Just amazing. Any plans to release this publicly?
sebcastilho 6 months ago
@sebcastilho No, sorry, now its inhouse shader.
This variant of shader look nice, but with some mistakes :), you can see updated more correct version here on channel.
v3dDotRu 6 months ago
@v3dDotRu Ok :) Do you know if it's possible to get chromatic abberation on blurred objects in Renderman?
@sebcastilho by default tools I think no.
the cpu does not matter. its not realtime anyways. any cpu can render this. it only take's more or less time.
renderman has been used sense the 70's!
read the topic c3dotRu :P
nice shader! is the Chromatics physicaly correct or fake?
kwejk 2 years ago
thx. This is not final versions (I'm not implement now total internal reflection), but spectrum separation is use nature physical laws.
Now is not 100% full physicly correct, but very far from simple fake.
v3dDotRu 2 years ago
very nice, oh and i forgot to ask what gpu you have
stupotty1210 2 years ago
its not use GPU in calculation (anyway, my card ATI 4650).
very nice and clear, i like it very much, what hardware do you use?
Hardware is ordinary pc - intel quad 6600 cpu.
If you mean software part - is my "hand write" renderman shader (think is ready to use in any renderman capable render, like prman or 3dlight etc.).
Just amazing. Any plans to release this publicly?
sebcastilho 6 months ago
@sebcastilho No, sorry, now its inhouse shader.
This variant of shader look nice, but with some mistakes :), you can see updated more correct version here on channel.
v3dDotRu 6 months ago
@v3dDotRu Ok :) Do you know if it's possible to get chromatic abberation on blurred objects in Renderman?
sebcastilho 6 months ago
@sebcastilho by default tools I think no.
v3dDotRu 6 months ago
the cpu does not matter. its not realtime anyways. any cpu can render this. it only take's more or less time.
renderman has been used sense the 70's!
read the topic c3dotRu :P
nice shader! is the Chromatics physicaly correct or fake?
kwejk 2 years ago
thx. This is not final versions (I'm not implement now total internal reflection), but spectrum separation is use nature physical laws.
Now is not 100% full physicly correct, but very far from simple fake.
v3dDotRu 2 years ago
very nice, oh and i forgot to ask what gpu you have
stupotty1210 2 years ago
its not use GPU in calculation (anyway, my card ATI 4650).
v3dDotRu 2 years ago
very nice and clear, i like it very much, what hardware do you use?
stupotty1210 2 years ago
Hardware is ordinary pc - intel quad 6600 cpu.
If you mean software part - is my "hand write" renderman shader (think is ready to use in any renderman capable render, like prman or 3dlight etc.).
v3dDotRu 2 years ago