the "let's throw the spaceman/whatever models into the camera so that they get part of them clipped and we get a tacky badly-made-2001-game effect" idea kind of bothers me.
the gfx are nice but i really don't like the sound
it's absolutely wicked! the idea of rendering with a fisheye in realtime is just fantastic, not to mention amazing style and wicked code - BRILLIANT! nice one cncd+fairlight+orange!!
I COULD DO THIS IN 4K!!!
slitor 1 year ago
@slitor with same byte limitation? Doubt it :P
pastorrtom 1 year ago
woot
overwire 2 years ago
morderczo genialne
uknowtomas1 2 years ago
love it! kiitoksia och tack.
kschzt 3 years ago
geniale
st3althman 3 years ago
Juste magnifique... <3
Just beautiful... <3
Nicomario17 3 years ago
so tune by sulphur&crankshaft?
youarelackluster 3 years ago
sooo coool! damn i need to get a fisheye lens for my camera! :D
YTDekus 3 years ago
these demo coders are insane... truly !
iodyn 3 years ago
I think there's both realtime processing and precalcing involved ;)
Nice demo
unklekarma 3 years ago 2
how big is the binary?
nathanel1313 3 years ago
58.8mb for original zip
Ph0rte 3 years ago 3
thanks
nathanel1313 3 years ago
wow - I wish games looked like this (in game - not just clip-scenes)
matoro1989 3 years ago
Wish I could do this kind of thing. I've got some pretty good ideas, but none of the talent to put it together.
VanisherGX 3 years ago
Geez, 3rd? I wonder how is the 1st.
The camera is brilliant, and that smoke effect is like "wtf".
freakcoda 4 years ago 7
amazing!!!
sjgfx 4 years ago 3
newskool but still decent
technically it's a fun use of shaders
the "let's throw the spaceman/whatever models into the camera so that they get part of them clipped and we get a tacky badly-made-2001-game effect" idea kind of bothers me.
the gfx are nice but i really don't like the sound
bri3d 4 years ago
it's absolutely wicked! the idea of rendering with a fisheye in realtime is just fantastic, not to mention amazing style and wicked code - BRILLIANT! nice one cncd+fairlight+orange!!
enkling 4 years ago
Yeah, nice. Especially when you remember that this is realtime rendering, not animation.
d0nu771 4 years ago
shaders make you think thats rendering
voltek12 4 years ago
Oh, this is realtime. You can get the binaries from scene org -> files -> parties -> 2007 -> assembly 2007 -> demos -> media error
d0nu771 4 years ago 7
Hah, my mistake. Yes it's absolutely realtime. For me rendering means raytracing by default :)
voltek12 4 years ago
Very cool piece of work.
notjonnyram 4 years ago 2