Added: 1 year ago
From: BorstyGMC
Views: 5,200
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  • Hi Borsty

    I am working on a DirectX format model convertor so that I can import models into my project. I get weird lighting where triangles are either in a state of lit or dark. Really jagged effects. Only when I activate lighting though. I wish I knew what was causing it. I guess the Normals are not importing correctly(?). I export models via Wings3D. Does this sound like the issue you had?

  • What programming language are you using?

  • what engine are you using?

  • @seangeoghegan2 It was all written by myself :p

  • From what model format do you convert? I'm kinda juggling between ASE, 3DS and collada.

  • @DGMRuadeil It was a converter from wavefront .obj to my own format :p

  • @BorstyGMC Ah nice. Wavefront looks easy enough from what i can see. How are the normals layed out in that format? Per vertex or per face? And what about smoothing groups?

  • D:

    ^Error, try again

    Stupid youtube

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