Added: 3 years ago
From: TJazZ1337
Views: 10,877
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  • Spawn trapping is a bitch in Call of Duty, but not in this game. lol

  • my lancer spent two rounds and never hit the damn tank.... even with aim boost... thten got sniped from across the map... fml

  • I take out the first tank with the Shamrock

  • I love VC, I hate this battle fucking big time

  • wow! watching this video is gonna make my life(finishing this stage) a lot easier.

  • Vyse..wait the vyse from skies?

  • lol, i just checked. demolition boost doesn't do anything at all.

  • too bad you can't control alica here :/

  • the smoke disappeared for me o.o? then largo died T_T... shouldve saved cuz i had to start over

  • Great thinking with how you destroyed the last tank. I got this in 4 turns (B) in my first try (with some saving and loading lol) just by using Caution and getting a lancer to shoot at the radiator. What always messed up my plan was that there was no one to defend the camp, so in 4 turns it was impossible for a scout not to get to it. Oh and I tried shooting with and without demolition boost, and it did the same damage.

  • I never thought to shoot there with the lancer, interesting. I got an A in 4 turns though, but awesome vid.

  • do you only have to kill one tank?

  • How do you get awaken potential

  • @DDRmaniac45 The aged gentleman teaches it to you.

  • @TJazZ1337 I'm on this mission, and he says he doesn't have any orders to teach. Do I have to be at a certain level?

  • @lisalover1 Do skirmishes until his options change.

  • @disaster4242 i was having that same problem thx for the info. now i can finaly beat this mission.

  • @disaster4242 I've gotten several A's on all of the skirmishes available. Is it level-relevant?

  • This battle frustrated me to no end, last night. Thanks for posting the strategy!

  • in the beginning when using your scout, you should throw a grenade at the barriers to allow your Lancers a quicker route. As well, before you move your Lancers in over there you should deploy the smoke bomb first as to minimize damage to your lancers.

  • Cool strategy, this could help me since this level kicked my ass with all the constantly re-spawning enemies.

  • If you don't have awaken potential you can use the order that lands all criticals, that works wonders.

  • Color me impressed! And this vid has helped me out(right now, 3rd try at this mission. I thought scout/shocktrooper + demolition bosst > lancer)!

  • ok i'm a good stratigist not an A guy but beat a hole level defeat all eneime's lose no troops good enogh to me but i knocked the big tank A's top helath to zero (dead hit on radiator) and it didn't die do i dran tread and body hp help me out please

  • @hihibye2324 I hate the new way youtube is doing this reply stuff. I know this is 5 months down the road from when you first replied to this video, but maybe the tank has a small amount of hp left on it, like 1 or 2 points. Try shooting it one more time and see what happens.

  • not bad

    i had a crazy rivalry with a fellow gamefaqs messageboard poster over this stage, and by the end my best result was 2 turns, killing all northern and southern reinforcements on both turns (captured the camp on turn 1)

    key points were:

    - it required a double-move trigger to get up to the northern edge with a scout

    - the edelweiss used its shrapnel round to kill four of the southern reinforcements

    - used some enemy interception fire kills (aided by resist crossfire scouts)

    - no orders

  • what i described there though was a very high-luck run, using much save/load abuse. but once i get my lvl 20 squad back (damn ps3 died on me) i'll do a vid of it!

  • what I did is set up 2 lancer near 2 tank before occupy the camp.But I yours is like 2 turn faster

  • That was brilliant on how you used the smokescreen for the lower right tank.

    I just want to get this chapter done and over with. I'm on my 3rd try but now I have your help in mind. Wish me luck.

  • let me take back what i said. If you dont have awoken potential, than just have the order for aim and just hope your lancer hits every shot. save and reload after each shot if you feel its necessary. This strat works really well. thanks for the A rank strat video

  • this really can only be done with Awoken potential. If you dont have it, than its going to be a little tougher doing this method....because you wont get anti super amrour every time you go for a shot...and on the third turn you lose because a scout just takes over the base.

  • how do you get the potential order

  • u can learn it from the old man at the cemetery

  • One trick to getting the lancers over the ledge between the camp and the tank for a closer shot without having them to run a long way round. Move your lancer to the ledge, then use your tank's mortar (increased payload) or your scout's grenade to send him/her flying over the edge - but this will require careful aiming, or else the lancer will just lie down.

  • If you use the Lancer 'Hector' and you happen to have Tank Destroyer potential (forgot what level you get that at), you can blow up the 2nd tank in 1 shot o.o

  • You really seem to enjoy running Rosie over with your tank.

  • couldn't you just get largo to the first tank before you take the camp? that way you don't take damage.

  • If you are interested in working with me, I can show you strategies to A rank all missions, while killing off aces, as well as beating normal skirmishes with A ranks.

  • nice going~

    i always try playing it safe... i think i got a C in this mission

  • That's what I did too the first time I played. I wanted to play the game again and wanted a new challenge so I went for Rank A :-)

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