Added: 4 years ago
From: BUTTONTANG
Views: 17,808
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  • I COULD DO THIS IN 4K!!!

  • @slitor with same byte limitation? Doubt it :P

  • woot

  • morderczo genialne

  • love it! kiitoksia och tack.

  • geniale

  • Juste magnifique... <3

    Just beautiful... <3

  • so tune by sulphur&crankshaft?

  • sooo coool! damn i need to get a fisheye lens for my camera! :D

  • these demo coders are insane... truly !

  • I think there's both realtime processing and precalcing involved ;)

    Nice demo

  • how big is the binary?

  • 58.8mb for original zip

  • thanks

  • wow - I wish games looked like this (in game - not just clip-scenes)

  • Wish I could do this kind of thing. I've got some pretty good ideas, but none of the talent to put it together.

  • Geez, 3rd? I wonder how is the 1st.

    The camera is brilliant, and that smoke effect is like "wtf".

  • amazing!!!

  • newskool but still decent

    technically it's a fun use of shaders

    the "let's throw the spaceman/whatever models into the camera so that they get part of them clipped and we get a tacky badly-made-2001-game effect" idea kind of bothers me.

    the gfx are nice but i really don't like the sound

  • it's absolutely wicked! the idea of rendering with a fisheye in realtime is just fantastic, not to mention amazing style and wicked code - BRILLIANT! nice one cncd+fairlight+orange!!

  • Yeah, nice. Especially when you remember that this is realtime rendering, not animation.

  • shaders make you think thats rendering

  • Oh, this is realtime. You can get the binaries from scene org -> files -> parties -> 2007 -> assembly 2007 -> demos -> media error

  • Hah, my mistake. Yes it's absolutely realtime. For me rendering means raytracing by default :)

  • Very cool piece of work.

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