Excuse me but, how did you exactly make the *.gct files load properly with Gecko using SNEEK+DI? Are you using a modded version? I'm curious about that, because the application gives me a code dump when the games contents are being loaded from the HDD (and yes, I activated the use of the SD card on the SNEEK source code before compiling). Thanks in advance, :).
*.gct files are the same as when using real NAND, and the only change that I made for sneek code is to activate the use of the SD card (system menu still cannot use, but wiibrew apps could):
@conanac: same results here, :/. I was using r80 from SVN, now I have r86. I don't know how, but r78 could make the System Menu access the SD card. Do you have anything else in mind?
Did you try several games (to run through geckoos with cheat codes)?
I could provide SNEEK+DI precompiled elf files so you could try generating boot2_di.bin and di.bin by yourself, and see whether they work ok or not. They will be compiled from the latest revision (and with debug mode so you need to remove anything from gamecube memory slot in order to run this version), and can only allow wiibrew (not system menu) to access SD card. Let me know if you want to try this.
@conanac: yep, NSMBWii, SMG and SSBB. Those are the only unencrypted games I have on my HDD. And yes, I surely wanna try that out (I don't have any GCN Memory Cards, btw).
You're the best Conanac!!! :D
Rudyz96 5 months ago
Why won't you just use a usbloader way more easier than this, especially with a changing games
Keontae0756 9 months ago
Don't worry pal, :). I had to reformat my SD and try with another USB drive. Everything seems to be fine with Gecko. Thanks anyway!
pabloacuriel 1 year ago
Excuse me but, how did you exactly make the *.gct files load properly with Gecko using SNEEK+DI? Are you using a modded version? I'm curious about that, because the application gives me a code dump when the games contents are being loaded from the HDD (and yes, I activated the use of the SD card on the SNEEK source code before compiling). Thanks in advance, :).
pabloacuriel 1 year ago
*.gct files are the same as when using real NAND, and the only change that I made for sneek code is to activate the use of the SD card (system menu still cannot use, but wiibrew apps could):
Changing line 1600 in main.c (folder ES) from
*SDStatus = 0x00000002;
to
*SDStatus = 0x00000001;
Let me know if you still find problems.
conanac 1 year ago
@conanac: same results here, :/. I was using r80 from SVN, now I have r86. I don't know how, but r78 could make the System Menu access the SD card. Do you have anything else in mind?
pabloacuriel 1 year ago
Did you try several games (to run through geckoos with cheat codes)?
I could provide SNEEK+DI precompiled elf files so you could try generating boot2_di.bin and di.bin by yourself, and see whether they work ok or not. They will be compiled from the latest revision (and with debug mode so you need to remove anything from gamecube memory slot in order to run this version), and can only allow wiibrew (not system menu) to access SD card. Let me know if you want to try this.
conanac 1 year ago
@conanac: yep, NSMBWii, SMG and SSBB. Those are the only unencrypted games I have on my HDD. And yes, I surely wanna try that out (I don't have any GCN Memory Cards, btw).
pabloacuriel 1 year ago
Great work! It is very interessing for me! Any DL link? :)
SonicJeanCake 1 year ago
link now included in the description box.
conanac 1 year ago
This looks awesome, may I have a DL link? Great work.
gameking66 1 year ago
link now included in the description box
conanac 1 year ago