state of lit or dark. Really jagged effects. Only when I activate lighting though. I wish I knew what was causing it. I guess the Normals are not importing correctly(?). I export models via Wings3D. Does this sound like the issue you had?
@BorstyGMC Ah nice. Wavefront looks easy enough from what i can see. How are the normals layed out in that format? Per vertex or per face? And what about smoothing groups?
Hi Borsty
I am working on a DirectX format model convertor so that I can import models into my project. I get weird lighting where triangles are either in a state of lit or dark. Really jagged effects. Only when I activate lighting though. I wish I knew what was causing it. I guess the Normals are not importing correctly(?). I export models via Wings3D. Does this sound like the issue you had?
config2000 7 months ago
What programming language are you using?
TheLizardGamer 8 months ago
what engine are you using?
seangeoghegan2 11 months ago
@seangeoghegan2 It was all written by myself :p
BorstyGMC 11 months ago
From what model format do you convert? I'm kinda juggling between ASE, 3DS and collada.
DGMRuadeil 1 year ago
@DGMRuadeil It was a converter from wavefront .obj to my own format :p
BorstyGMC 1 year ago
@BorstyGMC Ah nice. Wavefront looks easy enough from what i can see. How are the normals layed out in that format? Per vertex or per face? And what about smoothing groups?
DGMRuadeil 1 year ago
D:
^Error, try again
Stupid youtube
pilotmax01 1 year ago